How to fix the champions' late-game uselessnes

Why don't we just have it so we can attatch a champion (or your sovereign) to a similarly armed squad (archers to archers, etc). The way I see it, champions are (fundamentally) just substantially more powerful regular units. Being able to designate them as squad leaders would be the simplest way to greatly extend their usefulness.

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Reply #1 Top

exactly put hero as general of squad-warior hero giving bonus as moral and some other boost  (and sugestion about missing and hiting in batle put something like defense skill beside defense)

mage hero alone on batlefield

and hero who boost production leave in town for beter use of his ability-problem is upgrade but maybe with some money will upgrade him so some gold for beter lvl

Reply #2 Top

Yea ... with separate attacks, it now seems more feasable to "attach" a hero to a squad to be a commander.

You could even separate "squad levelup" and "squad leader levelup". If not with separate exp values, then at least when the unit levels up, the commander gets a "champion level" as normal.

Leadership Traits/Skills would make this even cooler :3 ... especially if champ charisma affects morale bonus for the unit. Or maybe some Champs give different bonuses. Some give extra morale, others give extra attack points, others give extra attack, others give extra defense, others give faster Run speed, others give faster Attack speed.

Reply #3 Top

I also feel that ranged defense vs melee defense doesn't need to be completely shared, although both use base defense.

For instance, smaller units (especially single units) could have greatly increased Ranged defense, while larger units (more soldiers) have reduced ranged defense. Of course, this would probably be more doable if Attack and Damage were separated.

Reply #4 Top

I suggested using noble titles and governorships to help make them more interesting, but it would also mean providing some bonuses as army leaders and commanders.  Attacking to a single squad seems a little limiting.  I'd rather they affected the whole army they are marching with. 

Reply #5 Top

I suggested using noble titles and governorships to help make them more interesting, but it would also mean providing some bonuses as army leaders and commanders. Attacking to a single squad seems a little limiting. I'd rather they affected the whole army they are marching with.
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I don't see why they can't do both. Also, the governorship thing could be interesting--make it so you can assign them for cities for champion-specific bonuses. It'd give the ones poorly suited for combat something to do.

Reply #6 Top

It is quite easy to fix the champion / sovereign balance issues: https://forums.elementalgame.com/388465

Reply #7 Top


Why don't we just have it so we can attatch a champion (or your sovereign) to a similarly armed squad (archers to archers, etc). The way I see it, champions are (fundamentally) just substantially more powerful regular units. Being able to designate them as squad leaders would be the simplest way to greatly extend their usefulness.

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I personally think that warfare Champions should have limitied usability in middle/late game by themselves compared to magic Champions. Unless they have been totally buffed up by the Sovereign with uber artifacts, mutations, blessings and who knows what more, the warfare oriented champions shouldn't stand a chance against (great) groups of (trained) soldiers. With class/skill-trees (plus some kind of unit attachment), warfare champions can still be useful (even if unbuffed) with skills that allow them to increase combat efficency of their units, recovering broken (morale) units...

Magic champions only need proper magic system/spells to be kept useful during the whole game... and be careful of stones, javelins, arrows, flying cows, spells, dragon's breath, mountains summoned over them... Which doesn't mean that they cannot also have skills that can benefit mundane units.

Reply #8 Top

Honestly, I don't think any one squad, with any 1 attack, should be able to make more than 3 (soldier attacks) vs a single unit. Well, at first anyways, obviously in Total War he'd be able to be surrounded by what, maybe 10 guys?

Of course, the limited attacks system is probably more useful if we have squad sizes of 1, 4, 10, 20, 40, 80 ... as opposed to 1 4 8 12