Very disappointed in Quest DLC

I could understand if maybe the original release OR the just released expansion had an adequate number of quests. They do not. 

How many doom clubs or escorting the same noble woman can I do on each replay?

A DLC is no longer "optional" if it provides content that was severely deficient in the original release.

12,347 views 18 replies
Reply #1 Top

Welcome to the world of creative marketing!

Reply #2 Top

 

There isn't a magic number here (how many quests are an adequate number?).  Though I certainly understand that you would like more for the base game, there are already over 100 in base Legendary Heroes (without the quest pack) so I don't feel like it is an area we skimped on.  But I do agree that quests are one of the few areas where the more is better, so no matter how many you add, a few more is always an improvement.

I do tend to like random event quests more than location quests, because I know a lot of those location quests (ie: find an inn on the map to start it) may get missed for many many play throughs if the player never comes across it (some of you may have been surprised there are over 100 quests in LH).  Events can be more predictable since I set the likelyhood they trigger on every game.  On average, on a single play through you will get 3-4 on the new events with the quest pack.  Most fo the new quests added in LH (from FE) were also events for the same reason.

 

Reply #3 Top


More is always better.

You should see the list of mods I have installed. XD

That said....the ninja's concern me a little....haven't seen them for myself yet, but ninja's don't belong in fantasy worlds....so I'm hoping for secret order...not ninjas....

 

Reply #4 Top


A DLC is no longer "optional" if it provides content that was severely deficient in the original release.
End of quote

I KNEW the obligatory "THIS CONTENT SHOULD ALREADY BE IN THE GAME" post was coming. Can't believe it took this long.

Kudos to Derek. My response would have been less diplomatic.  

Reply #5 Top

Quoting GFireflyE, reply 3


More is always better.

You should see the list of mods I have installed.

That said....the ninja's concern me a little....haven't seen them for myself yet, but ninja's don't belong in fantasy worlds....so I'm hoping for secret order...not ninjas....

 
End of GFireflyE's quote

I certainly dont mind messing with what people think should be in a serious fantasy game, there is a robot and a pink pony in LH after all.  But the units you are seeing are the Silent Guard.

Reply #6 Top

I know about the pony but I missed the robot!

On the main topic I agree, good response Derek.

Reply #7 Top

I was hoping for more and more interesting loot from chests.

 

 

Reply #8 Top

Yeah, where is the robot?

Reply #9 Top

Pink ponies can fit into a (light hearted) fantasy setting, so no problem there, and since part of the FE/LH mytharc ties back to GC2, robots fit into the FE/LH universe as well.

But ninjas?!? Unacceptable. I don't care if you call them something else, they're ninjas.X(

But, I'll forgive you if chimeras and basilisks are included in 1.3 (no need to worry about AD&D copyrights...)

 

 

 

:grin:   :thumbsup:

 

 

Reply #10 Top

Quoting Derek, reply 5



Quoting GFireflyE,
reply 3


More is always better.

You should see the list of mods I have installed.

That said....the ninja's concern me a little....haven't seen them for myself yet, but ninja's don't belong in fantasy worlds....so I'm hoping for secret order...not ninjas....

 


I certainly dont mind messing with what people think should be in a serious fantasy game, there is a robot and a pink pony in LH after all.  But the units you are seeing are the Silent Guard.
End of Derek's quote

8C

There's a ROBOT!?!

I want one!! :cylon:

Reply #11 Top

Typically, I'm one of those in the vocal minority that often hates DLC common practices, especially for console games (but there certainly are exceptions for PC games, like The Sims 3).  While it was a great for a time, DLC has since grown into one big shameful scam on the consumer, while so many continue to mindlessly lap it up.  I dream of a day where a far bigger percentage start speaking out, and had the intelligence and self-control to not buy it, making the dark side of DLC a thing of the past.  /rant

That being said, this just is NOT one of those situations.  Whether the problem is blatantly tacked-on DLC, day-one DLC, on-disc "DLC", DLC that's hideously over-priced yet still lackluster, completely bugged, unfinished etc etc, this is not any of those things.  As far as I'm concerned, this is precisely how DLC is supposed to be done.  If you thought the game was light on content in the first place, that's fine; you move on to something else.  Don't linger around the forums looking for another reason to get angry at a game you already didn't like.

