JasonFJ JasonFJ

"Star Wars - Requiem" mod for Entrenchment and Diplomacy

"Star Wars - Requiem" mod for Entrenchment and Diplomacy

The war begins...

http://sins.imperial.cc

About

For all you Star Wars fans, I've finished off the latest version of a mod which adds the Alliance and Empire as new races. This is a playable versus the existing Tech/Advent/Vasari races, and balanced against them.

"Star Wars - Requiem" is a mod for Sins of a Solar Empire - Entrenchment and Diplomacy that brings the following:


  • 2 new race; Alliance and Empire
  • 6 new strike craft; TIE Fighters, TIE Bombers, TIE Interceptors, X-Wings, B-wings and A-wings.
  • 11 new frigates; Nebulon B, Nebulon B2, Lancer Frigate, Tartan Patrol Craft, Carrack Gunship, Corellion Gunships, Corellion Corvettes, Siege Frigate Mk II, MC30b series, Acclamator I frigates and Galofree Transports
  • 9 new cruisers, Interdictor, Enforcer, Escort Carrier, Loronar Strike cruiser, MC40a light carriers, Nebulon B escorts, Bulk cruisers, Assault Frigate Mk I and Dreadnaughts
  • 9 new capital ships; Victory II-class Star Destroyer, Victory IIC-class carrier Star Destroyer, Imperator-class Star Destroyer, Imperial II-class Star Destroyer, Mon Calamari 80 and 80a, Mon Calamari Defiance and Libery class and Venator-class battlecruisers.
  • 2 new starbase: the Alliance XQ1 platform and the Empire with an Executor Super Star Destroyer starbase model
  • 3 new weapons; concussion missles, proton torpedos and ion cannons
  • 60 new ship names with unique Alliance and Imperial star destroyer names
  • 23 new music themes consisting of ambient and battle soundtracks
  • over dozens of new ship audio and sound effects
  • Star Wars player portraits
  • Alliance and Empire icon symbols
  • a modified Alliance and Imperial research tree, with unique abilities (Interdiction, Tractor Beam, Shield Focus. Boarding Party, Rebel Defenders etc,)
  • Star Wars EU immersion through appropriate ship use, laser color replacement for all ships and text descriptions updated
  • Credits

    1. This mod was created by JasonFJ, a Star Wars fan and avid gamer, who somehow managed to thrash out this mod despite holding down a full time job and one hell of a fine girlfriend. Appreciate my sacrifice!
    2. Goafan - The only other modder for Requiem, a great co-conspirator who has contributed a lot to the evolution and improvements of Requiem. Also the author of the "Requiem Plus" add-on.
    3. George Lucas - Full tribute belongs to George Lucas who as we all know was the originator of all thought and material that now comprises the Star Wars universe. George if you're ever in Singapore or Australia drop me an email I'd like to buy you dinner sometime. If you're a Lucasarts legal suit looking to sue me for copyright, consider how much free publicity I've given the company and franchise and consider sending me a $10,000 cheque for my time
    4. EvilJedi - for the significant graphics and audio effects that are the cornerstone of the mod without which I probably would never have done this mod.
    5. Gurkoz -  for the incredible sound effects that make this mod even better.
    6. ManShooter - for the Volumetric Explosions mod which was included in Requiem Entrenchment to v2.8... truly a god-like graphics enhancement!
    7. Tohklidan -for components of Celestial Bodies mod that really inspired me to work on the celestial bodies artwork.
    8. Uzii -for the planet textures and inspiration that came from the awesome Sins Plus mod.
    9. Bailknight and Moguta - for the original and continued development of this mod which I've adapted for use with Requiem Diplomacy.
    10. Credits to Grundel for the icon button graphics
    11. Thanks to Warmaster and all his info and guidance on making this mod as true to the Star Wars Universe as possible.
    12. Thanks to Carl for providing and prompting me to introduce the Alliance and Empire theme icons.
    13. A salutation to John Williams, the composer who wrote all the Star Wars movies music. If you like the music you can buy the official Star Wars music CD with all the songs from all the movies.
    14. Thanks to many posters over in the official Sins->Modders forum for all your helpful posts. Stimon000 and Vunda for early suggestions. Special mention to MajorStress and Harpo for helping out on the forums and contributing valuable material to not only Requiem, but the modding community in general.

