Alienwarrior - you probably should still avoid him

I reported this guy a long time ago in the tier 1, tier 2, etc thread.  He uses the host disconnect exploit any time he's losing.  Its an alt account for a player that's been around a bit.  Anyway, just a PSA, if you somehow still care about stats, avoid this guy.  Happy to see that he tried the host disconnect exploit 10 days ago and got his first loss... poor guy.  It's really weird, but he seems to keep a very similar schedule to Belier and apika.  Imagine that. 

That said, not alot of players in DG anymore and I don't care all that much, but fair warning for anyone that's new to the game and see's one of his games up.  Avoid.  Best case scenario he screws up and gets a loss (1 time in like 60 games though, so odds are against you).  Normal case, if you can beat him (anyone mid and above can), he uses the exploit and gets a win. 

4,745 views 10 replies
Reply #1 Top

NT

Reply #2 Top

If I ever play again... and by some Festivus miracle I manage to get 4 other people in the lobby with me, I'm sorry but I'll happily play against him and take a loss if it means getting a game going.

But thanks for the warning.

Reply #3 Top

Quoting Thundercles, reply 2
If I ever play again... and by some Festivus miracle I manage to get 4 other people in the lobby with me, I'm sorry but I'll happily play against him and take a loss if it means getting a game going.

But thanks for the warning.
End of Thundercles's quote

You just played a few days ago, even though you and hedgie retired on the 17th.  He's gonna be so mad at you!

Reply #4 Top

Shhhh!

I'm trying to get into playing DoW II with him but its hard cause I suck really bad and don't see that ever changing.

I'm an old man and playing with 4+ control groups makes my brain hurt.

Reply #5 Top

 

Quoting Thundercles, reply 4
Shhhh!

I'm trying to get into playing DoW II with him but its hard cause I suck really bad and don't see that ever changing.

I'm an old man and playing with 4+ control groups makes my brain hurt.
End of Thundercles's quote

Hehe, i hear you bro. That's how i feel when the guys ask me to get SC II, if DoW II feels hard SC II would be a damn nightmare with all its macro and micro madness.

On a side note, i found DoW II Gold Ed. (DOW II + Chaos Rising Exp.) for 19€ (24 $) shipped in a UK retailer, but as i already have DoW II vanilla i don't know if i could gift-sell the one that comes with the Gold Ed. :maybe:

Reply #6 Top

You should play SupCom Thunder. Just zoom out and you can deal with everything no problem.

Reply #7 Top

Teseer: Love the tactical zoom more than anything, but I hear that in SupCom its just a macro-fest throw your hordes of units at the enemy and make more strategy, with no micro welcome whatsover.  I feel the SC zealots who thought the games interface for SCII shouldn't be improved so the Koreans could continue with there pointless microing of harvesting and such is idiotic, but I do need some micro to have fun at an RTS... did I get the wrong impression of SupCom?

 

Nomi:  I'm gonna keep trying... but I want to get my keyboard custom mapped but am not doing a good job... and I don't wanna practice until I have the keyboard config how I like it... frustrating.

Reply #8 Top

You have what mediocre players have said about the game. 

I'll tell you this, SupCom is only an OK game. That is...until you get good at it. Once you get good at it, the fact that the economy is so flexible gives you CRAZY options. 

Also, don't trust ANYONE who tells you they don't like SupCom because the games are too long. They have no idea how they play. 


The complex economy usually causes people to sit in their base playing SimCity because they cannot deal with building up the economy and an army at once so they do one or the other.

Thats where the blobs come in: People get their Economy up to very strong incomes and with the way unit production works, they get a ton of units that they just throw at each other. 

The fact that you have direct control over your economy changes EVERYTHING about the game (hence why SupCom2 sucks).

Any builder can assist ANYTHING building, it just takes more resources to do so.

You always want to be spending a LITTLE more then you're getting (mass wise, you want positive power all the time). This way you're not wasting the mass, because if youre full on storage and still positive, the rest is wasted.

But with the assisting mechanic, you can let your economy flow HOW you want it to.

For example: Your fighting and your opponent has taken sir superiority and you NEED it back. You can move engies off your land factories and set them to assist your air factory making Intercepters. They'll use more resourses, but because you moved them, their BUILD POWER (a hidden resource) adds to the intie, flowing more of your mass/power to that air factory.

Basically: You don't usually have units that take the same amount of time. You have a BUILD TIME, but thats assuming perfect economy which you will NEVER have in a real game. 

Now, look at SCII, or any other strat game. A Marine? It will always take the same amount of time to finish.


Micro is VERY important. The fact that every shot is a LIVE SHOT in SupCom means any slow moving shot can be dodged. If your fighting against Artillery units, moving makes them almost worthless to fighting mobile units, but if you just send them off, the Artillery will chew them APART. 

This is most important with your commander. Artillery will chew through his HPs REAL fast if the player isn't watching. 


On that note, the commander TOTALLY changes the game. Early game, your commander gives you an area your almost SURE to control due to his crazy health and high damage. (For reference, most T1 units have between 100-200 HP. Coms have between 10k-12k depending on your race). 

Overcharge is his special ability that allows you to insta-kill any non-com/non-experimental unit. It's also AOE, so you have to time and place the ability to make it worth anything. Watch for when units are going to bump together to change direction, etc. 

Your Com is also upgradeable. It's different per race, but have a few the same.
You can upgrade his Rate of Fire or Damage.
Initially he can only build T1 structures (and no intel structures) but you can add a T2/T3 engie suite and let him build the higher techs. This also increases his reclaim speed so you can literally suck the resources out of units with him. With a T3 engie suite, he can build MUCH faster then any other unit in the game, including experimentals.  


Newbs will bitch that you're 'rushing'...but thats just HOW TO PLAY THE DAMN GAME! These same people are the ones who skip T1 units all together. 

SupCom is supposed to be a progression. T1 units cant TOUCH T3, but they're for different phases of the game.

T1 -> Early T2 -> T2 -> Early T3 -> T3 -> Early Experimental -> End Game

I'd need to get on Vent with ya to really get what I'm trying to get across....across.

Reply #9 Top

@Thunder

Heh, i don't even use hotkeys aside the squad control keys (1,2,3,4....) :grin: . I haven't played any MP game either since last time we played together(2-3 weeks ago?), i'd probably get stomped in 1v1 and i don't have anyone else to play team games with.

I've been playing The Last Stand mode mostly, but it gets a bit boring after playing the same waves 50 times. Also, you need 3 high lvl-high skill players to have a slight chance to get to the final wave (20 i think). The SP campaign is a little dull too, but i've read the Chaos Rising one is a lot better (what DoW II SP should have been), hence why i'm interested in that Gold pack i found.

Do you have the Gold Edition or just Chaos Rising? If you have Gold Ed., can you remember if it was 2 keys or just one?

Reply #10 Top

Now, look at SCII, or any other strat game. A Marine? It will always take the same amount of time to finish.

End of quote

Only Terran.

Protoss have chrono boost and warp gates which completely change the mechanics of when units are built and where.

Zerg units can be produced simultaneously without unit producing structures, Queens and expansions allow for extra larvae, good Zerg players can power drones when they don't need to build their army, giving them DIRECT CONTROL OF THEIR ECONOMY. :)

Terran is just the most "familiar" RTS race in that they need lots of production buildings and they're human.