 

 

In regards to ninjas (or 'ninja-like' units), I see no issue whatsoever.  I've always considered this game to have a pretty loose fantasy setting, and Derek's comment on robots has further solidified that belief.  As I've said in the other thread somewhat jokingly (because I'd never expect this any time soon), I also meant it:  If an upcoming expansion has pirates and vampires, especially if that involves sea travel and naval warfare, bring it on.

Reply #12 Top

I think the quest dlc is a great addition. well worth the 5 bucks.

Reply #13 Top

Misleading title. 

You want more content for the vanilla version. The DLC adds content you want. I don't see the problem with the DLC at all here? Seems to me you like it?

Reply #14 Top

The criticism is not enough content for the price, which is a subjective complaint. 

 

I think DLC like this late in a game's lifespan that brings in new toys is a good idea- it keeps the game going a bit longer when it would lose steam otherwise.   I just wish I had more toys.

Reply #15 Top

Hey Derek!

On this note (the quest thing), I have a suggestion.

One of the issues with quests is that they can skew game balance a bit, even the vanilla ones.  A good example of this would be snagging the Panca Archers and Brothers Sparus early in the game, which gives you two extra units.  If the AI doesn't see similar rewards, well that puts them behind the curve, so to speak.

Also, from what I've read in my quick forum search, unless this was finally fixed for LH, the AI doesn't see the turn triggers for random events.  If a Player triggered random event affects everyone equally, this isn't so much of an issue.  But if this is a player specific quest (say, one of the number of Mimbly quests), well the AI may not see any reward from those.

 

SOOOO, may I suggest a new mechanic, assuming we get another go around with this, in the quest code.  AI success tags...

Essentially, something like this, assuming the <AICanGoOnQuest> tag is active:

<AIQuestParameters>

<AIQuestFrequency>25%</AIQuestFrequency>  This would be used to set how often the AI will see this quest (for turn based quests, assuming the AI still tries to clear goodie huts manually), and is akin to the spawn rating.

<AIChanceOfSuccess>50%</AIChanceOfSuccess> This is a flat percentage that the AI rolls when the quest is triggered for them that determines success, unless a battle is involved.

<AIBattleChance>75%</AIBattleChance> The percentage chance that the AI will be battling in this quest, assuming the Chance of Success otherwise shows success.  This might mean a chance of success roll, followed by a battle chance roll.  0% means no battle, obviously.

<QuestBattleRating>250</QuestBattleRating>.  This is a number that the AI uses, and compares to it's own power rating, to determine the chance of winning the battle.  This might also tie into battle/unit losses.

<AITurnsToComplete>1</AITurnsToComplete>.  This determines how long the AI must wait for any rewards, should it succeed in completing the quest.

<AIReward>

<game modifiers here>

This is what the AI player receives if it succeeds in completing the quest.  To make things interesting, some 'Randomizer' tag could be added (similar to the Chaos spell), which picks one of the reward options randomly, to reflect different quest options being picked.

</AIReward>

<AIFailure>

<game modifiers here>This calls out any penalties an AI player might have if it fails the quest.

</AIFailure>

 

</AIQuestParameters>

 

This would allow quest designers to set some simple parameters for the AI to follow r.e. quests, rather than having to parse out the dialogue options in some fashion, or just having some blind success percentage working in the background which may not be related to the actual quest, other than looking at the threat rating perhaps.  That way, if a quest designer figures the AI should get the reward for the quest say 100% of the time, he/she can spell that out in the quest code.

 

My thoughts anyways!

Reply #17 Top

The AI can get the Brothers Sparus or Panca Archers- I've seen the AI with them frequently.

 

Reply #18 Top

Quoting StevenAus, reply 16

Good ideas, tjashen.
End of StevenAus's quote

+1