Boarding Party addin Idea

These numbers and suggestions are only examples. Give every ship and station a static Crew number.  Like this. * Crew People and souls. It uses a pretty simple concept. You can take other peoples teknology, ships and structures. And the ships and teknology are added to your own tech trees. But only the exotic teknologies.

A Boarding frigate have 8.500 Soldiers and 2.500 crew.  

Colony Frigate 15.000* 

Trade ship 1.200*

Refinery ship 2.400*

Titan 100.000*

Research station 20.000*

NOW

1 soldier can take out 2 crewmen. One crewman can take one soldier if the ship is one level higher than the enemy boarding vessel.

Now boarding is static yes ,and what you see is that the boarding ship attaches itself to the enemy ship. The ship that is attacked will react slower and come to a halt.

The battles are then decided by dices but conditioned by the experience of the crew and the soldiers.

This works in most games.

Think about the boarding frigates in Homeworld 2 but just a little more fair and more sophisticated. (new)

Of course you do not need another boarding frigate to combat the enemy boarding frigates attacking your ships or structures. You can simply destroy the boarding vessels before they manage to take over the ships.

Now think about this what if SINS get this boarding party thing and it WILL change you online experience. A Lot.

It actually will make the online players more carefull about where thay place their things or not guarding a trade route.

And the pirates has alot of these boarding vessels. They do not gain any tech or whatnot but they gain control over structures and ships if you fail to defend them. And only way to get back if you fail would be like always take your property back with your own boarding vessels or destroy what the enemy took.

Maybe add a new research function named "Ransom" wich will make the pirates surrunder the property they took from you at a high price.

Also a new research tree about soldiers and crewmen so you can train them and meybe get so strong soldiers that nobody can take your property at expense of not getting other research done.

Main Keywords: Civilivan, Economic, Attack, Defence, Exotic. --- Then add Boarding.

Some players may then military focus on attack upgrades some may focus on defence upgrades and some boarding upgrades. So this will make strategy even more diverse.

The boarding action would have an outcome based on the experience of the crew, what defences you have given the crew. Medic learning, bulletproof vests, armory upgrades and so on etc. 

This way you would never know if your boarding goes well or not. Strong is better than quantity. But i guess an inexperienced huge titan crew would win over a experienced small boarding crew. Unless the ship is attacked by another boarding vessel afterwards. Let Crew and soldier be a REGEN thing.

 

You may have seen Star Trek and that they boards enemies. You may have seen Star Wars boardings. Piretes of the caribean boardings or some other boarding of drug dealers on the open sea.

My point is that you know that a game with SHIPS is SUPPOSED to have BOARDING Action!

who supports me? 

 

Sorry for my unpleasant spelling. 

 

 

 

 

 

 

 

 

 

100,709 views 30 replies +1 Loading…
Reply #1 Top

Ugh one of these again...

Look pal, this is not gonna happen. It would take a whole new lot of complex coding to put something like this into the game and also a lot of time that the dev's have to spend on other stuff that needs to be done. Besides, the Iron engine is already loaded with other stuff especially now that they are going to expand on the original game.

They intend to make the game run smoother than ever, instead of adding too many new features that would only make the game lagg more.

I'm sorry to put it like this, maybe someone will create a mod that enables you to actually steal other races' ships.

Reply #2 Top

Quoting Teun-A-Roonius, reply 1
Ugh one of these again...

Look pal, this is not gonna happen. It would take a whole new lot of complex coding to put something like this into the game and also a lot of time that the dev's have to spend on other stuff that needs to be done.
End of Teun-A-Roonius's quote

Agreed 100%.

Reply #3 Top

There is no crew. 

You can make a capture ability that is interruptable perhaps, but you won't see it in Vanilla anything.

Btw, 7 Deadly Sins has the Rogue -they capture enemy frigs and capitals alive and screaming.

Reply #4 Top

Actually I think we will see at least one more ship capable of capturing other ships, though how exactly it will work is anyone's guess. Lets just say I have an extremely good hunch. ;)

Reply #5 Top

I figured out how to replicate crew for a boarding simulation, but it's really not pretty...

Reply #6 Top

Quoting GoaFan77, reply 4
Actually I think we will see at least one more ship capable of capturing other ships, though how exactly it will work is anyone's guess. Lets just say I have an extremely good hunch.
End of GoaFan77's quote

Boarding parties...sounds like a TEC thing?  Or perhaps a Vasari thing if one were to compare it to subversion (which is like "boarding" planets in a way)...

For the hell of it, I'm trying to imagine how a boarding ability would work that isn't an ultimate ability...