    Downloads

    http://sins.imperial.cc

    For installation help click here.
    For help with bugs or reporting click here.

    Hope you enjoy it as much as I enjoyed making (and playing it) myself!

    2,300,799 views 827 replies +6 Loading…
    Reply #576 Top

    Quoting rommhan, reply 574
    thats the one, that is one sweet ship. is it in 2.7?
    End of rommhan's quote

     

    Maybe, maybe not, you'll be able to see for yourself later this week though.  :grin:

     

    Reply #577 Top

    Quoting Bloodember, reply 575
    I don't think so, JasonFJ has stated in the past he won't put super ships in the game.  Of course he could change his mind.  Sins of a Galactic Empire has it in in though, which is the other Star Wars mod.
    End of Bloodember's quote

     

    does it have mini-dump prblems like this mod?

    Reply #578 Top

    the latest beta version fixes a lot of the minidumps, but the public version is really buggy unfortunately. We are getting close to a new SOGE release though so it shouldn't be too long.

    Reply #579 Top

    I'm curious, Eville... is there any kind of synchonization kept between the resources of your mod and this one?

    Reply #580 Top

    Great Mod, I can finally achieve galactic domination with my mighty Imperial Starfleet. Now all I need is a shiney new Flagship.... hmmm. Four words... Eclipse Class Star Destroyer. Regardless, thanks to all who made this possible and their hard work.

    Reply #581 Top

    these mini dumps are very frustrating. i get mini dumps always at the same time in the game. i dont really know how to open up the file and pinpoint the problems but the graphics being an issue is definitely not the problem because i lower the  graphics as low as the game alows it to be playable (otherwise the game just loses the point if you lower it to the lowest settings).

    heres a couple of examples of when the mini dumps occur and i've re-started games with different maps and different team setups but always 10 players:

    i play three hours and it autosaves as usual throughout the game. when the mini dumps occur i reload the autosave file and play until about half way through of where the mini dump occured. i then resave. when the mini dump occurs at the same spot, i reload the game from the 'new' point and resume gaming. the mini dump occurs as usual at the same point.

    ive done the same procedure in about 3 different games and it comes back with always the same results. the minidump occurs at a specific point at the game. it doesnt matter what it is that i would or the AI would be doing, its always at the same point.

    i hope you guys can find out what the problems are for the mini dump and help with the game play because with these minidumps the game is just frustrating. 

    Reply #582 Top

    Quoting rommhan, reply 581
    these mini dumps are very frustrating. i get mini dumps always at the same time in the game. i dont really know how to open up the file and pinpoint the problems but the graphics being an issue is definitely not the problem because i lower the  graphics as low as the game alows it to be playable (otherwise the game just loses the point if you lower it to the lowest settings).

    heres a couple of examples of when the mini dumps occur and i've re-started games with different maps and different team setups but always 10 players:

    i play three hours and it autosaves as usual throughout the game. when the mini dumps occur i reload the autosave file and play until about half way through of where the mini dump occured. i then resave. when the mini dump occurs at the same spot, i reload the game from the 'new' point and resume gaming. the mini dump occurs as usual at the same point.

    ive done the same procedure in about 3 different games and it comes back with always the same results. the minidump occurs at a specific point at the game. it doesnt matter what it is that i would or the AI would be doing, its always at the same point.

    i hope you guys can find out what the problems are for the mini dump and help with the game play because with these minidumps the game is just frustrating. 
    End of rommhan's quote

     

    Well, the new version of Requiem is pretty much complete, it's mostly just a matter of Jason adding a fix and uploading the final version and updating this post. Hopefully that might correct some of the problems. If not, people with some very good computers have said that they get minidumps when the graphics settings are on highest, but are just fine on high, so you might want to try that.

    Reply #583 Top

    i went over the site to see how i can report those errors and the only pop up i got was this:

     

    Failed to find brush: HUDICON_PLANETBONUS_LOOKS+

     

    that was the only pop up i got prior to the mini dump.

    sounds good. hope it fixes it too and good job guys! i've stopped playing empire total war and fifa '10 because of this mod.

