A small study about strike craft of all races

Hi all,

I've made a small study of various strike craft of every nation : (Armor/Weapons fully upgraded)

FIGHTER
VASARI FIGHTER
: Uses Phase Missile
Min/Max Damage : 30.75-36.9 (+30% of shield ignore and +20% damage)
Cooldown time : 12s
Average Damage : 2.56-3.075
Armor : 3-8
Health : 85-110
Squadron size : 4
Squadron number : 2

TEC FIGHTER: Uses Auto Canon
Min/Max Damage : 19.5-25.35 (+30% damage)
Cooldown time : 12s
Average Damage : 1.62-2.11
Armor : 1-7 (Carrier could give +1 bonus/level=
Health : 60-78
Squadron size : 6
Squadron number : 2

ADVENT FIGHTER: Uses Laser
Min/Max Damage : 16-20.8 (+30% damage)
Cooldown time : 12s
Average Damage : 1.33-1.73
Armor : 1-5
Health : 40-52
Squadron size : 9 (could upgrade by carrier or hangar by 1/level)
Squadron number : 3

BOMBERS
VASARI BOMBER
: Uses Phase Missile
Min/Max Damage : 76.9-91.2 (+30% of shield ignore and +20% damage)
Cooldown time : 13.5s
Average Damage : 5.69-6.8
Armor : 5-10
Health : 140-182
Squadron size : 3
Squadron number : 2 (+1 temporary squadron with carrier)

TEC BOMBER: Uses Missile
Min/Max Damage : 44.4-57.7 (+30% damage)
Cooldown time : 13.5s
Average Damage : 3.29-4.27
Armor : 2-8 (Carrier could give +1 bonus/level)
Health : 100-130
Squadron size : 5
Squadron number : 2

ADVENT BOMBER: Uses Beam
Min/Max Damage : 34.41-44.7 (+30% damage)
Cooldown time : 13.5s
Average Damage : 2.87-3.31
Armor : 1-5
Health : 75-97
Squadron size : 7 (could upgrade by carrier or hangar by 1/level)
Squadron number : 3

 

My commentary :
Vasari strike craft are the less numerous, but they are the easiest to improve (fighter and bomber share the same weapons). In fact Vasari strike craft is the most powerful.

Indeed, advent seems better but their lack of fire power (even balanced by their huge number) made them useless against well-armored unit.

Tec is a good balance of all, easy to upgrade armor, but upgrade weapon is long because missile/autocanon don't share the same tree.

What's your opinion?

27,227 views 14 replies
Reply #1 Top

In my opinion, you should have listed the direct damage values with the weapon cooldown time. Using truncated DPS values won't tell you anything.

For example: Advent fighter: 16 damage, 12 sec cooldown.

That comes out to 1.33 DPS, which is a third more than the 1DPS you're assuming it has.

Advent capital ships also give damage bonuses.

Reply #2 Top

where can I found all these data, because I don't see cooldown values.

But indeed, nominal damage are important also in order to pass through armor..:)

For now I just see average value in game

Reply #3 Top

Ok I've updated data found on gameinfo folder in gameinfo of forgetools 1.1..:)

My conclusion is still the same : Vasari fighter are the strongest..:):)

Reply #4 Top

All the information can be found in the Forge Tools set. Check the downloads section. By default, it should install the files to your Sins folder. All the data should be in Forgetools\ReferenceData\GameInfo folder.

If you're having trouble finding it, use Windows' search option to find all files that start with "Fighter". All 6 squadron types (2 per race) should pop up. Open them with a simple text program. The forge tools files come in pure text. If you find BIN in the file, you're in the wrong place, checking the game binaries.

All shots will pass through armor, as armor only reduces the damage by a percentage. In layman's terms, 1 armor = 5% extra hull HP. A ship with 500 hull and 10 armor will effectively have 750hull, and the incoming damage will follow that curve.

Edit: Seeing as you found it as I was typing it up, I'll just leave this here.

Reply #5 Top

I think the Advent are the best.

They may not have as much health or damage as the Vasari, or as much armor as the TEC, but they can swarm a Vasari fighter squadron 2:1. and massacre enemy ships with their bomber squadrons.

Reply #6 Top

Thank you for your explanation of armor. I thought it was more simple : weapon-armor=damage.

do you have a table that relates armor and % of damage reduction?

Reply #8 Top

how could I find it?

Reply #9 Top

Dont the advent carriers cost more and take up more slots? I know your not using /resouce or slots values but I always thought that always ballenced out their 1 squadron bonus that they have.

I know very little of that math behind all this (never my best subject), but wouldnt it be better to take into acount how much damage is dealt against fighters and bombers from anti strike craft wepons? Say if one shot from a flak does 39 dmg to a 40hp advent fighter. It would take 2 shots to kill it wasting almost an entire full shot to finish it off. We would assume then that the vasari fighter takes 3 shots to die. Instead of the aperant 2/1 heath advantage the vasari fighter holds. It could be much lower like a 3/2 advantage. As I said im bad at math but its another thing to take into acount that could be very important.