Perhaps you could have a passive ability (yes, passive, though I'd require AM if it was on a titan) that is AoE...basically, there would be a periodic action buff that occurs say every 5 second and that affects all enemy ships within a small range (I'm thinking 3000-5000)...you could make the AoE apply a buff that changes owner but with a probability (say, 1%)...

These are just numbers I've pulled out of thin air...but let's just say that the ability (once tweaked properly) would average you a single frigate every 2-4 minutes or something like that....

 

Reply #7 Top

it was actually 7ds 1.3d when the rogue got the ability to capture both frigs and modules.

Reply #8 Top

Maybe titans are just so strong that when one phases into a system enemy ships decide to join the winning side

Reply #9 Top

Boarding could become a last resort ability on ships. "We are not going down without a boarding"

Or make it so simple that the boarding is decided by dices. hahahahah Risk style.

But seriously.

The boarding action would not always make the one with the bigges crew win but the one with the most experienced soldiers and crew.

I want you to checkout the old game HomeWorld 2. It had boarding frigates and it was a very fun element and worked.

And I think there is an old game with boarding. and cutcscenes with marines shouting. I have just forgot the name.

Name: "Boarding party".  

How to get: + Research 1 Ability. 

Cooldown: 120. 

Effect: Hostile Takeover. 

Chance: Instant 5% 10% 20% or 25%. (Higgest Research)

Hostile Reaction = Instant Annoyed by getting hit by their own guns..

 

There i just demonstrated a simpler way to add a boarding function without complex coding. It is possible guys. But it is really up to the developers if they add anything in their games and how complex it would be.

But seriously if coding thegame is hard. Just hire more guys. That is what the big companies does. And Sins games are suresells. but this is just my toughts.

But to something else, if you look at the Colony Frigates they actually seed worlds and that is some kind of boarding yes? But hopefully a mod or addin would be a little more advanced than that. So some kind of boarding is already in the game.

So to sum it up all I really want is a new annying feature that is like other annoying game features into the game to add a littel more confusion and strategy.

Reply #10 Top

Quoting Snotrus, reply 9
Boarding could become a last resort ability on ships. "We are not going down without a boarding"
End of Snotrus's quote

The enemy ships will simply fire at it until it explodes. Just like they do now. Why waste time thinking about boarding if one can just autoattack and kill...

Besides, the game already has enough micromanagement required in battles. Yet another in-battle issue would not help things IMO.

Reply #11 Top

I agree...unless boarding parties is made to be a capital or titan ability, trying to implement it into fleet battles is just going to over complicate things....

Reply #12 Top

Quoting Wrath89, reply 10
The enemy ships will simply fire at it until it explodes. Just like they do now. Why waste time thinking about boarding if one can just autoattack and kill...

Besides, the game already has enough micromanagement required in battles. Yet another in-battle issue would not help things IMO.
End of Wrath89's quote
Exactly. Also, I hate the idea of having my ships be stolen by other players.

Though I think the Rapture's Domination ability is quite funny. But it shouldn't be more overpowered than that. Only when an Advent Titan would have a better version of the Domination ability with a respectable cooldown time I would'nt mind losing a few frigates and cruisers to it. Capital ships shouldn't be captureable no matter what.

Reply #13 Top

It worked in HomeWorld 2!!!!!!

Reply #14 Top

Sins is not Homeworld. And should not be.

Reply #15 Top

Quoting Wrath89, reply 14
Sins is not Homeworld.
End of Wrath89's quote

Wrath is right. Besides, they are other games which have this ability. Nexus, The Jupiter Incident. X3 Terran Conflict, and of course Homeworld 2. 

Maybe in some type of campaign in the future, maybe. But as of right now, no....Oh, you could mod the game to see if it will work and release it to the community and they will decide if they want it or not..... 

Reply #16 Top

There really needs to be a nickname for people who post comments like these. No-man? Boy scout? Retard/Downie? Is there already such a nickname? Okay so I kind of wanted to throw up reading this comment, because theres about a billion other comments out there on these forums that pretty much follow the same exact pattern: "I IZ KNOWLEJABAAL AND U MADED A DUMB IDEA STOPZ IT ALREADEEZ!"

Quoting Teun-A-Roonius, reply 1
Ugh one of these again...

Look pal, this is not gonna happen. It would take a whole new lot of complex coding
End of Teun-A-Roonius's quote

Do you realize you sound like a little child? What do you know about coding?

to put something like this into the game and also a lot of time that the dev's have to spend on other stuff that needs to be done.
End of quote

As ive said in another thread, every little bit counts. No matter how small the feature, if it can be balanced out to fit with the gameplay and if its feasible (the simple addition of boarding parties is not unfeasible by any means) then theres no reason to not pursue development.

Besides, the Iron engine is already loaded with other stuff especially now that they are going to expand on the original game.
End of quote

Again, what the hell do you know about software? Have you ever written even a basic program?