     

     

    Reply #584 Top

    Quoting rommhan, reply 583
    Failed to find brush: HUDICON_PLANETBONUS_LOOKS+
    End of rommhan's quote

    GoaFan or Jason:
    The mod currently doesn't seem to be using a Brushes.manifest file.  If I understand correctly, not including this manifest means that the game will only load the default Entrenchment brushes... which would explain an error like this.

    Reply #585 Top

    Quoting Moguta, reply 584

    Quoting rommhan, reply 583Failed to find brush: HUDICON_PLANETBONUS_LOOKS+
    GoaFan or Jason:
    The mod currently doesn't seem to be using a Brushes.manifest file.  If I understand correctly, not including this manifest means that the game will only load the default Entrenchment brushes... which would explain an error like this.
    End of Moguta's quote

     

    You only have to change the manifest if you add new files. Sense we only had to modify the existing brushes files, editting the manifest should be unnecissary. I've found the real problem, I'll try to let Jason know if he wants to fix it.

    Reply #586 Top

    Ah, sorry about that.  I guess I'm too used to the entities manifest, where every single entity is a new manifest entry.  Note to self: Every new brush entry is NOT a new manifest entry.

    X|

    +2 Loading…
    Reply #587 Top

    The v2.7 patch is already up (for those who have v2.6.x already) and the v2.7 full release is uploading as I type this.

    I have to take my hat off to GoaFan77, Moguta and Whopperdom for their absolutely mind-blowing contributions to Requiem that resulted in me having way too much fun and taking far too long testing things out (no really, that 8 hour game was a thorough test!).


    You can read the release notes here or download the v2.7 patch or full release here.

     

    +1 Loading…
    Reply #588 Top

    2.7!!!!  WOOHOO!!!!!!!

    Jason, you are the man!!!!!!

    It's raining and cold outside and I was probably gonna just sit in front of the TV all evening anyway... but not now!!!  I can already hear the Imperial theme ringing in my head...hehehe

    Reply #589 Top

    Quoting just_jim, reply 588
    2.7!!!!  WOOHOO!!!!!!!

    Jason, you are the man!!!!!!

    It's raining and cold outside and I was probably gonna just sit in front of the TV all evening anyway... but not now!!!  I can already hear the Imperial theme ringing in my head...hehehe
    End of just_jim's quote

     

    Indeed, despite helping out I was even surprised by some of the things in the change log. :D

     

    Karma for JasonFJ, Moguta and Whopperdown for sure! k1 (It's not possible to give more than 1 right?)

     

    Quoting rommhan, reply 572
    what is that ship that vader is on in empire when they're chasing the falcon into the asteroids and can you get it in the game?
    End of rommhan's quote

     

    Yes, the Executor is now in Requiem (along with a couple other new ships). However, its probably not what you expect, as its NOT a capital ship.

     

     

    +1 Loading…
    Reply #590 Top

    Quoting GoaFan77, reply 589



    Quoting just_jim,
    reply 588
    2.7!!!!  WOOHOO!!!!!!!

    Jason, you are the man!!!!!!

    It's raining and cold outside and I was probably gonna just sit in front of the TV all evening anyway... but not now!!!  I can already hear the Imperial theme ringing in my head...hehehe


     

    Indeed, despite helping out I was even surprised by some of the things in the change log.

     

    Karma for JasonFJ, Moguta and Whopperdown for sure! (It's not possible to give more than 1 right?)

     




    Quoting rommhan,
    reply 572
    what is that ship that vader is on in empire when they're chasing the falcon into the asteroids and can you get it in the game?


     

    Yes, the Executor is now in Requiem (along with a couple other new ships). However, its probably not what you expect, as its NOT a capital ship.



     
    End of GoaFan77's quote

    Maybe not exactly a Cap ship... but it is still really cool!!!  I wasn't sure what to expect, or if I'd like it or not at first.  But I've been playing about a couple hours now, and I think I'm liking the Executor.  Sort of like a Cap-Ship/Starbase hybred.

    The only thing I might recommend is maybe increase the size of the Gravity wells so there's more room for this beast to move around...

