[0.60] Bugs and feedback

1. I really like the new icons for planetary improvements, they look nice.

2. I appreciate that now when offering credits for a trade it selects the exact amount my opponent would like, very convenient.

3. There are still problems with text not displaying properly in tool tips, like in the screenshot bellow. 

4. For some reason there is this anomaly in a dust cloud I couldn't send my survey ship to. This has happened a second time. Here is a save game file, remember it's the one next to the Altarian survey ship.

5. Research Treaty unlocks Slave Brokering.

6. Still the old problem with shipyard destination, I select the starbase filter and nothing happens.

7. The ideology trees have lost their color.

8. I think the various capital planetary improvements are unlocked too soon.

14,202 views 18 replies
Reply #1 Top

Thanks for posting your issue. Would you kindly, submit a ticket via our support system so that I can better assist you with your issue. After following the link, run the support tool, include your steam name, describe the issue you are having and then send us the zip file to greatly speed up the process!


Link to forums for explanation:

https://forums.galciv3.com/452855/page/1/


Link to support tool:

http://sd.stardock.com/Support/supportToolTest/SDSupportTool.exe

 
Reply #2 Top

Done. Support ticket: #SBU-304-50142.

Reply #3 Top

4b. More on this one. There seems to be something going with dust clouds when there is an anomaly in them. This time my survey ship disappeared when it entered the dust cloud, it was still there just invisible.

7b. It's back to normal now.

9. The text is not displaying properly in the treaties tab.

10. There is this white dashed line that just appears on the map. It was in two places, it disappeared in a few turns.

 

11. AI still undervalues ships when trading, the same could be said for techs. I know this more of a balance thing, but just wanted to state my mind on the matter.

12. You can have multiple treaties of the same type with the same civilization.

13. I still think tourism is overpowered. Thanks to it none of my production is going to wealth and I still am making a profit. Or perhaps maintenance costs should be increased. Granted I have very few ships so that helps.

Reply #4 Top

4) i had a similar problem with an anomaly in a nebula when i targetted the anomaly the survey ship selected a tile ~ 2 rows down and one to the left and would not go to the anomaly until it had reached that other tile first

Reply #5 Top

4.) [Expanded]  This issue with anomalies in dust clouds are as follows...  Should an anomaly appear in a dust cloud, when you send your survey ship (note this is not 100% of the time more like 75%) the game auto selects the middle of the dust cloud.  After you travel to the middle you can select the anomaly and the ship will then travel to the anomaly to collect it.  This does not work, however, should the anomaly appear more than the amount of moves your ship has outside the middle of the anomaly.  [example survey ship outside of dust cloud, click on anomaly moves to center of dust cloud, click on anomaly, collects anomaly.]  [example 2 survey ship outside of dust cloud, click on anomaly moves to center of dust cloud, click on anomaly, heads to anomaly stops short as it's out of turns, next turn game auto selects middle of dust cloud again, repeat endless loop]

14.)  Colony ship, can't colonize planets bug still exists in game.

15.)  This may be part of one of #3 above, however, tips on techs do not correctly display, words, characters are cut off and can't make it out.

Points in this version I love...

1.)  Videos for first of events...  (wish other random videos would occur more in the game.)

2.)  Random events, wish there were more specialized events that would occur in certain areas or effect certain races.

3.)  The new icons, the game is starting to feel different from Galactic Civilizations II :)

 

Reply #6 Top

Subitmed support ticket too- Hope it helps!

As for bugs- most as here posted happens to me too.

 

Heres the text clipping

 

https://www.dropbox.com/s/3c0j4725o19umbs/Screenshot%202014-12-12%2022.47.06.png?dl=0

 

Reply #7 Top

14.) [Expanded] This appears to be related to the can't colonize or build a star base in another players ZOC U.P. selection.  This instead blocks one from colonizing outside of your own ZOC in unclaimed space...  Building of star bases are able to be built in unclaimed space.

Reply #8 Top

I'm having frequent freezes where I can still hear the music but nothing on the screen moves. 

I'm sure you already know about those, but I wanted to suggest adding a button near the "Turn" button in the lower right that executes all the automoves for that turn. It is useful to have all the moves complete before you actually end the turn, so you can plan any future strategy. As it stands now, the automove only triggers when you actually end the turn. Not a huge deal, but I thought I would mention it.

Reply #9 Top

3b. Some more examples.

 

14. Background music stopped, no idea what did it.

15. CTD. I was trying to destroy an improvement when the game started to freeze and shortly afterward crashed. Submitted support ticket, #LYO-819-57757. I'll try and see if I can repeat it.

Reply #10 Top

3c. Another example.

14b. After loading a save the music still doesn't work in the main screen, and some of the sound effects don't work sometimes, like the end turn one. 

