Why why why and for who?

Why nerf the building for production? Gildars nerfed last patch. In this production. I have one life, I do not want to spend it on one game in this so slow game!

And, Sorry, weakened bows. In a game against the bows have a ton of counter. Shields, spells, perks, perks for speed and horses etc. Well, why should they weaken? Because someone wrote that archers killed the dragon? So the problem probably in the dragon, not an archer. Do not want to play this game. = (

New perk assassin. In the game, any class can wear any armor and weapons. You know what I mean? Will go hero with a huge ax or mace in heavy armor on horse and crit and ignore armor. Assassin, yes. Sorry again. Just see the game has potential. But I doubt that you are going in the right direction.

 Nothing has changed. Need to learn tehlology for food and products. Decided to play a quick study, why? You have full queue of buildings for many many saesons ahead.


I am a player in AoW2. And this game seems very slow and weak. The first 150 moves look strange. No 30 moves, not 50. 150 +. It is not normal for a game called strategy.
Please add the configuration reduces the cost of all the buildings and units. There is a setting for the study. But definitely need for production. Otherwise they will learn new technologies over the years, but some market based forever! And maybe with this setup, +1 bonus from buildings will not look so ridiculous.

People should bring gildars and products in %. And on spell +2 gildars taxes should not work. After all, a simple and logical things. Trust me.

Interested in hearing your thoughts. Anyone interested in this game? I mean, if you've played before  turn-based strategy, do not you think that patches slow game and pull down the balance which already do not? May be enough new content and want to start to balance what we have?  Patch adds new weapons and armor, and thus replace the old ones. As a result, weapons and armor will be getting bigger but no diversity. I alone right?

 Sorry for bad English.

7,500 views 8 replies
Reply #1 Top

This is a slow game, meant to be hard ... Is is not checkers, it is chess.

So no, I don't agree with you - in fact, I find this latest version incredible - very challenging, with good pacing and balance

You may want to adjust your difficulty and pacing settings instead of trashing the whole game because you find it too slow...

 

 

Reply #2 Top

Quoting ins2, reply 1
This is a slow game, meant to be hard ... Is is not checkers, it is chess.

So no, I don't agree with you - in fact, I find this latest version incredible - very challenging, with good pacing and balance

You may want to adjust your difficulty and pacing settings instead of trashing the whole game because you find it too slow...

 

 
End of ins2's quote

Perhaps you're a bad chess player. Each move in chess is important. Slow does not mean smart. bad example to chess and fundamentally not true, sorry. 

 About the speed of the game, I wrote. Is there a setting speed of learning, but it has no effect on the rate of production. I need to explain further what that means?

And the game is surprisingly easy, actually. 

Reply #3 Top

I find it too slow as well, but I keep telling myself that it is for the best.

In Beta 3, by turn 100 I had often eliminated 5-6 nations by conquest. Once I had a population 1066/production 366 city by turn 96. 

In Beta 4, one could get insane production really quick. Once I had a city with production 140 by Turn 35. It had been founded on turn 16.

Clearly, the developers thought that was too quick. There's no argument that it has been slowed down A LOT.

Right now, in .982 my best city puts out 40 production on turn 40.

But, I am happy with that city, I am happy with watching my Empire take off, and am starting to enjoy the new pace. The key is to have something to do while your cities are getting off the ground.  If you have a sovereign that can run around and kick ass, you may be OK with waiting. 

I'm actually afraid that Stardock may be chipping at new players enjoyment a bit too much.  Production is being slowed, which pushes trained troops further in the future.  Unless a player can field superheroes, they maybe stuck. 

If you waiting to research Training and Leatherworking, so that you can spend 10 turns churning out a spearman, while Slags are knocking down your cities, "Enjoyment" is not the word you will looking for.

 

There is one thing that Stardock must have before release, or the game will crash bad burn:

No Shrill Lord should raze a city on turn 100 on Normal map difficulty, even if the player lacks Master scout, has founded it on the border of Curgen's Tomb, and has had a pioneer lead the Shrill Lord to it.

The above happened to my wife.  She has not played since.

Reply #4 Top

Tuidjy, I read yours AArs. 1000 Gildar  at the start  it a lot, right? =) Can quickly develop the city and 40 products, right? =) You are a good and smart player. I  am trying too to persuade myself that this speed of the game should be. But common sense and a good knowledge of mathematics does not allow me to think so. = (

Reply #5 Top

Quoting zhukodim, reply 5
1000 Gildar at the start it a lot, right?
End of zhukodim's quote

Yes, it would have been a lot slower without Wealthy. But (nearly) every nation has a trick that will take it to victory.  The problem is to allow the player to survive until the nation blossoms...

Which is why Stardock really needs to work on Monster AI. At least at lower levels, it should be deterministic enough so that players get a break.  Even in .98 I've had cities razed by wandering Denizens of the Wastlands by turn 100, and I believe there was nothing I could have done about that. I did not rage quit... well, not at once. I first destroyed the haunter's army.  But I had to design the stack to kill it, recall all my champions, and produce mages for the task.  Then I quit, because I did not want to stare at the hole where my Factory I had been.

When I wiped out that haunter's army on turn 60 in my .981 walk-through, it was because I had learned.  But how many new players will be able to do that? How many will quit when their shiny city is razed on turn 100 by something they could not fight on turn 500?

Reply #6 Top

This is as a result. 4 - 6 citys  which you build a 100 seasons ago did not give you the ability to quickly rebuild up one  city.

Reply #7 Top

Yes. FE is too slow with cities and trained units. The only shining thing is champions. Why? Because there are too many requirements for building descent trained units. You should build many improvements and research many technologies to build desired trained units. The most annoying part is building improvements like Workshop to build another improvements faster. Building for building is pointless. Imho if player wants to build descent trained units, the game should provide the opportunity here and now. Trained units should be strong enough from season 1, cheap and have potential for growth. There are shouldn't be "must have" technologies (all early Civilization techs) and building for building (Workshop, Training Yard, ...) to prevent pointless delaying the game.

I like Warlock, because I play MP game within 30-50 turns on average map. The only problem with Warlock is lack of balance.

 

Reply #8 Top


Why nerf the building for production? Gildars nerfed last patch. In this production. I have one life, I do not want to spend it on one game in this so slow game!
End of quote

the game has to be replayed many times anyway

whats the difference between playing 10 games in a given time or 8?


 


And, Sorry, weakened bows. In a game against the bows have a ton of counter. Shields, spells, perks, perks for speed and horses etc. Well, why should they weaken? Because someone wrote that archers killed the dragon? So the problem probably in the dragon, not an archer. Do not want to play this game. = (
End of quote

well the problem i agree is all the dodge vs ranged should be nerfed

but bows have been buffed recently

 

. The first 150 moves look strange. No 30 moves, not 50. 150 +.

End of quote

tbh i enjoy very much the starting phase

i explore the surrounding, seek some good spot for cities, i try to scout to avoid  having some dragon to bother later etc etc

there is so much to do