    Reply #591 Top

    Well, the gravity wells of gas giants and no atomosphere planets are already giving me a headache..

    Anyways, nice work again! It is really good to listen to those cool voices from EAW.

    I really liked those voices. The mod is becoming more and more elegant.

    Reply #592 Top

    Quoting gikane, reply 591
    Well, the gravity wells of gas giants and no atomosphere planets are already giving me a headache..

    Anyways, nice work again! It is really good to listen to those cool voices from EAW.

    I really liked those voices. The mod is becoming more and more elegant.
    End of gikane's quote

     

    Why are they giving you a headache... too big or too smalll?  It's real easy to change a gravity well diameter.

    Reply #593 Top

    Because they are too freaking huge. It takes hell of a time for ships to move in there..

    Reply #594 Top

    I have to say, this is an awesome mod. I've been playing it for a while and its just EPIC to play as the oppressed rebellion fighting against the oppressive empire, or vice versa :grin:  

    Are there any plans to expand the mod with more races? Like the Old Republic, or the CIS?

    Even better, the Yuuzahn Vong? I think pitting some coralskippers against droid starfighters would be just amazing.

    Also, although I love having the SSD as a starbase, i still wish i could jump it into other gravity wells to create some immense pwnage. Would it be unrealistic to add a SSD capital ship class, that is immensly expensive, and perhaps less powerful than the starbase version?

    again, love the mod :grin:  

    Reply #596 Top

    Quoting Bryygy, reply 594
    I have to say, this is an awesome mod. I've been playing it for a while and its just EPIC to play as the oppressed rebellion fighting against the oppressive empire, or vice versa  

    Are there any plans to expand the mod with more races? Like the Old Republic, or the CIS?

    Even better, the Yuuzahn Vong? I think pitting some coralskippers against droid starfighters would be just amazing.

    Also, although I love having the SSD as a starbase, i still wish i could jump it into other gravity wells to create some immense pwnage. Would it be unrealistic to add a SSD capital ship class, that is immensly expensive, and perhaps less powerful than the starbase version?

    again, love the mod  
    End of Bryygy's quote

     

    For this mod we are not intending on radically changing how the game balance works. Changing the SSD to a capital ship would give the Empire a huge advantage, as the regular Sins races would have nothing to compete with it. Currently we're trying to diversify the Empire and Alliance abilities and tech trees, to encourage each to have its own distinct form of play.

     

    As for the gravity well size, the Gas Giants are supposed to be much larger than regular. I thought I fixed no atmosphere but that may have been for Requiem plus.

    Reply #597 Top



     

    For this mod we are not intending on radically changing how the game balance works. Changing the SSD to a capital ship would give the Empire a huge advantage, as the regular Sins races would have nothing to compete with it. Currently we're trying to diversify the Empire and Alliance abilities and tech trees, to encourage each to have its own distinct form of play.

     

      Even so I would prefer it as a Cap. It was done nicely though, I'm really enjoying this so far! Could you tell me how to at least code it to phase jump, for my personal use? I've learned how to change values here and there to make things fun, but I haven't ventured to add code, much less add a ship! So, alas, I am at a loss. Any help would be very awesome of ya:)

    Reply #599 Top

    It's almost xnas... Time for me to give out some used gifts...

    Here's an old gameplay clip of the mod.

    Reply #600 Top

    Quoting Felkins, reply 597

      Even so I would prefer it as a Cap. It was done nicely though, I'm really enjoying this so far! Could you tell me how to at least code it to phase jump, for my personal use? I've learned how to change values here and there to make things fun, but I haven't ventured to add code, much less add a ship! So, alas, I am at a loss. Any help would be very awesome of ya:)
    End of Felkins's quote

     

    Unfortunately, I don't think you can just code the starbase SSD to phase jump. You'll have to make it a capital ship. The easiest way would be to copy another capital ship, and change all texture, weapon, mesh, basically all graphics related lines to what the SSD has. You can then change the health, weapon value etc. lines until it is has powerful as you desire.

     

    And I remember that video Derenek (though it doesn't seem to be appearing on this page), but it seems its quite out of date now. Maybe I'll have to make one that fixes that problem.