Harbors seem FUBAR

I have a sprawling (8 3-4 level cities) on a large landmass and NO 'natural' beaches.... so I'm shit out of luck for a harbor.  This seems incredibly nearsighted by the devs.  Lower land should work or the natural areas should be more frequent.  Highly annoying.

8,253 views 16 replies
Reply #1 Top

I think you have to use raise land to create beaches.. mind you in some instances it simply would not let me create a harbor even after i created like 6 build-able beach tiles. but I have had it work as well.. so a little trial and error should solve at least one city for you.. Note this was pre 1.06 and 1.07 so not sure at the moment.. just trying to help.

Reply #2 Top

8 cities? That's not big at all. :) In all seriousness, there should be at least one or two harbors per landmass, if only to allow for sea-based interactions all around.

Reply #3 Top

Quoting sagittary, reply 2
8 cities? That's not big at all. In all seriousness, there should be at least one or two harbors per landmass, if only to allow for sea-based interactions all around.
End of sagittary's quote

Sounds like a good opportunity to expand the magic system.

Master Of Magic way:

Floating Island (summoning), Flight, Water Walking, Wraithform

HOMM:

Summon Boat, Water Walk

Aow:SM:

Water Walking, Freeze Water, Wind Walking

Reply #4 Top

Maybe, but it would be nice to see first some more mundane sea-based interactions. Otherwise, if a channeller can replace any special function one may need (transport, artillery, etc) or just do it better, it boils down to whomever has the most/best channellers win. I'd rather see more supplemental magic and channellers. For instance, a channeller ability that when on a transport, provides a passive movement increase and has castable abilities that work while at see (and only at sea). Then, ships and such are still important but channellers just make 'em better in various situations. 

Reply #5 Top

Too many cliffs in the map generation to start with.

Next, ships are pretty useless on the 'random' maps anyway.

Reply #6 Top

You can often skip landmasses with a decent border push and the teleport spell, but yes, the random maps leave an awful lot to be desired.

Reply #8 Top

Quoting TroubledWaters, reply 7
What is your reason to build a harbor? I still haven't found one.
End of TroubledWaters's quote

 

Especially when you can simply build a bridge ...

Reply #9 Top

I think, for start, it should be possible to make harbor "outside city walls". I mean not connected to rest of the city, similar to resource buildings outside town . That way it may easier to both make cities at optimal positions, without compromising very rare beach tiles, or being forced to build cities up to the beach, just to be able to get harbor.

Here is how I was forced to build one town, just to be able to get to the tiles that can support harbor.

Note that in picture, harbor is still in construction.

Reply #10 Top

Quoting buchecker, reply 8
Especially when you can simply build a bridge ...
End of buchecker's quote

Oh. I usually play single landmass games. I haven't seen much of a point to water in Elemental. No resources to fight over, no real naval power to speak of, just an annoying barrier from points A to B. I've skipped it, I guess. I'll try an island game when I pick Elemental back up.

 

Your sarcasm is hilarious and entertaining, though. Keep up the good work!

Reply #11 Top

Quoting TroubledWaters, reply 10

Quoting buchecker, reply 8Especially when you can simply build a bridge ...
Oh. I usually play single landmass games. I haven't seen much of a point to water in Elemental. No resources to fight over, no real naval power to speak of, just an annoying barrier from points A to B. I've skipped it, I guess. I'll try an island game when I pick Elemental back up.

 

Your sarcasm is hilarious and entertaining, though. Keep up the good work!
End of TroubledWaters's quote

I have single landmass but usually i build a bridge from my homeland to a monster spawn area so i dont have to sign these pesky Treaties that lets the AI enter my kingdom.

Reply #12 Top

Quoting p22, reply 9
I think, for start, it should be possible to make harbor "outside city walls". I mean not connected to rest of the city, similar to resource buildings outside town . That way it may easier to both make cities at optimal positions, without compromising very rare beach tiles, or being forced to build cities up to the beach, just to be able to get harbor.

Here is now I was forced to build one town, just to be able to get the tiles that can support harbod.
End of p22's quote

I thought this was already how it worked? You need the beach in your area of control, but it doesn't need to be connected to your city.

Reply #13 Top

Quoting No118, reply 12

Quoting p22, reply 9I think, for start, it should be possible to make harbor "outside city walls". I mean not connected to rest of the city, similar to resource buildings outside town . That way it may easier to both make cities at optimal positions, without compromising very rare beach tiles, or being forced to build cities up to the beach, just to be able to get harbor.

Here is now I was forced to build one town, just to be able to get the tiles that can support harbod.
I thought this was already how it worked? You need the beach in your area of control, but it doesn't need to be connected to your city.
End of No118's quote

i've never managed to build one, but i assume/hope you can build them outside of the city.

Reply #14 Top

No the harbor has to be buit from a conected city...    The harbor should give +food and maybe some + Gold.    It takes 4 slots and all you can make are transports... .. .

We need Customizable Ship! ...

Kinda went over it here https://forums.elementalgame.com/394749  

 

There needs to be water based resorces       


We need Water based monsters, Wheres our Kraken and shuch.... 

Reply #15 Top

Ships are a great way to safely scout/explore the available landmass(es)...  I use them3-4 usually do the trick... Though it's a pain as I stopped using AE Auto-Explore since I think in 1.06 there was a bug with AE, not sure if its fixed in 1.07.

Reply #16 Top

Quoting Archonsod, reply 6
You can often skip landmasses with a decent border push and the teleport spell, but yes, the random maps leave an awful lot to be desired.
End of Archonsod's quote

 

Not really random since it's all seed maps. I've played enough that I've actually started to see repeated starting locations and landmasses. While the seed maps do tend to have more interesting terrain than the random ones I've seen in Civ, I would have liked to see at least some greater randomization, if only something like jigsaw pieces put together or random terrain on landmasses.