They intend to make the game run smoother than ever, instead of adding too many new features that would only make the game lagg more.
End of quote

Feature=lagg?...pfft..HAHAHAHAHHAH!... Oh... So heres how software development works: Software is developed. Software is fine tuned for bugs and balance and feature issues. Software is manually (or automatically with a special program) screened to decrease its size and tie up loose ends. Finally, the actual workload that your computer has is dependent on a bunch of things. For example, with these boarding parties, the only way it would cause "lag" would be if the software wasnt balanced out so that a player could create a ridiculously large amount of them.

There will always be people out there that call me a troll, when in fact I just cant stand the sight of ignorance, no, REPEATED ignorance. Ive seen so many many comments like these its hard not to be an asshole. People just automatically say "NO" to everything. Its like little kids get up in the morning and decide "Im going to say no to everybody I see today about everything and then try to create whatever excuse I can think of for saying such".

There is no reason to crash this thread with billions of Nos. I mean what did you think? If this thread were to gain popularity it would hog all ironclads wittle attention? Its an idea. If its a dumb idea then tell why you think so. Dont try to come up with something to say no for if you dont actually have anything logical to say.

Oh and "SINZ IZ NOTZ NO IZ HOMEEEWORLLD"? Same logic applies.

Reply #17 Top

First of all, nice necro.

Second

Quoting JCD-Bionicman, reply 16
Again, what the hell do you know about software? Have you ever written even a basic program?
End of JCD-Bionicman's quote

Quite a bit actual. Mostly self taught with a little schooling. And yes I have written simple/complex programs. This issue here is that the "boarding" is unstoppable. The engine is not set up to allow variance in the boarding concept working or not aside from targeting. So no boarding.

 

Reply #18 Top

Quoting Ryat, reply 17
First of all, nice necro.
End of Ryat's quote

Im ignorant of what necro means. Serious.

EDIT: Mmm... Im no gravedigger. I saw that there were no interesting recent threads and scrolled to the bottom. Its only necro when you get a ridiculously old thread maybe 2-3 pages back that isnt worth replying to.

Second


Quoting JCD-Bionicman, reply 16Again, what the hell do you know about software? Have you ever written even a basic program?

Quite a bit actual. Mostly self taught with a little schooling. And yes I have written simple/complex programs. This issue here is that the "boarding" is unstoppable. The engine is not set up to allow variance in the boarding concept working or not aside from targeting. So no boarding.

 
End of quote

I hope you realize I never said you in particular had no knowledge of coding because I would be an idiot to say such a thing to a modder.

Also, since Im ignorant of coding myself (I do have a teeny bit), I wont try and argue with someone who has much more experience on the subject, but my understanding is, newshipresource=crewman=isshipunderplayer(x)control+newplayercontrolchancedependentOnvariableplayer(1)crewvsplayer(2)=easy to code and perfectly compatible with the existing engine (no I did not intend that as an actual code). Plus when you consider that the new rebellion game is actually standalone you dont have to worry about engine compatibility issues, because its not required to work with an older engine. Technically the rebellion engine is a new engine. Technically rebellion is sins 2.0, the only thing making it not is that it isnt. You get what I mean?

Reply #19 Top

Quoting JCD-Bionicman, reply 18
Technically the rebellion engine is a new engine. Technically rebellion is sins 2.0, the only thing making it not is that it isnt.
End of JCD-Bionicman's quote

Rebellion is still on the same engine. A bit more updated but still same engine. And yes, the ability is there but the ability would be OP unless there was a big rewrite. Further with all the ships in some battles the current abilities cause enough issue as is in micro. This ability would complicate it even more. Hence the devs have stated that they will not bring in this extra complexity.

Reply #20 Top

Quoting Ryat, reply 19

Rebellion is still on the same engine. A bit more updated but still same engine. And yes, the ability is there but the ability would be OP unless there was a big rewrite. Further with all the ships in some battles the current abilities cause enough issue as is in micro. This ability would complicate it even more. Hence the devs have stated that they will not bring in this extra complexity.
End of Ryat's quote

I asked for someone to come up with a more logical "no" and I got it. BUT...

I still feel like its possible to get this feature to fit into the game somehow without rewriting existing gameplay elements and balance it out.

The new rebellion engine is heavily modified and that is why it is standalone from vanilla and mini xpacks. Considering they had to rewrite the engine to accommodate the new graphical features (and for whatever other reasons they had) I dont see problems tweaking the engine a bit to accommodate boarding parties.

