Feedback on Game
I've been playing this game since it came out almost non-stop. To clarify, this means the open ended game, not the Chapter I saga. Like many games, this one starts out strong. The city development, the unit evolution linked with tech developments are all solid.
But like many games, after a certain point, the game play gets flabby and uninteresting. By the time I have my channeler with his enchanted army, I can pretty much kick anyone's ass I want. When the channeler's kids come of age, I now have several armies of this ilk and basically no one really strong enough to fight. The exception is if I decide to kill off my neighbors, and then there is some strategy involved. Still, it is not hard to win by just wiping everyone else out.
The tech tree takes too long. The early game pace is good, but again, at a certain point I found myself just killing turns waiting for the next tech level to mature.
So here are some suggestions. ( I know it is easy to back seat drive and hard to execute, so with the understanding that I appreciate the work so far, here are some ideas.)
Quests: There is a lot broken in my experience here.
-The dragon's egg quest works less than half the time, and that is even using "teleport" to get to the temple and back to the dungeon.
-The Forge quest also breaks for me. Got two pieces, fought the third battle and not only did I not get a forge piece, the quest disappeared completely. This happens more than once. What is up with that?
- As the game progresses, the quests can become a bit more involved, more multi-layered. Quests later in the game should be harder and more complex than the ones early on. The challenges should be greater and the foes much stronger. Not all of it has to be fighting, either. There are some great puzzle opportunities. Everything should not be solved with combat.
-The enchanter and blacksmith shops are a great idea, but they only appear once each. As the game progresses, they could stand to appear at least two or three more times to make items of great worth.
If some of these features already exist in the game, I did not encounter them.
I guess my biggest complaint about this game is that it does not scale as the game play matures. I'm looking for a level of play that matures as the capability of the characters matures. If I can make dragons, there should be something that can kick their asses. At a certain level in this game, I just become the bully on the block who can go where he wants never be defeated. Scale it up, folks!