My scout (the only scout for Resoln) was selected, and I ordered it to take the monument just north-east of Hagudst.  The scout was no more than three tiles away, but the path it is taking...is extreme.

 

3,394 views 8 replies
Reply #1 Top

Just figured it out.  I had earlier set the scout to explore.

Would be nice if setting a destination for a unit in explore mode would either cancel exploration, or suspend it until the player-specified destination was reached.

Reply #2 Top

Quoting Napean, reply 1
Just figured it out.  I had earlier set the scout to explore.

Would be nice if setting a destination for a unit in explore mode would either cancel exploration, or suspend it until the player-specified destination was reached.
End of Napean's quote

Agreed, the explore button is a bit... agressive... Giving new orders should cancel exploration.

Sincerely
~ Kongdej

Reply #3 Top


umm...you build scouts???

I've got to ask: why??

 

Reply #4 Top


To... scout things, perhaps...?

Reply #5 Top

Quoting GFireflyE, reply 3

umm...you build scouts???

I've got to ask: why??
End of GFireflyE's quote

I do too, they have a better sight-range and ignore movement penalties of hills, forests, and swamps.

I like to get an early scout out in the opposite direction of my heroes to get a clear look of the map.

Sincerely
~ Kongdej

Reply #6 Top


@CogBurn
I use heroes to scout. Same movement. Better efficiency. Clears monsters. Does quests. Gains loot. 

@Kongdej
Interesting point, though how much worth do you think you get by using your queue for scouts instead of pioneers? Or improvements?

 

I'll grant that the scouts ability to ignore terrain movement penalties is a definate perk. The sight range less so. However, they just scout land that you aren't going to use yet. I've tried using them in games, but it just takes too much away from the rest of my game start.

Still not convinced... X(

 

Reply #7 Top

Quoting GFireflyE, reply 7

@CogBurn
I use heroes to scout. Same movement. Better efficiency. Clears monsters. Does quests. Gains loot. 

@Kongdej
Interesting point, though how much worth do you think you get by using your queue for scouts instead of pioneers? Or improvements?

 

I'll grant that the scouts ability to ignore terrain movement penalties is a definate perk. The sight range less so. However, they just scout land that you aren't going to use yet. I've tried using them in games, but it just takes too much away from the rest of my game start.

Still not convinced...

 
End of GFireflyE's quote

I don't feel the need to convince you ^^, I will give you something else though:
sides they're really efficient as Magnar (my latest game) (Just design a slave version with "Weapon: Staff - Traits: Scout, Stealthy, Weak", these will cost 12 production for a group of 3 and is rush-able after 1 turn for profit (I research rush technology first ALWAYS)

If I am not playing Magnar I will design a scout with "Club, Muscle, Scout" so its a militia with +1 damage and scout, so its usable after scouting.
The pre-made scouts are pretty rubbish.

Build order in my usual game would be

Pioneer
Merchant
Pioneer
Scout
Pioneer

The reason I build the scout is I don't care as much for losing him, and they're usually a lot cheaper than pioneers, The reason is I am always searching for a spot with 3 essence for a fortress city, hopefully 3/3/3 or 4/3/3 (Grain / Materials / Essence). so my trained units also gain +6 initiative at some point when I have air magic 2 (so powerful a spell O_o)

If my Main city have 2 materials I usually don't build scouts though, since I can't handle the production, - I rush at 3rd turn if its profitable or low-cost to gain production advantages.'

Also, sorry for derailing the post! Keep in mind that the Explore Command is not very smart ATM. and persists through orders, I usually click it a few times until I am sure it have NO such explore command.

Sincerely
~ Kongdej

Reply #8 Top


@Kongdej

Sorry, didn't mean to imply that you had to convince me.

It is good to see that there are players out there that do make use of scouts. Maybe I'm getting the strategy wrong...maybe they are. I suppose that means it's good balance, as the decision to build them or not isn't so clear cut. XD

I'm just hoping for a little more use out of them, as you've said in your post, you tend to only build them as an 'extra' (never in 2 material cities), and otherwise only if they can be modified.

 

As to 'explore'....yeah, anything 'auto' isn't going to be better than doing it yourself. but that's my humble opinion. XD