Nakor Nakor

1.004 beta available (1.01 pre-release)

1.004 beta available (1.01 pre-release)

A beta/pre-release of Fallen Enchantress 1.01 is available now available for download.

A patch installer for 1.00 is available from https://stardock.cachefly.net/FallenEnchantress-1.004_beta_update_setup.exe  for standalone installs direct from Stardock's store.

Steam users can update to the beta by right-clicking on the Fallen Enchantress entry in Steam and selecting Properties, Betas, and the 'Beta - 1.01 prerelease' option.

If you have previously applied one of Brad's "unofficial" builds, please download the release 1.00 EXE from http://sd.stardock.com/FE_100.zip and replace it before running the patch. You do not need to reinstall completely.

The 1.01 changelog notes are available at https://forums.elementalgame.com/434823 

Enjoy!

Kris

 

37,774 views 48 replies
Reply #26 Top


Charge trait displays on level up menu (Moves +3 on first turn) twice. It does not show attack +3.

Reply #27 Top

My current save is failing to load with a memory error.  Do you guys need the save or the entire err file?  Here are the last couple lines.

 

Debug Message:  InitializeWorld:  Map File:

Debug Message:  Stamp Quantity: 9

Debug Message:  Land Mass Size: 0

Debug Message:  Land Mass Min Spawns: 0

Debug Message:  Land Mass Max Spawns: 0

Debug Message:  Forest Quantity: 4

Debug Message:  Mountain Generation Option: 1

Debug Message:  Map Random Seed: 1351888286

Debug Message:  Map Generation Complete

Debug Message:  LOAD GAME: Game Save Version: 232

Debug Message:  LOAD GAME: Game Version (at time of save): 1.004

DebugMessage:  Overran end of MemBuffer.

Reply #28 Top

Quoting Ely, reply 26

Charge trait displays on level up menu (Moves +3 on first turn) twice. It does not show attack +3.
End of Ely's quote

Do you mean it looks like this:

Charge: Moves + 3

Charge: Moves +3

Or this 

Charge: Moves + 3, Moves + 3.

 

Having a hard time understanding what you mean.

 

Reply #29 Top

Quoting Lord, reply 21
I checked the core difficulties, and it looks fine, 1.0 for normal.  But Resoln is in the lead and has 16,000 gold and that seems a bit unlikely.
End of Lord's quote

I agree. I wonder where/how it's getting it. :(

Reply #30 Top

Ok, so I got 300+ turns in and now the game won't load.  I have 3 saves from that time frame and the debug.err file.  I posted them all in the links below. 

Debug File: https://www.dropbox.com/s/agu6onh5dik4r46/debug.err.mem

Save 1: https://www.dropbox.com/s/z4kiz4aa0d811x2/Phantom%20Ownership.EleSav

Save 2: https://www.dropbox.com/s/d0p1si1v50ilidu/QuickSave.EleSav

 

The only other issues I ran into that might be worth looking in to are the borders bug and terrain change bug.

 

The borders bug seems to occur at random and I wish I could find a way to reproduce it.  If you could get the above saves to run you can see it in there.  It occurs when you take a location and the borders are not integrated into your own (case 1) or if the game does not notice that the former owner of a border is gone and redraw them (case 1).

This first shot is of case 1. That partcular AI surrendered to me later, but that never changed how the this border looked. It appeared to be slowly being taken over as the city grew but I can't reload to check it.

Case 1

This second shot is of case 2.  The mine on the right side SHOULD be in my territory but isn't.  I even built an outpost right next to it and the border still did not change.  Also when the AI still existed it owned that mine even after I took the outpost to the NE.  There was nothing there generating that boarder that I could see.  It appeared to be non-contiguous.  

Case 2

The terrain bug is much easier to reproduce and is caused when you pull down a mountain and the art has updated but the underlying terrain code has not.  What I mean is that the art makes everything pretty but the underlying code just knows that you did not yet lower the terrain in that particular square, even if the art has "prettified" it.  It results in what looks like an open path but it is actually still blocked. You just have to be really careful and go square by square when modifying terrain.

My cursor is right above the crystal mine.  You can't see the cursor but if you look in the lower left you can see it says mountain when there doesn't look like anything is there.

No mountain

Reply #31 Top

Ophidian's deadly bite trait is a bit overpowered. Can't dodge it, block it, etc.

Reply #32 Top


Closer to

Charge: Moves + 3, Moves + 3.

In the tooltip when you level up and get the Charge option.

Reply #33 Top

Quoting Ely, reply 32
Ophidian's deadly bite trait is a bit overpowered. Can't dodge it, block it, etc.
End of Ely's quote

IIRC it can only be used once every couple turns.  That means you either get some armor, sacrifice a unit, or control range so you hit first and hopefully kill it before it can retaliate.  I personally don't have any issues with that unit, or the other ones that share the same or similar abilities.

Reply #34 Top


What is the use of 'Markith's Letter'? Found it as loot and it appears to be unusable.

Reply #35 Top

Quoting Frogboy, reply 30
Quoting Lord Xia, reply 21I checked the core difficulties, and it looks fine, 1.0 for normal.  But Resoln is in the lead and has 16,000 gold and that seems a bit unlikely.

I agree. I wonder where/how it's getting it.
End of Frogboy's quote

Looks like the AI knows how to game the system better than the programmer ;)

Reply #36 Top

Quoting Nakor, reply 6
I have a Stardock badge by my user and member #2. A sig would be overkill.

