Finding Heros


I really do like how fame brings heros right to your door.

However, the more I see LH, the more I miss actually finding heros on the map. Would it be possible to have both systems in the game?

Hiring heros through fame as the primary means, ensuring that you will always at least get some heros.....but also having the oppertunities to hire 'merc' heros that you find on the map occassionally. Those are the best treasures of all.

Thoughts? Comments?

 

7,105 views 9 replies
Reply #1 Top

Actually, there are, already. a few heroes that you 'find' on the map.  They are 'found' via completing certain quests.  And they are cool heroes!

Reply #2 Top

Quoting ElanaAhova, reply 1
Actually, there are, already. a few heroes that you 'find' on the map.  They are 'found' via completing certain quests.  And they are cool heroes!
End of ElanaAhova's quote

True. I am aware of those.

I just thought having the option to buy a hero like in FE occasionally would add to the game...

 

Reply #3 Top

And there's the henchmen that Altar get as well.

Frankly I usually get more heroes in my games than I can field decent armies for or can level up to a decent level, so I'm not feeling any pressing need to have more of them. A few always just end up in towns being expensive unrest reducers.

Edit: One thing I would like to see though is more options to choose from when we unlock new heroes at each fame threshold, as sometimes I get stuck with two unappealing choices. Even just getting to pick from three choices instead of two would be nice.

Reply #4 Top

There is a bit of a problem with the doubling effect currently used.

No real problem here;

50-100-200-400-800

Then you have the jump from 800 to 1600 for the next hero is a bit harsh

At the higher end, rather than a strict doubling I would think having a curve would be preferred

Reply #5 Top

Quoting BernieTime, reply 4

50-100-200-400-800
End of BernieTime's quote

Would it be better if it were curved as the following:

50-100-150-250-400-650-1050

??

(the previous two values sum up to the next value)

Reply #6 Top

Quoting cwg9, reply 3

And there's the henchmen that Altar get as well.

Frankly I usually get more heroes in my games than I can field decent armies for or can level up to a decent level, so I'm not feeling any pressing need to have more of them. A few always just end up in towns being expensive unrest reducers.

Edit: One thing I would like to see though is more options to choose from when we unlock new heroes at each fame threshold, as sometimes I get stuck with two unappealing choices. Even just getting to pick from three choices instead of two would be nice.
End of cwg9's quote

 

yes, three choices, and one must be 'very' different for the other two.  Is it me, or do both choices often seem like first cousins?  lol.  Oh yes, too many heroes at time, so, and after a few high level buildings to cut down the disorder are built, my heroes end up partying in the Adventurers guild... until I need one for a specific job/spell, etc.  Them out comes the + % exp swords, rings, etc., and lots of mana for 'destiny' spell casting. They party while my sov, and the adjutant general (enhances army abilities - accuracy, +initiative) do all the campaigning... oh well. 

Reply #7 Top

Sometimes the AI presents me with interesting choices.  I love that Wilding with the coal embers ability.  Once, the game offered me a Troll/Ogre, and I went with him as well.  But yeah, some diversity/additonal choices might be nice.  I've had the 'two sides of the same coin' decision a few times now.

But yeah, I very much miss the old 'Heroes wandering in the wilderness' mechanic.  Sure, a handful are hidden in goodie huts, but it isn't the same.  And I think the heroes/units earned through quests are definitely worthwhile.

The E:FE convention of heroes being anchored somewhere on the map, while probably better for game balance issues, never really did it for me.  I like having them wrapped up in quests, instead of 'hey buddy, ya wanna leave your abode here an join me?  Here's some gildar...' that E:FE kinda implied.

Mind you, I don't really have an issue with 'paying for recruitment', but seeing a Researcher walk by in EWOM when I was broke, and then having to hunt him/her down later when the gildar replenished, and hoping that they were still available at that point was a lot more intriguing...

The lore mechanic was a great way to seed more heroes (and monsters) randomly onto the map, with each kindom/empire triggering their own 'seed' of monsters and heroes onto the map, adding to the overall map population.  This encouraged other players to 'keep up', and also gave 'lagging' kingdoms/empires the opportunity to snag higher level heroes 'let loose' by the research of other kingdoms/empires.

