How can I learn the basics of a turn based game like FE?

My first turn based style game was Elemental war of magic but I never learned how to play with the bugs and all the other problems.So now I have Fallen Enchantress and I know there is a tutorial but I never played Civilization or Master of Magic so I basically have no idea of how to play or what to do.I guess I don't know the basics and probably come across as stupid but I want to learn how to play and I've tried but I end up completely lost.Can any one help please or direct me to a guide.Thanks.

19,822 views 16 replies
Reply #1 Top

There are some videos you can watch of people playing the game. It is so rare that a new person is interested in Turn Based Strategy, most of us veterans are more than willing to help. 

Try these links. Let me know if you want more information about anything.

https://forums.elementalgame.com/416322 This will give you an idea of how to set up your nation. Try starting with Verga or Relias.

https://forums.elementalgame.com/416577 This is a thread where I explain some of the more complicated game concepts.

 

Basically what you need to do first is find the little map icon in the top right corner. It is small and tan colored. Click that. All tiles that can be settled on will now show the value of the tile. Look at all of the ones near you and choose the ones with the highest grain. Out of the ones with the highest grain, choose the one with the most materials. They should look like 4 grain on the left and 2 materials on the right. Grain is the only important factor for your first settlement. Once you have a tile picked out, move your Sovereign to the tile. Now look at the bottom left corner with your Sov selected. One of the buttons will say settle Click that to settle. 

Is that the level of information you were looking for or did you moreso want strategy or battle advice?

Reply #2 Top

Go to GoG dot com and spend $6 for Master of Magic. It isn't as pretty as Elemental, but you can run it on a netbook. It also doesn't support Mods, which I consider the most important development in gaming in the last decade, and one thing that makes Elemental worth working at playing.

One key thing to remember is to spam the world with subsidiary cities as much as you can stand. Do it too much and you'll get rolled up like a cheap rug. Do it too little and they'll squash you like a grape.

Reply #3 Top

I don't have any handy links, but ask some specific questions and we can answer them.

I wouldn't recommend buying MoM for the sake of learning.

Reply #4 Top

Quoting Cruxador, reply 3
I don't have any handy links, but ask some specific questions and we can answer them.

I wouldn't recommend buying MoM for the sake of learning.
End of Cruxador's quote

Are you saying that the developers of this game were corrupted by their playing of it?

Reply #5 Top

Very, very brief summary of TBS games:

Generally speaking, you have sources of income, and you have outgoing expenditures.  In the Civilization series, MoM, and the Elemental series, you get your income from your cities/settlements.  Having highly built-up and developed cities with lots of population gives you great income and the ability to support more and better units, and the research to get even better cities and even better units, faster.

So: Lots of big cities = good.

However, to make game play more interesting, developers put in mechanisms to diminish the power of cities and/or slow your growth.  One factor that's constant through all these types of games is enemies will eventually show up on your doorstep.  If the AI sees you have lots of very awesome cities, but not a whole lot of units, they'll tend to attack, and make your very awesome cities their very awesome cities.  So, you have to spend at least some of the time building units to protect your lands.  But if you spend too much time building units, your cities won't become awesome very fast, plus it consumes money and other resources, putting a drain on your economy.

Also, the game 'punishes' you for building many cities.  In the Civilization series, this is done by imposing a maintenance cost for every additional city built, and it takes a while for the income of any one city to exceed its maintenance cost.  (In Civ III this was extremely high, which killed that game for me.  That was scaled back in Civ4, which imho, was the best of the series).  In the E:FE there is a value called 'empire prestige' which is evenly split between all your cities.  If you have very few cities, each city will have lots of prestige, making them grow fast, and giving you large amounts of research, production and money quickly; if you have lots of cities, you have to depend on local special buildings to make your cities grow.

Finally, you can take cities off of your enemies, and make them your own.  This often requires a substantial investment in units early in the game, but can pay off big time in the end.

So, the goal of these games is to balance all of these factors against each other.  Decide on a play style (often based on what resources you have nearby), and then work towards that goal.  If you want to do the early rush, build few cities, get some military techs early, then build a bunch of the best units you got and steal some cities off an unfortunate neighbour.  If you want to try a mid-game war, work on getting some early cities out, build them up, then build the best units you can and (as before) conquer your neighbours.  If you want to play the long game, get a ton of cities out, as fast as you can protect 'em, then build, build, build.  You'll be weak in the early game but if you survive, by the mid to late game, you'll be the 10 ton gorilla on the map.

