should culture convert planets?
from
Sins Forums
hope the title says it all. back in beta culture would not only reduce enemy allegiance, it would flip his planets to your side too.
so my question would be, whether you feel it should be changed again. from my experience, I have rarely seen culture as a big factor in any game, which is sad, because in that part the game does have a good potential, especially, since many have asked for alternative routes to victory other than pure conquest. and even if am wrong about culture not being such a factor, I think if it is, its more for secondary effect like increase in your % and the race specific effect. maybe those should be split, at least merits discussion.
back to offensive culture: keep in mind that this wouldnt mean it alone could do the job, you still need a fleet to protect what you conquer and hit hard where enemy culture is too strong. also, culture didnt switch orbital structures (though I would appreciate a balance where there is a % chance they do).
since I leave the balancing to others, lets just view this as yet another discussiion/ brainstorming thread. maybe something good comes from it.
edit: just had an idea from another game. even if we keep the current way, wouldnt it be nice if the planet became not just "dead", but rather independent? sort of like those neutral planets you get in map designer maps. they could keep the planet upgrades, the structures and even build new ships, but they should remain passive, i.e. they probably shouldnt go on and build their own empires. well, now that I think of it: rhye's and fall of empires (if you get the pun) would be a nice thing too.
so my question would be, whether you feel it should be changed again. from my experience, I have rarely seen culture as a big factor in any game, which is sad, because in that part the game does have a good potential, especially, since many have asked for alternative routes to victory other than pure conquest. and even if am wrong about culture not being such a factor, I think if it is, its more for secondary effect like increase in your % and the race specific effect. maybe those should be split, at least merits discussion.
back to offensive culture: keep in mind that this wouldnt mean it alone could do the job, you still need a fleet to protect what you conquer and hit hard where enemy culture is too strong. also, culture didnt switch orbital structures (though I would appreciate a balance where there is a % chance they do).
since I leave the balancing to others, lets just view this as yet another discussiion/ brainstorming thread. maybe something good comes from it.
edit: just had an idea from another game. even if we keep the current way, wouldnt it be nice if the planet became not just "dead", but rather independent? sort of like those neutral planets you get in map designer maps. they could keep the planet upgrades, the structures and even build new ships, but they should remain passive, i.e. they probably shouldnt go on and build their own empires. well, now that I think of it: rhye's and fall of empires (if you get the pun) would be a nice thing too.