[Suggestion] Pirate base enhancement
just a minor tweak
As of now most AIs seem to like using superweapons a lot. Because of this Pirate bases on larger maps often fall victim to one or more factions "spamming" them aimlessly into space. Unfortunately pirates become unavailable if just one out of multiple pirate asteroids is cleaned out. Thus my suggestion:
Give the pirates a Planetary Shield with a nice 50 to 60% damage absorption, to give them some additional protection towards superweapons. In addition the shield might also mitigate part of the effects of the other superweapons (unlike a regular planetary shield that just negates pure bombing damage).
If a human player wanted to eradicate the pirates he would have no trouble doing so with a conventional fleet or using his titan with a small escort, since the procedure wouldn't change there, just the survivabilty when AIs are present (wether it's singleplayer or coop vs one or more AIs) would be increased (and human players could still try ot overwhelm the shield using multiple superweapons and timing).
Since pirates are a great asset as distraction, backup and XP donors I would appreciate if they weren't gone after less than an hour every other game.