Reply #10 Top

Another thing which you cannot easily take into consideration for 'best' qualification is a hidden bonus on having additional strike craft. First of all, say you have a squadron of both vasari and advent, both fighter and bomber, a total of 4 squads. Now, the vasari fighters may kill the advent bombers faster than the advent fighters kill the vasari bombers if they were all immobile and in firing range. BUT, one must also take into account that the vasari fighters, after killing their first target would still have to move into firing range on the second target. Then there is the issue of overkill. If something has 1 hp left, a vasari fighter's final shot at it will do around 2 damage. Thats a 50% inefficiency on that last shot. The advent fighter will do closer to the minimum damage required for the kill, say 1.4 damage, with a much higher efficiency on that last shot. These two hidden factors can help skew the data a bit more in favor of Advent craft. Especially in situation with very spread out strike craft.

Reply #11 Top

Quoting alway, reply 10
Another thing which you cannot easily take into consideration for 'best' qualification is a hidden bonus on having additional strike craft. First of all, say you have a squadron of both vasari and advent, both fighter and bomber, a total of 4 squads. Now, the vasari fighters may kill the advent bombers faster than the advent fighters kill the vasari bombers if they were all immobile and in firing range. BUT, one must also take into account that the vasari fighters, after killing their first target would still have to move into firing range on the second target. Then there is the issue of overkill. If something has 1 hp left, a vasari fighter's final shot at it will do around 2 damage. Thats a 50% inefficiency on that last shot. The advent fighter will do closer to the minimum damage required for the kill, say 1.4 damage, with a much higher efficiency on that last shot. These two hidden factors can help skew the data a bit more in favor of Advent craft. Especially in situation with very spread out strike craft.
End of alway's quote

Here is another senario which id think would be alot more common which can be easyer to relate to normal battles:

3 fighters: 2 advent and 1 vasari. 40 damage is dealt to both sides which results in the vasari losing 50%hp and 0%wepons overall damage. The advents lose one fighter reducing BOTH their combined hp AND overall wepons damage by 50%.  In large battles this can be seen as damage is dealt to the fighters, their damage output is decreased. This effect happens in steps as fighters are destroyed. The vasaris health bonus delays this effect longer than the advent giving more damage output overtime. Its alot like a fleet without shield mitigation. Focus fire would win every time. Its a similar effect witht he same outcome. In no way am I saying focus fire the fighters as they would waste so much of their wepons on overkilled ships, just comparing the outcomes.

 

Through all these hidden bonuses that the advent get they should top teh vasari overall thou I personally think. There really is too many variables for a sure answer here so it is directly linked to your own style of play. Qualitys of a good ballenced game I think:thumbsup:

Reply #12 Top

In fact I'm using my craft strike against fregates or above...bombers are cool against static starbase..:)

I've one more comparison :advent fighter are like tie fighter, light armored but numerous and vasari are like Xwing, stronger and less numerous...and who wins?..:D

But anyway, advent strike craft could be slaughtered by flak due to their too low armor and health (one hit is enough)

In fact between advent and vasari, tec fleet is pretty strong due to carrier capability of boosting its squadron (+3 armor and +30%damage...is a bit impressive)

But there is no easy answer.

Reply #13 Top

Ok I've found combat mechanic thread..:)

https://forums.sinsofasolarempire.com/305565

formula of armor efficiency is : weapon/(1+0.05*armor) (that's not linear).

That's means :
10 points of armor=>33% damage reduction
20 points of armor=>50% damage reduction

Let's take again example of 1 vasari against 2 advent fighter (with no upgrade) :
Round 1 : Vasari deals 30.75 reduced to 29.28 to advent fighter 1, that leaves 10.71hp to advent fighter 1. Advent fighter will do 2x(16 reduced to 13.9) = 27.82 to vasari fighter, that leaves 51.17 hp.
Round 2 : Vasari deals against 29.28 to advent fighter 1 that overhelms leaving hp. Now question is : does advent fighter 1 have time to hit vasari fighter before dying?? Let's say yes (the worst case). Then advent inflicts again 27.82 to vasari that leads to 29.36 hp left on vasari.
Round 3 : Vasari deals 29.28 against advent fighter 2, thats 10.71 hp to advent fighter 2. Advent inflicts 13.9 to vasari leaving it at 15.45hp..:)
Round 4 : Vasari finished advent fighter 2 by inflicting it 27.82, that exploses it..:) But advent fighter could retaliate and inflict a final 13.9 to vasari fighter that's not enough to kill it (leaving 1.56hp..:))

 

Standard squadron size of advent give advantage to advent strike craft, but some carrier ability (avoid next attack) could to a savior to vasari fleet...:) Also consider it's very easy to improve phasic missile, common weapon of fighter and bomber, but it's would be only useful against target with shields..:)

To conclude everything depends of your way to play the game/strategy. And beware that Vasari strike craft is pretty effective against normal ships due to their high stats..:)

Reply #14 Top

Kinda off topic, and I appologize, but isn't it weird that the Vasari fighters don't appear to be firing missles at all? They look like little round lasers. Does Phase Missile Research really improve them?