Reply #21 Top

Quoting JCD-Bionicman, reply 18
newshipresource=crewman=isshipunderplayer(x)control+newplayercontrolchancedependentOnvariableplayer(1)crewvsplayer(2)=easy
End of JCD-Bionicman's quote

Well its not so much that adding the feature is hard, its more that people will expect a certain level of completeness to this feature if it becomes a major mechanic. First of all is that Sins ships don't really have a crew value. You could just use fleet supply but then people would be complaining that a Celio command cruiser is just as easy to take over as a Kanrak, even though the Celio has more actual crew members. Then you'll get people wanting some sort of research to effect their success rate, or to take the damage state of the ship into account in the calculations etc. Basically it gets a lot more complicated to implement this feature well, and on a game with the scale of Sins its a lot of work for a feature that will probably be ignored in big ship battles, where its hard to notice when you take over a single ship. Its no coincidence that games that do this feature well are more tactical games, on a smaller scale.

That said, I do think we'll see it on another capitalship in some form, but that means it probably will be a fairly rare occurrence.

 

Reply #22 Top

Quoting GoaFan77, reply 21
Its no coincidence that games that do this feature well are more tactical games, on a smaller scale.
End of GoaFan77's quote

Like Homeworld series.

Reply #23 Top

If you want to get a taste of this feature, fight a cruel borg AI from Sacrifice of Angels 2.

If you want to see the mayhem this can cause you should have played as borg vs borg before a patch was implemented to make it so it cannot taget borg ships. The battles at that point degenerated from killing the enemy fleet to capturing the better ships and blowing up weakened ships before they switched sides again, wasn't pretty.

Reply #24 Top

Quoting JCD-Bionicman, reply 16
Do you realize you sound like a little child? What do you know about coding?
End of JCD-Bionicman's quote
Since there is so much nonsense in your nice little reply to me I won't bother quoting all of it here. I just want you to realize a few things:

1: I have studied game development for two years at a Dutch university. Besides that, I study Communication and Multimedia Design for 2 years now, where I write programs in actionscript 3.0, C++ and Java. So yes, I do know quite a bit about coding and I do know what I am talking about.

2: Calling the owner of every reply that you dislike for some ridiculous reason a little kid or a child makes people think less of you. I mean seriously, what kind of criticism is that? It is just plain and simple disrespect for other people on these forums. I am 21 years old by the way, so not exactly a "little child".

3: Even though you are clearly new here, you act like you are some sort of high autority who knows more about Sins than anyone else. You are not. If you want to sound believable, stop flaming other peoples replies and take criticism like a man when needed. With you I often get the idea you are one of these persons who seem to think they are never wrong.

4: I never said that it was a bad idea to add a boarding party option. I just pointed out that a feature like this would also have certain downsides.

 

I do not wish to sound hateful, but you practically leave me no other choice. I really don't know what the fuck is wrong with you. I hope it is not too hard for you to understand that all people deserve to be treated with respect. Try to keep that in mind next time you decide to flame someones reply.

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Reply #25 Top

[quote who="Teun-A-Roonius" reply="24" id="3068997"]
Quoting JCD-Bionicman, reply 16Do you realize you sound like a little child? What do you know about coding?Since there is so much nonsense in your nice little reply to me I won't bother quoting all of it here. I just want you to realize a few things:

I have studied game development for two years at a Dutch university. Besides that, I study Communication and Multimedia Design for 2 years now, where I write programs in actionscript 3.0, C++ and Java. So yes, I do know quite a bit about coding and I do know what I am talking about.
End of quote

Im surprised.

Calling the owner of every reply that you dislike for some ridiculous reason a little kid or a child makes people think less of you.
End of quote

It was mainly just you, and I gave supporting reasons as well.

I am 21 years old by the way, so not exactly a "little child".
End of quote

In all honesty Im surprised that youve turned out to be a 21 year old with ANY programming experience.

you are clearly new here
End of quote

Not exactly

you act like you are some sort of high autority who knows more about Sins than anyone else.
End of quote

Im arguably the most ignorant person (regarding sins) on this forum. However, I feel I have alot more common sense than alot of people on here. You may have programming experience, but alot of what you said against the boarding party idea just didnt sound sensible.


I never said that it was a bad idea to add a boarding party option.
End of quote

You did, and while you maybe werent as mean as I was to you, sounded condescending and stubborn. You made yourself out to be a stubborn no-man. "Look pal, this isnt going to happen" and "Ugh one of these again..." sound condescending at best.

This only served to amplify, but was not the direct cause of, my extreme distaste for your comment. What really bothered me was that you said things like "this would require complex coding" or "these features would cause lag"; you came up with the dumbest reasons to say no.

Now dont get me wrong, Im not saying there arent reasons to say no, but it definitely has nothing to do with game performance issues or software development time. The best argument against the boarding parties is that they would require rebalancing the current game mechanics, that they would be overpowered, etc. and even then I think thats pretty unreasonable, but even still a bit more reasonable than what you said.