[1.004] [BUG] Beguile skill/spell shows 100% chance of resistance from Ophidians on mouseover, but casts successfully (is not resisted)

Unfortunately I did not get a 'before' shot of just mousing overing the Ophidians with the Beguile skill from these Black Widows chosen, but it did indicate a 100% chance of resistance from the Ophidians indicating their spell immunity applies to the Beguile spell, but nonetheless each Black Widow was able to successfully Beguile an Ophidian (neither of the two targetted Ophidians successfully resisted).  There is clearly a disconnect between the mouseover and actual ability to resist the spell -- either the Ophidians should be (as the mouseover indicated) immune to Beguile, or the mouseover text should be fixed to indicate the Ophidians do not (as they currently do not) have a 100% chance to resist Beguile.

3,645 views 10 replies
Reply #1 Top

There a disconnect between the mouseover and actual spell damage as well. 

I expect these issues will be solved just like the disconnects between the actual zone of controls and the aura displayed around cities, the actual unrest and the displayed value, the actual growth and...   all of which have been solved.

I do not understand why these issue pop so constantly.  Proper class design should have made those impossible, multi-threading or not.  I blame trying to optimize for speed. (That's when I eff up in this manner)

Reply #2 Top

This is another case of "it's a special ability, not a spell". Ophidians are immune against spells, but Beguile is a special ability. This isn't made properly clear, though, and should be rectified. There are a lot of special abilities, that, at first glance, could be considered spells. Despair and Coal Stones, for example.

Reply #3 Top

Quoting Gaunathor, reply 2
This is another case of "it's a special ability, not a spell". Ophidians are immune against spells, but Beguile is a special ability. This isn't made properly clear, though, and should be rectified. There are a lot of special abilities, that, at first glance, could be considered spells. Despair and Coal Stones, for example.
End of Gaunathor's quote

But despair and coal stones ARE spells, even though they are implemented as special abilities.  They can be on scrolls (Despair can, at least) they are cast like spells, they have spell effects... if they are not resisted as spells, it's immersion breaking, and a bug in my book.

Reply #4 Top

Quoting Tuidjy, reply 3
But despair and coal stones ARE spells, even though they are implemented as special abilities.  They can be on scrolls (Despair can, at least) they are cast like spells, they have spell effects... if they are not resisted as spells, it's immersion breaking, and a bug in my book.
End of Tuidjy's quote

That is what I'm talking about, but maybe I wasn't expressing myself properly again. There are lot of abilities that common sense would dictate are spells, but are implemented as special abilities. Magic Immunity, however, doesn't care about common sense, only what the xml says. If something is implemented as special ability, Magic Immunity won't work.

Stardock should either turn those spell-like abilities into real spells (with a mana-cost of zero) or clearly label them as special abilities, so confusions and immersion breakers like this won't happen.

Reply #5 Top

Whatever Stardock's intent, spell or skill my complaint from a bug determination is that mouseover claims the target is immune (Chance of Resistance 100%) but that is discongruent from actually casting the spell/skill -- the spell/skill is not resisted in defiance of the mouseover information.

Reply #6 Top

Yeah Im going to change this so that magic immune makes you immune to all spells/abiltiies.  The only abilities that are on the edge (that i could imagine a resistance chance for even if you are immune to magic) are Stun and Tangled Web and I think its just easier to have magic immunity make you immune to those as well.

Reply #7 Top

Quoting Derek, reply 7
Yeah Im going to change this so that magic immune makes you immune to all spells/abiltiies.  The only abilities that are on the edge (that i could imagine a resistance chance for even if you are immune to magic) are Stun and Tangled Web and I think its just easier to have magic immunity make you immune to those as well.
End of Derek's quote

 

hurl boulder?  or is that not resistible because it does damage.

Reply #8 Top

Quoting Derek, reply 7
Yeah Im going to change this so that magic immune makes you immune to all spells/abiltiies.  The only abilities that are on the edge (that i could imagine a resistance chance for even if you are immune to magic) are Stun and Tangled Web and I think its just easier to have magic immunity make you immune to those as well.
End of Derek's quote

That should up their deadliness rating, I think, if they're immune even to Tangled Web and skills like Stun.  I am kind of curious if they are also immune to terrain-area spells like Stinking Mud?

Reply #10 Top

They are only resistable to things that can be resisted (hurl boulder and poison damage can't be resisted).