1st of all, after 2 playthroughs of attempting to do the dragon statue quests, I cannot for the life of me find the second eye in any reasonable amount of time. It would be nice if, A. the quest spawns nearby or targetted quests that shows you exactly where the 2 eye quests are located at, or B, have a "reveal map" spell that reveals a large chunk of the map for mana, so you don't have to go searching for every inch of the map, or C, have all dragons drop the eyes until you hit 2 eyes.
2nd of all, Dragons... are so overpowered! I don't mean the ones you fight, because by mid-late game, they are just fodder. However, the ones you can tame... nothing the AI can throw at you will ever challenge an army with one of these... and then there are many many other dragon caves... resulting to something like this... (FYI, this was challenging difficulty, and normal wilderness difficulty)
These dragons were picked up on the way to find the last dragon statue with a quick and easy pioneer outpost + rush
This(even with only 1 dragon) not only eliminates all of the challenge in the fight against any AI opponent, it also eliminates the challenge of fighting the end game content of the game, like the above cuddly creature (that died in the first turn).
lastly, Scouts, at atleast custom made ones with the trait to decrease chances of monsters attacking... are really pointless. Everytime they meet any decently large monster army, they get attacked, and clubbed to death. I am then forced to look for the dragon statue manually with my main army.... Needless to say, it took me a long time.
Is there something wrong with the scouts and monster interaction?
A solution to the dragon overpoweredness, I propose:
1. Dragons start at level 1, stats should be something like, 80hp, 15 attack, 15 defense. Every level dragon gains, it gains 10hp, 2 attack, and 2 defense. Further, the dragon should start small, and increase in size to reflect the increase in power
2. Dragons should be unable to be healed, in any means externally. This should however be offset by a passive trait that per each enemy killed, it is healed for 15hp, or 1hp regen per season
3. This should alleviate the massive power jump when obtaining a dragon, and make the progression of the game much smoother