Anyone a Fan of the Tech Victory?

It doesn't seem too popular for some reason?

I just posted my first Metaverse game, won by tech victory.

 

It seems like if you have the economy to put together a conquest or influence victory you have the economy to crash through to the tech victory with less fuss, but I haven't played many games so maybe with experience the other win types become easier.

 

Anyway assuming my goal is to win consistently on suicidal but not necessarily to maximize score (I refuse!) what do you think of the tech route?

 

(Ascent to Transcendence for Alpha Centauri fans ...)

 

I guess I also need to make a disclosure.  I don't feel like it was cheating, but I used a debugger to get past a crash caused when an alien declares war on you because you started a war with another species you're at peace with because of a peace treaty made on the turn before the assisting species declared war on you.  The only impact of the change was to turn a crash -- which I have saved -- into the Altarians giving the message, "Your war of aggression against <null> is unjustified.  We are now at war!"

Were the game functioning normally the only difference would be the Altarians would've said, "Korx," instead of there being a blank spot where the name should be, but same war, same ships, same turn, same ultimate outcome, so I don't feel like I did anything wrong.  Were the game not bugged it would've played out exactly the same but without the crash.  But I don't want to be posting games under a cloud of suspicion, so there you are.

13,020 views 11 replies
Reply #1 Top

I learned the hard way always to disable the research victory at Suicidal, unless I was resolved before the start to win that way.

The AI bonuses at Suicidal are so great that any AI not continuously involved in costly wars will get that victory before I can win a different way.  If I try to keep all at peace so that I could get an ally victory, one or more of my allies will win before I could finish off the last non-ally.  If I keep the galaxy in multiple wars, the game duration will let multiple AIs get to that victory as I ground my way through them.

Reply #2 Top

I find its best to wipeout all the minor races to keep them from winning that way its a real pain late in the game.

Reply #3 Top

A minor could never win with a tech victory.

Foxthree, I'm surprised you would even make a comment like that.

Reply #4 Top

trust me they can win that way especially if you play for along time and leave them unchecked.

Reply #5 Top

I've seen a new minor race turn up near the end of the game, when I had already researched beyond mortality, only to get a message that the race is nearing the technology victory. I think if a minor race pops up mid-game they get a lot of technologies that the older races have already researched.

Reply #6 Top

I don't play on suicidal. I usuallly disable all victory conditions other than tech, diplomacy and conquest, mostly for roleplay purposes.

Reply #7 Top

That leaves influence as the only victory condition you disable, or am I missing one?

Reply #8 Top

I once had a game won on influence, with the surviving major race AIs huddled on single worlds.  Then at the last turn, I gave everything to a minor race except for one planet and one fleet in orbit.

I waited a dozen turns or so and the game did not end, so I convinced myself that minor races cannot win an Influence victory.

Maybe I will pause my latest Suicidal, and fire up a cakewalk tonight with one major race AI and one minor race with tech on the fastest setting.  Then, just before I gain the Tech victory, give the penultimate tech to the minor AI along with lots of BCs and all research planets.  Then, I will be unable to win the Tech victory, but maybe the minor race will.

Reply #9 Top

Quoting Obz3hL33t, reply 7
That leaves influence as the only victory condition you disable, or am I missing one?
End of Obz3hL33t's quote

Influence and ascension (the one with crystals), I think. Maybe I missed some.

Reply #10 Top

Quoting meznaric, reply 5
I've seen a new minor race turn up near the end of the game, when I had already researched beyond mortality, only to get a message that the race is nearing the technology victory. I think if a minor race pops up mid-game they get a lot of technologies that the older races have already researched.
End of meznaric's quote

This is correct. Actually, I read a report of once of a minor race that popped up with "Beyond Mortality" (the one before tech victory) researched, then the minor race researched tech victory and vanished, but the game didn't end. I'll try to find the post; it was pretty bizarre.

I don't win many tech victories because by the time I reach that point, any other victory is usually both possible and faster.

Reply #11 Top

I ran a cakewalk as I said but goofed.  I researched all the way to the last tech and handed it all over to the minor, but forgot the minor would not research the tech victory tech if some other techs had a higher priority.  What I needed to do was research EVERY tech but the tech victory tech and THEN hand it all over to the minor.

Maybe I'll try that Wednesday.  Wasted too much time on it tonight already.