One last bit of advice: Always, always, always make sure your economy is running as best as it can.  In E:FE that means getting food to support your population (because every citizen gives you a small addition to research, income and production), building the gildar-producing buildings, and the ones that give % bonuses to income, in addition to getting caravans going between cities, since each gives a % income bonus for both origin city and destination city.  Because running out of cash to support units, build more buildings, or hire heroes just plain sucks.

Hope that helps.

Reply #6 Top

Personally, I would suggest an older Civ for learning. Civ III can be found really cheap with all the expansions.

Gamers gate has it for like 5$

I'm sure the price is similar if you have a preferred digital distribution service. You can probably find a physical version for the same price or cheaper (not including shipping) if your adverse to DD and don't mind waiting for shipping.

Civ 3 is one of the my favorite 4x games, Before a friend borrowed it and I never saw it again but thats another story. (I actually prefer III over IV for most things.. IV brings in some very interesting dynamics with BTS but III was just more fun imho, blasphemy I know)

Thats my opinion though. I was never a big fan of MoM.

Its an older game though.. the visual presentation while decent for the time will take some getting use to for younger gamers.

Reply #7 Top

Agree with many of the other points.

I'd like to add... take a look at this thread, the poster has a couple nice videos to watch with some decent narrative as he plays.

https://forums.elementalgame.com/417343

 

If you can find a cheap copy of Civ2, I'd think that'd be a nice way to get into games like this. Hell, I'd probably still fire that up on occasion if I had it installed.

Welcome to our addiction!

Reply #8 Top

Quoting pslblog, reply 2
Go to GoG dot com and spend $6 for Master of Magic. It isn't as pretty as Elemental, but you can run it on a netbook. It also doesn't support Mods, which I consider the most important development in gaming in the last decade, and one thing that makes Elemental worth working at playing.

One key thing to remember is to spam the world with subsidiary cities as much as you can stand. Do it too much and you'll get rolled up like a cheap rug. Do it too little and they'll squash you like a grape.
End of pslblog's quote

Actully AOW:SM would be a better start. It looks much better and has many of the same game mechanics as MoM but is an over all better and funner game. And easy to learn the Fantasy 4x TBS way.

Reply #9 Top

Just out of curiosity, of you guys who played AoW:SM, how did you feel about AoW2? Both as pertains to this thread and in general.

Reply #10 Top

Quoting Leo, reply 9
Just out of curiosity, of you guys who played AoW:SM, how did you feel about AoW2? Both as pertains to this thread and in general.
End of Leo's quote

AoW was great, AoWII was better, AoW:SM rocked.

imho.

Reply #11 Top

This was a awesome explanation.I'm learning more and more as I play and I'm sure eventually it will all come together.

Reply #12 Top


I actually have Civ IV,MOM,Elemental and FE.The only 2 I played were Elemental and Fe but I always heard how good and addicting Civ and the other turn based games were.I like to play different types of pc games.

Reply #13 Top

AoW was a blast to play, AoW:SM was awesome! :)

(I haven't played AoW 2, I skipped that one.)

Reply #14 Top

Quoting Leo, reply 9
Just out of curiosity, of you guys who played AoW:SM, how did you feel about AoW2? Both as pertains to this thread and in general.
End of Leo's quote

Well AOW2 had a big problem after around turn 100 it will start to hang. By turn 300 it would just freeze up and stop woring all togather. AOW:SM fixed this. In Fact AOW:SM is AOW2 but with some more features escpecially after the patches to include the two community patches. 

Also AOW:SM can play with AOW2 maps so there is no reason to go back to AOW2.

It really is a very good game.

Reply #15 Top

Although totally random spells can make MP a bit unbalanced (for example if one player gets access to good healing spells and another doesn't).  Apart from providing the ability to gain a specific spell via a stuck, hidden unit in a special place, there is no way to ensure that certain spells will always be available for all sides.  Maybe the game should use the same random selection of spells for all players?  So all players would have the same handicap in a given game?

Reply #16 Top

Thanks for the AoW opinions guys!