It's darn near impossible to hit high-defence units
An observation
I had a consistently re-occuring CTD this evening that would occur every time I finished a particular battle in defence of one of my cities in sandbox mode.
While the CTD was a bummer, that's not what this post is about: this post is about an observation I made while fighting that same battle three times: high-defence units are damn near impossible to hit in tactical battles.
My opponent had a 64-defence champion in his army, and I had a 50-defence monster in mine. This battle was pretty closely matched, so it came down to these two units all three times I fought the battle. The end of the battle was consistently these two units swinging and missing at each other for minutes. It seems like high-defence units don't minimize damage, they cause opponents to miss almost every time.
Battles with high-defence units are boring right now!
High defence shouldn't minimize chance-to-hit - it should minimize inflicted damage.