I just won a game without building a city

With the difficulty cranked up too :/ In just about 100 turns :\ Against 7 AIs :|

I didn't even build my starting city, I just set out immediately looking for enemies to conquer, while researching Warfare techs once I took a city, then building troops in captured settlements.

This actually turns the strength of higher difficulty AI against them, as you acquire more developed cities than you could build yourself!

edit: It's also broken because each fight you win gives you the gold you need to buy more stacks of troops, which are perfectly strong enough with the warfare research that you acquire. Why wait for money when you can murder for it?

 

He might be ugly, insane, stupid, and generally a horrible person, but he sure beats up dem guyz gud.

It's pretty clear that the game balance + AI isn't in a state to handle abusive builds/tactics just yet.

This did expose another serious flaw with the current Sovereign death system though - because you lose the game if your Sovereign dies in enemy territory, and this applies to the AI, you can abuse the hell out of this against the AI - find the enemy Sov, take a nearby city to make it 'enemy territory', kill the Sov, voila, you just wiped out their entire empire, regardless of how large it was or how comparatively weak you are.

Sov death needs to result in timed banishment, or the ascension of a child as your new lord (which might do something to tie the dynasty system into the gameplay more firmly), it should absolutely not result in the instant removal of an entire kingdom (and all of their attendant cities magically vanishing into the ether).

edit again: Another conclusion - DON'T set the WORLD difficulty above Normal. I'm almost positive it's screwing over the AI, as several of them were wiped out very quickly. Crank up the AI difficulty and the number of AIs, but not the world difficulty (given the way the monster spawning system is working right now, I don't think you'd want to do that anyway).

4,607 views 6 replies
Reply #1 Top

That's just poor, the AI needs to learn to teleport itself out of danger if it gets caught in an enemy influence sphere.

Reply #2 Top

lols at your leader

 

I still say a good deal of the AI problems is it's pathfinding or priorities when it moves around cause I can understand this tactic working after you conquered some cities but the first AI should never have allowed this and the other AI should have united against you at a certain point.  

The big problem I find is that even if the AI declares war on you, unless he's right next to you, there's no way you're seeing any of his units show up.  It's either Creeps slowing the AI down or the AI's own pathfinding decisions that don't allow it to avoid creeps and navigate mountains.

 

I also agree that regecide needs to be opotional for victory and some kinda optional respawn for dead AI factions would be nice (ala MOM).

Reply #3 Top

Can't wait for multiplayer. Can you rush my city before i can make a 6pack of spears? doubt it.

Reply #4 Top

Quoting jimehau, reply 3
Can't wait for multiplayer. Can you rush my city before i can make a 6pack of spears? doubt it.
End of jimehau's quote

 

Depends on starting positions and number of players. Assuming you two start within a relatively decent space from each other, he has what, maybe between 6 and 12 turns minimum before you can get grouped units up and have the cash to do so? He moves about 18 tiles every 3 turns, so... that's a fair bit of distance covered.

Reply #5 Top

Interesting test.  Definitely points out some things.

Reply #6 Top

I did some more testing, it isn't a foolproof tactic, and it can fail - but it is abusable, especially the AI sov assassination