16. Innovation Complex produces influence instead of research.

17. The bonuses that should affect only some planes(UP HQ, various ideology traits) affect all the planets.

Reply #11 Top

18. I destroyed the Omega Research Center because I wanted to replace it with something else and now no other Innovation Complex will upgrade to a new one.

19. I'm a little confused about how approval works, from my understanding for every 1 current population on a planet you need 1 Goods and Services to keep them happy. Yet I have planets where the population is higher than goods and services by 10 and still at 100% approval. Some screens 1, 2, 3, 4, 5, 6.

Reply #12 Top

#17 may be as intended.  Innovation Complex is a sneaky branch on the Cultural Influence path, not the Tech You To Death path.

#19 is also not strictly 1 pop to 1 g&s.  At low pop (e.g. new colony), you can easily exceed it without immediate penalty.  We must deduce the rule for those 300-point saucers ...

Reply #13 Top

Quoting Gilmoy, reply 12

#17 may be as intended.  Innovation Complex is a sneaky branch on the Cultural Influence path, not the Tech You To Death path.
End of Gilmoy's quote

Innovation Complex is classified as a Research improvement, and is unlocked by Neuro Linking, by the way internally this is written NeroLinking. I assume the fact that it produces influence is a mistake.

Reply #14 Top

As a quick update about the random freezes where I can still hear sound, I discovered that if I disable in-game sound the freezes do not occur. 

So I'm playing without sound right now, but it runs great.

Reply #15 Top

20. Upgrading a ship does not deduct credits.

Started a new game with the Yor after the 0.61 patch.

21. There is still some sparkles where black holes are in the fog of war.

22. For the Govern Planet screen it would be nice if the manufacturing slider had labels.

 

23. No clue what is causing this.

 

24. Manufacturing Collective improvements are not upgrading to Industrial Collective. Found the problem in ImprovementDefs.xml.

<Prerequ>
<Techs>
<Option>IndustrialMechanizationTech</Option>
</Techs>
<UpgradesFrom>IndustrialCollective[should be ManufacturingCollective]</UpgradesFrom>
</Prerequ>

25. The Drangin, Terrans, Altarians and Iridium all declared war on me before we even made contact.

Reply #16 Top

26. I've noticed that some improvement use the old icons rather than the new ones.

DrathianTemple - because the new icons are incorrectly labeled DarthianTemple

ForcedLaborCamp - uses ForcedLabor, should use ForcedLaborCamp

HabitatImprovementPlant - uses HabitatImprovementPlant, should use HabitatImprovement

OmegaResearchCenter - uses OmegaResearchCenter, should use OmegaResearch

ProteinResequencer - uses ProteinResequencer, should use ProtienResequencer

QuantumResearchFoundation - uses QuantumResearchFoundation, should use QuantumResearch

ResearchCoordinationCenter - uses ResearchCoordinationCenter, should use ResearchCoordination

ShrineoftheMithrilar - uses ShrineoftheMithrilar, should use ShrineOfMithrillar 

SlaveCamp - uses CampSlaveCamp, should use SlaveCamp

XenoResearchLaboratory - uses XenoResearchLaboratory, should use XenoResearchLab

Reply #17 Top

27. Went through ImprovementDefs.xml to see which improvements aren't upgrading correctly, I know the Yor have problems with this.

Arena - says <UpgradesFrom>XenoAmusement</UpgradesFrom>, should be <UpgradesFrom>FightingPit</UpgradesFrom>

Slaughtertorium - says <UpgradesFrom>TournamentTech</UpgradesFrom>, should be <UpgradesFrom>Arena</UpgradesFrom>

HuntingGrounds - says <UpgradesFrom>SaughtertoriumTech</UpgradesFrom>, should be <UpgradesFrom>Slaughtertorium</UpgradesFrom>

MeditationCenter - says <UpgradesFrom>Healing Pools</UpgradesFrom>, should be <UpgradesFrom>HealingPools</UpgradesFrom>

IndustrialCollective - says <UpgradesFrom>IndustrialCollective</UpgradesFrom>, should be <UpgradesFrom>ManufacturingCollective</UpgradesFrom>

Reply #18 Top

There are some bugs that were occurring when I'm playing:

Context:

I'm playing Altarian; Condition of victory = conquest victory with 84% achieved; galaxy size = huge. I have more than 150 starbases;

I designed a constructor with 6 construction modules and drives to do 65 moves a turn.

The bugs are:

a) When I had more than 60 constructors, and I send one of them to a starbase, it doesn't upgrades that base. It also "loses" the function Construct Starbase on its menu. But if I eliminate some ships, the problem is solved. 

b) The tecnology "Not In Alpha" is "doubled" (occurs two times). I begin to have problems of upgrades at this point. 

c) Sometimes, the ship is not ejected from its shipyard

d) Not a bug: There's not a command on the Govern ==> Commands ==> Shipyards ==> Building (something) ==> Should build (nothing). There's the opposite (who is building nothing (idle) to buy something

 

Best regards,