Attack and Defense, Damage and Resistance
Fresh off a spate of playing AoW:Shadow Magic and MOM, I'm now keenly interested in the mechanics of how combat is calculated. Both of these fine games, as well as many others, make use of the metrics of Attack, Damage, Defense, and Resistance. As we design units, I can see only changing attack and defense, as well as combat speed. Are there other metrics that are going to be included as we head toward the tactical combat phase? How is combat resolved now in the autoresolve calculation? Resistance is typically resistance to special attack (like magic); will there be an equivalent metric for us? Curious minds want to know...
Winni