Combat floating numbers scramble and Magnar goodie huts
Two issues:
1: In Elemental 1.09(t) I noticed that in combat, the floating numbers (-4, BLOCKED, etc.) sometimes turn into bars that appear to be from completely unrelated graphic textures or even memory bits. Unfortunately I did not have the presence of mind to take a screenshot.
2: Magnar gets +1 goodie hut/quest levels. However, that seems to mean there spawns ONLY lvl 2 huts near the capital. Those are less useful to a starting civilization than level 1 ones. Shouldn't there be both level 1 (basic) AND level 2 huts (as if from if you 'buy' the tech) ? If not this is nearly a drawback.
(Actually, come to think of it, there are usually a couple near the capital, so this might be a mote point, but still, might want to hae an extra look at this, it seemed a bit wonky.).