AI's Defense - Homeworld

I think that the AI should make it a priority to fully defend their home world with a fully upgraded star base, maxed out mines and maximum tactical slots, because it's the home world you're talking about, right?

The AI should also buy the "kill the star base then you get the planet" upgrade on their star base, too.

I say this because I played as Vasari, shot the Kos-Cannon at their home world, and jumped in, and 'Tada' I won because the AI had like zero defenses there, just frigate factories and research labs. No defenses, no star base. I took the planet in like 60 seconds.

9,031 views 10 replies
Reply #1 Top

Say Yes but the a.i. is programed to defend the other planets to stop you from getting to the home world in the first place it is a problem that the developers will probably fix.But for now Have fun easily winning :D   .

Reply #2 Top

The A.I. has not "seen" your Kos- Canon, you must have destroyed all its scouts before they could notice it. however if the A.I. did see it then it would have started to build defenses all over its planets and it would have upgraded the star bases , try exposing your planet that has the canon to an enemy fleet- they should notice it and then the A.I. will act accordingly!

hope it helps

Reply #3 Top

I am in the middle of a game against the AI on normal setting 1v1, TEC vTEC. When about to take a planet suddenly three capital ships appear from nowhere. For them to reach the planet they would have had to pass through my lines, which they did not and the nearest rival home planet was three neutral planets away?

On another planet I had a large fleet that wasted any capital ships with a small supporting fleet that threatened the planet, yet when the planet was threatened, this time with a weaker fleet and same level capital ship, The capital ship maintains its integrity for ages, because it is convenient for the AI.

My own faction was the only one with culture that was spreading rapidly, yet within seconds the rival faction suddenly has culture strong enough to start pushing my own culture back at a rate of knots.

The tighter balance in Rebellion means cruder cheating. Is it worth playing the AI any longer with such obvious cheating? This is not a strategy game, but a scissors, rock and paper game, if you like, where the scissors can cut the rock. I was playing as TEC loyalist and I suspect that, because I began to play aggressively in the middle game, the game took punitive measures ie, it cheated on a large scale to prolong the game and because it considered my behavior to be illegitimate. I wanted to destroy the rival's Novalith Canon and, though I had planetary shields in place they were not upgraded due to lack of resources, so I had to be aggressive and take the opportunity to attack its weakly defended planet with the Novalith while, at the same time, also attacking another planet that was weakly defended in the opposite direction where the rival threatened to expand. After all, the rival had eight planets to my four. If want to exploit a situation or take an opportunity I am not allowed to because of the game's tight remit. Perhaps, if I had held back and played defensively by fortifying my position and upgrading where necessary, such cheats may not have occurred. Can't Rebellion have a more liberal view of what it means to be strategic?  

Reply #4 Top

Quoting michaelwalters, reply 3
I am in the middle of a game against the AI on normal setting 1v1, TEC vTEC. When about to take a planet suddenly three capital ships appear from nowhere. For them to reach the planet they would have had to pass through my lines, which they did not and the nearest rival home planet was three neutral planets away?

On another planet I had a large fleet that wasted any capital ships with a small supporting fleet that threatened the planet, yet when the planet was threatened, this time with a weaker fleet and same level capital ship, The capital ship maintains its integrity for ages, because it is convenient for the AI.

My own faction was the only one with culture that was spreading rapidly, yet within seconds the rival faction suddenly has culture strong enough to start pushing my own culture back at a rate of knots.

The tighter balance in Rebellion means cruder cheating. Is it worth playing the AI any longer with such obvious cheating? This is not a strategy game, but a scissors, rock and paper game, if you like, where the scissors can cut the rock. I was playing as TEC loyalist and I suspect that, because I began to play aggressively in the middle game, the game took punitive measures ie, it cheated on a large scale to prolong the game and because it considered my behavior to be illegitimate. I wanted to destroy the rival's Novalith Canon and, though I had planetary shields in place they were not upgraded due to lack of resources, so I had to be aggressive and take the opportunity to attack its weakly defended planet with the Novalith while, at the same time, also attacking another planet that was weakly defended in the opposite direction where the rival threatened to expand. After all, the rival had eight planets to my four. If want to exploit a situation or take an opportunity I am not allowed to because of the game's tight remit. Perhaps, if I had held back and played defensively by fortifying my position and upgrading where necessary, such cheats may not have occurred. Can't Rebellion have a more liberal view of what it means to be strategic?  
End of michaelwalters's quote

 

The AI is unfair.

Reply #5 Top

activate your autorecord. i have never seen such a behavior.  And by the way, Vasari can do this.

Reply #6 Top

Yeah, I had to build a starbase in my ally's homeworld because they were becoming a hot-spot attraction for enemy titans, fleets, and new age musicians.  Also I've run into turbulently defended dwarf planets on the way to a capitol with some patches of mines and a couple strike craft docks.

It would make more sense if they better fortified their homes.

Reply #7 Top

Quoting michaelwalters, reply 3
I am in the middle of a game against the AI on normal setting 1v1, TEC vTEC. When about to take a planet suddenly three capital ships appear from nowhere. For them to reach the planet they would have had to pass through my lines, which they did not and the nearest rival home planet was three neutral planets away?

On another planet I had a large fleet that wasted any capital ships with a small supporting fleet that threatened the planet, yet when the planet was threatened, this time with a weaker fleet and same level capital ship, The capital ship maintains its integrity for ages, because it is convenient for the AI.

My own faction was the only one with culture that was spreading rapidly, yet within seconds the rival faction suddenly has culture strong enough to start pushing my own culture back at a rate of knots.
End of michaelwalters's quote

The new AI is very good at taking unexpected routes into areas, which I think makes it much harder and challenging than any previous iteration of Sins AI. However, it only gets economic cheats at Hard and above, and research bonuses on Cruel and Vicious. It can't warp or spawn ships to random points or anything more significant on gameplay.

As for the OP, it would be nice if they got a starbase with Axillary Government or equivalent on their home world fairly consistently, to better protect them from easy Novalith kills, and especially on capital victory games. However its not always best to fortify your homeworld, in fact a good player should not need to until they get the superweapon warning. So anything else might be overkill and just make the AI waste more resources on stupid things.

Reply #8 Top

Quoting GoaFan77, reply 8
As for the OP, it would be nice if they got a starbase with Axillary Government or equivalent on their home world fairly consistently, to better protect them from easy Novalith kills, and especially on capital victory games. However its not always best to fortify your homeworld, in fact a good player should not need to until they get the superweapon warning. So anything else might be overkill and just make the AI waste more resources on stupid things.
End of GoaFan77's quote

If there was an "isAI" line, or something of the sort, in the GSD, one could theoretically make it so that AI players spawn with some defenses prebuilt, such as an SB with Aux. Gov. Would also help the AI against initial pirate attacks if they are unfortunate enough to be close to a pirate base.

Reply #9 Top

Quoting Lavo_2, reply 9
If there was an "isAI" line, or something of the sort, in the GSD, one could theoretically make it so that AI players spawn with some defenses prebuilt, such as an SB with Aux. Gov. Would also help the AI against initial pirate attacks if they are unfortunate enough to be close to a pirate base.
End of Lavo_2's quote

Actually I was thinking of doing that, but by ability since we can already make AI unique effects on those. Would spawn a Starbase constructor that builds a starbase with 7 upgrades and Axullary government already enabled if there isn't a starbase in the gravity well already.

Reply #10 Top

Not sure if this is possible in Rebellion, but in Diplomacy I was able to set up Human and AI versions of each race. From that point you can make any balance tweaks you need to.