Is "Tireless March" meant to stack?

If you have multiple champions in a stack and cast tireless march on each of them, all the units in the army gain extra movement in tactical combat. Is this intended? It feels a little exploitative to me.

 

7,730 views 5 replies
Reply #1 Top

It have stacked forever, beta testers (me) have said it several times, so my guess is they are both aware of it, and doesn't care for the sillyness :)

Sincerely
~ Kongdej

Reply #2 Top


They did fix the stacking on a single unit (AI was casting it multiple times on the same unit, along with other spells like burning blade). However, unsure if the intended design is for it to stack across multiple units. Sounds like it is.

Reply #3 Top

I like to imagine that they're going to fix it (and also have it not apply in tactical) but are being held up by: (1) they'd have to write new code to handle non-stacking-effects like that; (2) they'd have to write new code to handle not-in-tactical effects; (3) they'd have to test said code; and (4) it's a relatively minor thing, all things considered.

I'm 100% sure they're aware of it, but I still vote that we re-report it every couple weeks so that it eventually gets handled.

Reply #4 Top

i think the stacking is broken and wrong, i want it fixed.

 

However, on the other hand, i enjoy it. in the lategame, having an army that can move 8 tiles per turn on the strategic map is very useful, and feels well deserved for your effort.

Tireless march needs to be nerfed, but we also need some other methods of boosting strategic movement, to fill the void. One thing that might be fun is a "Forced March" trait (or spell). it would cause an army to be able to move an extra 2-3 tiles on the strategic map, but whenever they actually USE that movement, they would not heal, and would instead take some damage that season. So you'd have the ability to push your troops past their limits, at the cost of killing some of them. it'd be a neat tradeoff, and thoroughly evil :D

Reply #5 Top

Quoting NanakoAC, reply 5
However, on the other hand, i enjoy it. in the lategame, having an army that can move 8 tiles per turn on the strategic map is very useful, and feels well deserved for your effort.
End of NanakoAC's quote

Thats really how you feel? :S

It causes more bugs by wandering out where you cant see.
Also, try seeing the AI using it against you before you think its great ;).
On average I don't even find it fun myself, because it just seems like a gap in the mechanics, and like all other gaps, I try it, chuckle a bit, report it on the forum, and then is annoyed when its not fixed :D
(now you should have a picture of a spoiled little kid in mind ofcourse)

Currently I think movement scale waaaay too much, 2 movement is just "slow" in this game, and if the standard rate of movement is slow... Well fill in your blanks here.

Sincerely
~ Kongdej