Kris
End of Nakor's quote

 

When you start a new thread like this one we dont see either of those. It could be just virus links :(

 

Reply #37 Top

Is it possible they are getting (rather than costing) money from rushing?

Reply #38 Top

The money seems to come all at once, and they use it and may not get more.  It's like at some point in the game the AI will just gain a huge amount of money, but it doesn't seem to keep happening, or at least not all the time.  Resoln got 16,000 and burned through it, but when she was low on cash, she stayed that way.  I don't know, it's a pickle.

Reply #39 Top

Was the faction powerful enough that it was extorting other factions for the cash?

Reply #40 Top

Quoting Leo, reply 40
Was the faction powerful enough that it was extorting other factions for the cash?
End of Leo's quote

Yea, but that doesn't explain Altar that was near last place also mysteriously getting 20,000 and Gilden in second getting 30,000, or Capitar in the middle getting 10,000.  Resoln was just the earliest that I noticed, and from the way the score jumped she used it to full effect.

 

Also, I am playng a new game, same settings, and I have not noticed this happening in it.  Just weird.

Reply #41 Top

Quoting parrottmath, reply 9
But the symbol of a questionmark doesn't quite fit rebels.
End of parrottmath's quote

The question mark seems to be Ability_Uneducated_Icon. There is also Ability_Rebels_Icon, with crossed pitchforks, that isn't being used for some reason.

Reply #42 Top

Quoting Lord, reply 41
Yea, but that doesn't explain Altar that was near last place also mysteriously getting 20,000 and Gilden in second getting 30,000, or Capitar in the middle getting 10,000. Resoln was just the earliest that I noticed, and from the way the score jumped she used it to full effect.
End of Lord's quote

Hah, no it doesn't. Freaky.

Reply #43 Top

Quoting sratner, reply 42
Quoting parrottmath, reply 9But the symbol of a questionmark doesn't quite fit rebels.

The question mark seems to be Ability_Uneducated_Icon. There is also Ability_Rebels_Icon, with crossed pitchforks, that isn't being used for some reason.
End of sratner's quote

Ahh, that would explain why the questionmark made no sense. I hope that is fixed then... You never know what is a bug or not when it comes to graphical choices. ;)

Reply #44 Top

Some issues I have. Nothing very serious.

 

I don't like combining the robes and chest armor paths, it was great when they were separate.

 

Militia using magic weapons?  I thought this was taken out?  I don't mind buffing Militia, but I would like it to make sense.  My unarmored little scrubs with Magic swords seems strange.  

 

Sometimes when I design a unit, I design it so some parts of their armor is not going to upgrade, but some do.  Often, I make a grunt type troops where only their shield is upgraded.  I wish that when I had the option to upgrade an already built unit, it would follow how I designed it.

 

Units seem very attached to their leaders.  If I put an army into a city, and then try to take a unit that was in that army out of the city, it will turn around and reenter the city.  If I take out the champion that was it's commander and send him away...every unit that use to be in his army will try and follow him if I move them out of their city.  It's annoying as shit.

 

Sometimes when I conquer a city, not all my troops will enter, they stay outside the city, and not even grouped together, all on top of each other in their own armies, just waiting to be murdered one by one and not helping with city defence.

 

When a city is attacked twice in the same turn, on the second turn, there are no defenders.  So even if you didn't lose a single militia in the first battle, they don't fight the second.  Like they are union workers...

 

Also, if I take the big Gilden ability, Master Smiths.  I gain the Golem shield, which no one but a Golem or a Jugg could really ever use, with it weighing 45 and lose access to the tower shield.  I don't think the Golem shield should be tied with this trait, as it's useless to almost every race, and it shouldn't make you lose access to the Tower Shield.

 

Also, since the beta, I have seen 0 random events in 30 hours of play.  And the setting is on it's highest.  Maybe just bad luck, but seems unlikely.

Reply #45 Top

I'd like to play but I dont want to start a game with the huge cheating bugs..any ETA on when those can be hotfixed?

Reply #46 Top

I used to see Resoln spike to 50,000 mana in the earlier beta's, destroying the historical graph and making every other player look like they never had any mana during the game.  They didn't use ( how could you burn through 50,000 mana without an army of spellcasters?) it all, and it eventually went back to near zero after 2-3 years.  Maybe the problems are related?

 

Reply #47 Top

Quoting Lord, reply 45

 

If I put an army into a city, and then try to take a unit that was in that army out of the city, it will turn around and reenter the city. 
End of Lord's quote

 

This normally happens when you are moving an unit out of a city, but when selecting a destination square where to eject it from the city, you choose a square that itself still is a part of that city. I sometimes make this mistake because a tile looks like it isn't a part of a city because the improvement on it is still building, making it visually seem the tile is empty.

Reply #48 Top

Quoting stax77, reply 48

Quoting Lord Xia, reply 45
 

If I put an army into a city, and then try to take a unit that was in that army out of the city, it will turn around and reenter the city. 

 

This normally happens when you are moving an unit out of a city, but when selecting a destination square where to eject it from the city, you choose a square that itself still is a part of that city. I sometimes make this mistake because a tile looks like it isn't a part of a city because the improvement on it is still building, making it visually seem the tile is empty.
End of stax77's quote

 

What I am describing happens no matter where I choose the unit to go, I usually am selecting the unit to go a long ways away, and instead they go chasing after their previous commander.  So if the commander is in the city they were also in, they turn around and go back into the city, if the commander champ is in the opposite direction of where I am telling the unit to go, they will run down the road toward their old leader.