Why why why and for who?
Why nerf the building for production? Gildars nerfed last patch. In this production. I have one life, I do not want to spend it on one game in this so slow game!
And, Sorry, weakened bows. In a game against the bows have a ton of counter. Shields, spells, perks, perks for speed and horses etc. Well, why should they weaken? Because someone wrote that archers killed the dragon? So the problem probably in the dragon, not an archer. Do not want to play this game. = (
New perk assassin. In the game, any class can wear any armor and weapons. You know what I mean? Will go hero with a huge ax or mace in heavy armor on horse and crit and ignore armor. Assassin, yes. Sorry again. Just see the game has potential. But I doubt that you are going in the right direction.
Nothing has changed. Need to learn tehlology for food and products. Decided to play a quick study, why? You have full queue of buildings for many many saesons ahead.
I am a player in AoW2. And this game seems very slow and weak. The first 150 moves look strange. No 30 moves, not 50. 150 +. It is not normal for a game called strategy.
Please add the configuration reduces the cost of all the buildings and units. There is a setting for the study. But definitely need for production. Otherwise they will learn new technologies over the years, but some market based forever! And maybe with this setup, +1 bonus from buildings will not look so ridiculous.
People should bring gildars and products in %. And on spell +2 gildars taxes should not work. After all, a simple and logical things. Trust me.
Interested in hearing your thoughts. Anyone interested in this game? I mean, if you've played before turn-based strategy, do not you think that patches slow game and pull down the balance which already do not? May be enough new content and want to start to balance what we have? Patch adds new weapons and armor, and thus replace the old ones. As a result, weapons and armor will be getting bigger but no diversity. I alone right?
Sorry for bad English.