Suggestion: Compare ships sizes.

I was wondering if it would be a good idea to put a feature that allowed us to see another ship next to the one we are building in order to compare the sizes. For example if I am making a Battleship and I want to compare it to the standard Terran Battleship.

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Reply #1 Top

They should at least put back in ship lenght/witdh/height in the designer imo. 

 

Other then that, you can always make the standard battleship a part, and import it to your current build and look at them side by side. But 3D kinda messes with your perspective then.

Reply #2 Top

After I posted this, I had the idea of making the ship a part in order to compare. I was surprised to see that a small terran ship e larger than the weapons on a terran Battleship.

Reply #3 Top

GC2 would shrink your ships to a preset size no matter how big you built them.  Will GC3 do this?

Reply #4 Top

The problem with ships having realistic proportions relative to each other, is that fighters and corvettes become less then specks when you are viewing a capital ship. The star swarm demo thing shows this pretty well. So i think fighters will always be pretty large compared to bigger ships just for ease of viewing.

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Reply #5 Top

I wonder if that glowing hex piece is the size of the game hex and thereby if you place that first you get perspective on size from the beginning, or does that piece scale depending on hull size?

Reply #6 Top

Quoting EleventhStar, reply 4

The problem with ships having realistic proportions relative to each other, is that fighters and corvettes become less then specks when you are viewing a capital ship. The star swarm demo thing shows this pretty well. So i think fighters will always be pretty large compared to bigger ships just for ease of viewing.
End of EleventhStar's quote

 

Ok, but it depends on other features.

First, I am not talking about perfect scale, because we do not have "real" spaceships to use as comparison. However, for the purposes of immersion designers could aim at making the proportion as best as possible.

Second, the problem with the viewing depends on the controls we will have during ship battles. The mechanics and the tools should dictate what the “correct” difference between sizes is. I do not want proportionate scale on the game map. In the map, fighters can be as big as planets and that is part of the game.

Third this obviously depends on the player, I am a perfectionist and making ships with coherent sizes is sometimes more of a compulsion :D

Battleships and dreadnaughts feel more powerful when the fighters and corvettes are so small and frail compared to them.

Although you can compare the ships by making one of them a part, it would be nice if this was an “official” feature. I am no programmer, but I do not think this is difficult.

 

PS: I lack the appropriate knowledge of the English language to describe how excited I am with carriers ^_^

Reply #7 Top

It will look great when your camera follows a small or medium ship, but when you zoom out to a bigger ship, it just becomes the big ship in a empty void with the ocasional explosion and some dots of fighter exhaust. To solve this most games scale up the small ships when you zoom out, this is what i hope they will do in galciv3 combat viewer instead of having the small ships always be large. Tho i will agree i wouldn't mind a option to toggle the scaling on/off.

 

Go play homeworld and turn off the option that scales up small ships when you zoom out, that probably gives a good impression too.