Marriage and War?
What happens to the wife of your son when you go to war with your daughter in law's parents? Does she stay with your son are does she go back to her people?
What happens to the wife of your son when you go to war with your daughter in law's parents? Does she stay with your son are does she go back to her people?
I don't think allegiances, once set for units under your control can change unless they are female and get married?
She will stay will her husband to the bitter end. So any daughter you marry off is gone for gone, and will need to be killed if you go the war with her new faction.
War supersedes Marriage. See History.... ![]()
Today it is known as Ethic Cleansing. They are no more...:(
ofc there is ethic cleanse these days
Yea, like i thought, Unit allegiances do not change as a result of war or any other reason except 1 - A unit can change allegiance as a result of marriage and it only applies to women, one time only.
Yes, Mystickund, you summarized it very well.
She will stay with her hubby. In one game I was shocked, when I saw my daughter on the battlefield, opposing my troops. First time was a shock. Now i expect it. I just wish it wasn't gender based - daughters leave - sons stay and brig their 'bride' along. Its what we have for now...
Frogboy was originally pitching the idea that if you kill a sovereign, any land controlled by your married off daughters (that is not equally controlled by another player now) will become yours, allowing dynasty to be a path to victory by marrying your children off to warring factions (and claiming land once one side defeats the other)
I'm not sure if that is currently implemented, but we may want to keep in mind that is likely the ultimate goal of the dynasties. That being said, it SHOULD (at some point, if not yet) be possible to reclaim married daughters by killing their father-in-laws (or grandfather-in-law or whatever the sovereign is in relation to her)
I think there is a permanent negative diplomacy effect if you loose someone elses daughter in an "accident". Something like... "My daughter was killed under your care".
I would love to see some reports that this stuff is happening, at least in long games on large maps. I haven't managed to get more than a few games of a given build past a few hundred turns, and I've never seen a hint of the dynasty system affecting the fallout from an AI sovereign going down.
It does not happen; whatever the dynasty sytem may do when a sovereign dies is trumped by everything they own being removed from the map.
see the explanation of dynasties as given by Brad (frogboy) at PAX 2009.
He explained in (I believe all) the elemental talks and at least one of the general stardock general talk that when Sovereign A marries all his children to Sovereign B, then Sovereign B is killed by Sovereign C some of Sovereign B's land is inherited by his next of kin which is the offspring of Sovereign A, so suddenly Sovereign A who has been diplomatic and non-aggressive the whole game owns half the map because he inherited it.
The exact terminology and phrasing I do not have, so the above is a paraphrase not a quote. But I'm sure with very little digging you should find it. If you can't just let me know and I'll dig it up for you.
Its like... the reason the dynasty system exists as far as I know. I think they just didn't get all the features in yet. (by 'that' I mean as a method to expand and eventually win through diplomacy)
Actually dynasty system don`t work right now. Having kids and family tree it`s just a ground for dynasty system. I hope SD will implement good political/dynasty system (including ransom, political/spying games, assassins, political taking over of minor factions, marriage with champions, possibility of revolutions and few other not very complicated things
) in first expansion pack.
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