 

Perhaps the Fame mechanic could replace the old Lore mechanic in this regard.  In EWOM, various Lore techs triggered events (Level 4 monsters, heroes, goodie huts).  So, instead, when your Fame crosses various thresholds, this 'seeding' would occur, in small bits as each kingdom/empire crosses those thresholds.  So, for example in an 11 Player game, there would be 11 'Level 2' seeding events.  New monster lairs might be placed on the map, usually within some radius of that player's capital, but far enough out to potentiall affect other empires as well as their own.  And same for goodie huts/quest locations.  To keep it interesting, these thresholds should have slightly different trigger values, so that you don't have heroes, monsters, quest locations, and goodie huts all appearing on the same turn.

I actually liked the Lore Research mechanic, and wouldn't mind seeing it back, but that boat sailed with E:FE, so I don't see it coming back.  If it could return, the 'techs' could probably use a little more love, but I digress.

I'd recommend this be optional, as well as having options r.e. 'quantity/density' of this seeding, so that players looking for the Mono a Mono experience versus other empires could just have that, but for those of us looking for the 'People versus the dark forces of the Cataclysm' could have that experience instead if we wanted.

 

So if we could have a blend of earned heroes, heroes acquired via quest, and a few more 'at large' heroes available for hire, I think that'd be a little more interesting.  The 'at large' heroes could have some interesting requirements - think Bacco the Beggar-like, or 'Kitty' like triggers.  Of course, the overall 'seeding' of heroes would need to be adjusted, although personally I absolutely loved having LOTS of heroes in EWOM (I'm in the minority, I know).  Of course in EWOM, heroes were a lot more generic than they are now...

This is Legendary Heroes, after all!  More heroes, less units... ;)

 

On another note:

Something I wouldn't mind seeing is each faction having a specific 'lieutentant' that either starts with the Sov immediately, or when the first city is established/or when the tower of dominion is built.  Think Relias and Janusk, but with a different selection for each empire.  I haven't read the Elemental book, so I have no idea who Porcipinee's, etc. second hands were, but you get the idea.  This could be optional, so if you want to start with some random dude instead of the 'historical' second, that could be an option during scenario setup:

[ ] Use Lieutenants (check for yes)

          If yes, select 1: [ ] Preselected [ ] Random [ ] Custom

Said second hands should probably have pre-established professions/paths of course, in keeping with the 'storyline'.  And I would think that they probably offer something that 'run of the mill' hero choices usually won't, at the expense of combat power I would think.  I.E something along the merchant/researcher/sage/etc.  line, as a complement to the Sov's abilities.  They could even have a unique 'quest' or set of quests bundled in with them, so that each Sovereign has their own unique 'quest/lieutenant issue' to deal with, encouraging replayability.

Example: 'Janusk's tells you of something he heard from his grandfather, that he kept secret from the family until he was on his deathbed.  A valuable family heirloom was taken from your grandfather by the Syndicate, and he was too ashamed to admit this to the family. Janusk would like to retrieve said heirloom.  Said Syndicate Boss is rumored to have a cache of ancient weapons...'  You get the idea.

The use of Lieutenants should probably bump the Fame requirements for the first hero up a bit, as the lieutenant shows up immediately, thus this would add 10-20 points to the fame  required at each Fame threshold.  So this might mean 22/35/60/110/210/410 etc., instead of 12/25/50/100/200/400 etc..

Of course, this would involve the need for choosing/making customized lieutenants for the custom factions, (and hence another interface window) and is probably an idea best left for expansion content.

Reply #8 Top

Quoting tjashen, reply 7

I actually liked the Lore Research mechanic, and wouldn't mind seeing it back
End of tjashen's quote

+1

Reply #9 Top


this idea is awesome- mercs should be varying levels and also have varying costs ( gildar cost-crystal cost-metal cost- give/have a certain item-mana cost-certain spell learned already/ bring certain other heroes with you) or any combination to recruit them. I think it would work great,.