I DIS-HATE ADVENT
Just beat a lum spammer. Update is justice. Anyone agree?
I don't like them as a race, their strategy and abilities, but they are good if you know how to play them. On highly-contested large maps they are less rushing, but get their advantage!
Vasari are th BEST!
Indeed, illuminators aren't the end all be all of LRFs anymore, and I enjoy the fact that you no longer have to try and outnumber them 3 to 1 with other lrfs to have a hope of winning.
yep, deciver is right, i was a massive Advent fan, becuase they were overpwoered, but now, I am back to playing tec. its too easy to rape with advent, if you ask the majorty of players online, advent are really good at raping, but now since the illum bug has gone, i ifnally got back to tec, and actually like playing them again.
An illum spammer was a nightmare for tec, now it is much easier to handle.
Illum spammers need to use side-beams now, meaning any type of area of effect or mass healing ability greatly diminishes their usefulness. Hoshikos and the repair cloud are now awesome anti-illum tools, as they always were but even more so now that they can seriously overcome illum damage.
The one thing I'm worried about is that even though illums are reduced in dominance, LRF spam in general is still alive and kicking.
I don't think LRF spam will ever really go away, but I find it more tolerable than carrier spams and scout spams. The nice thing though is that now that people arent afraid of facing a fleet of illums, other options open up for races playing against an advent player right next door. Where as before, a Vasari player would almost certainly have to starbase, and a tec player would have to mass scouts or flak. On another note, even though scouts have been blanket nerfed, I still use and see them used. I was especially surprised to see Vasari scouts put to use for combat in several situations by Bordyl (who Ive played a number of games with in the past week) with startling success. Previously vasari scouts were worthless against illums, but now that lums are nerfed, they actually are a lot more effective.
LRF spam is still the dominant strategy. Advent Illum spam is obvious even with the nerf, and Vasari have literally no options other than the Assailant for a good part of the game. I've noticed TEC players tend to not have as much LRF spam- sometimes you'll see nothing but an Akkan and 40 Javelis, but it seems that LRF/Flak/LF combinations are working extremely well.
I've barely seen a difference with Illums. Sure, they're a bit weaker, but Advent players can still mass them with Seekers and deal enormous damage to a fleet.
I understand carrier spam, but scout spam ONLY worked against LRF spam to begin with. Send it against any other units - light frigates, carriers, heavies, caps - and they'd lose.
I'm constantly balancing my fleet to deal with my opponents balance. I believe thats what everyone wanted. I am seeing more heavy entrenched battles rather than numerous LRF overruns you would usually see. LF's and flak seem stronger.
I don't see how that's more obnoxious than any other kind of spam. Carrier spam did its silly hit and runs (knock out few units then jump out) so that's understandable, but scout spam is no different from LRF spam in that respect. LRF spam can knock out light frigates like crazy. Sure, you can bring out scout spam to counter it, but they'll just mix in other units and bring back the LRF later.
I just don't see where you're coming from. Carrier-spam could do annoying little tricks, but LRF spam is no better than scout spam in any way. Seekers I'll agree were a problem, but the TEC and Vasari scouts never were.
He means you cant catch scouts with anything.Carriers are slow and you can at least pursue them.All you can do with scouts is wait for them to hit you.
The problem with scouts was that, with dedicated scout spammers, it killed any ability to tech up. If you never saw a game where it was basically impossible to tech up because of scout spam, you didn't play enough games.
minds pretty much got it. That and it just really lame when someone starts massing scouts, when you havent even decided whether or not to build lrfs. It just leaves your only option to build lfs. Boring.
They're called fighters. Unless the enemy is protecting those scouts with flaks and other unit types and such (in which case, it's NOT scout spam) you can use strike craft to knock them out.
With carriers, they warp in, kill some units with strike craft, kite a bit, then warp out before you kill anything. Still possible even in the current version, though mercifully much easier to counter.
At close proximity, maybe, but teching at close proximity is difficult regardless of what your opponent is doing. I often found myself able to scrape together 5 labs for heavies against scout spammers. Scout spam is also a great way to cover for teching, enabling you to hold together with low-level units while you bring out stronger ones.
If they decide to leave u can never catch scouts.Sure u may take out a few but thats 200 creds?Carriers jump out and you can follow them and catch them with pretty much anything nowadays.All that means for scouts is when he get flak he will bring them back to kill any lrf you may have got.
Finally got to try the new patch and get a few games in. It seems like uber lrm spam is alive and well.
Interestingly, I didn't see any Advent players (I wonder why? LOL), and that's ALL I saw last patch.
Oh well, I guess we just have to accept and live with lrm spam.
I Don't think the advent are any weaker with the Illum bug fixed (mainly cause i never noticed the bug) My strategy of sending hoards of Illums still scares people even though it has been fixed.
hordes of ilums never scares me but i do really scared on carrier+HC spams its nearly uncounterable
COBALTS
Carrier/HC is easy to counter if you have a good-sized fleet and support cruisers. Advent battleball with repulse and TK push. Hoshiko/Cobalt/Flak works wonders too. Vasari has it easiest, though; Jam Weapons and Subverters shuts down your entire fleet while minelayers plant explosives around it.
Subs and mines my fav tools!!!
Honestly, I'm starting to find it overpowered, particularly if you can bring out a Kostura (which isn't that hard in 4v4 or larger)
Yep I been sayin vas are now op and people still wanting buffs to orkies and such.
Taking out 80 ilums in 20 sec without losing 1 ship op????????Whaaaaaaaaaat??????![]()
Okay...here's something that just hit me...
How about a defense against abilities? Like, a ship power that dispels ship powers on a single vessel, enemy or friendly?
Just a thought...
-Exile Dark
Hmmm, Blackhawk actually likes fighting a fair fight? Go figure. ![]()
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