Any updates on Stardock 4X fantasy game?

Hey Guys...was just wondering if there were any updates on the fantasy 4X game from Stardock coming?  havent heard anything in a while.
29,650 views 40 replies
Reply #1 Top
I'm available to be a beta tester :HOT:
Reply #2 Top
Is there a title for it yet? I'd like to track it via gamespot etc too. I am sooo looking forward to this. The last great turn based Fantasy games I played were Age of Wonders, Lords of Magic, Warlords III, oh so many years ago.
Reply #3 Top
With PM2008, Impulse and TA 1.95 coming out this week/soon, I think that people may start opening up to start work on not-MoM. Galciv2 2.0 still needs completed however... Perhaps after 2.0
Reply #4 Top
IIRC, the rough timeframe is about two years (winter holidays 2009?).

I've been wildly interested in this project since I first heard about it, but now I'm afraid I might end up regretting (wasting) the Totalgaming tokens that I bought in anticipation of its release.

From what I've read about Impulse, it is a far more invasive "platform" than I am comfortable installing (I don't need or want a configuration nanny that catalogs my entire system on a server that someone else owns), and I suspect that the only way to keep up with NotMoM updates will be through Impulse.
Reply #5 Top
I've been jones-ing for a Master of Magic remake/sequel for what, 10 years now? There were a few decent games over the years like Age of Wonders: Shadow Magic or Lords of Magic, but nothing compares to the classic MoM. Winter 2009 now you say....DOH!!  :SURPRISED:  Last I heard it was this coming winter. I dont want to wait another year.

Kzinti empire2.JPG Sentient species taste better...
Reply #6 Top
I think the GC2 staff needs to take it slow for a bit to recharge the batteries, do 2.0, do whatever if needed for PM, then work on not-MoM

Reply #7 Top
From what I've read about Impulse, it is a far more invasive "platform" than I am comfortable installing (I don't need or want a configuration nanny that catalogs my entire system on a server that someone else owns)
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AFAIK Impulse is no different than SDC in regards to what it knows about your installed programs. To my knowledge the dock is entirely client-side as well.
Reply #8 Top
Is there a title for it yet? I'd like to track it via gamespot etc too. I am sooo looking forward to this. The last great turn based Fantasy games I played were Age of Wonders, Lords of Magic, Warlords III, oh so many years ago.
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Have you tried Dominions 3? It's the best turn based fantasy war game I've ever seen.

http://www.shrapnelcommunity.com/threads/postlist.php?Cat=&Board=dom3
Reply #9 Top
Yeah, I really would like at least some news about the 4x fantasy strategy game. But a release Winter 09, that is just too far away ... With the experience SD has on GCII and TA it shouldn't be an impossible task to do a fantasy-based strategy game in a reasonable timeframe, at least to open the beta very soon. There is no game like it on the market and everyone seems to be waiting for it so I do hope it gets some priority very soon! The problem with Dom3 is that is just too ugly, and the set-up for combat where you have to send in preconfigured armies instead of actually playing out the battles also mars the game.
Reply #10 Top
AFAIK Impulse is no different than SDC in regards to what it knows about your installed programs. To my knowledge the dock is entirely client-side as well.
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Thanks, Kryo. I guess I need to do more (and calmer) research. But I'm really glad to see signs that 1.95 will be available on SDC.
Reply #11 Top
I to have been waiting for a long time for a fantasy game. So if I have to wait another 18 months it,s not so bad... Maybe in 12 we'll have beta and for sure way before that we will get updates.

Even if we do not have specifics if we could at least get a few bits of official information about it...
Reply #12 Top
Yeah, I really would like at least some news about the 4x fantasy strategy game. But a release Winter 09, that is just too far away ... With the experience SD has on GCII and TA it shouldn't be an impossible task to do a fantasy-based strategy game in a reasonable timeframe, at least to open the beta very soon.
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Um, 18 months is an entirely reasonable timeframe for a game to be developed from bare concept (which is all we've seen of the game at the moment) to release-ready gold disk. Stardock isn't a huge company, and games aren't the only thing - or even the biggest thing - they do. Their manpower resources aren't infinite. They have to keep programmers working on PM2008 and TA support still, in addition to any development efforts on not-MoM.

Don't rush the nice programmers at Stardock, we'll get the game when it's ready, and not before.
Reply #13 Top
Don't rush the nice programmers at Stardock, we'll get the game when it's ready
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Absolutely - Traditionally the Object Desktop series for Windows is their mainstream, along with other Windows goodies for MS, games had been the second string to their bow. The fact that - IIRC - they only have 9? on the dev team, its a stunning achievement that they shove out what they do .... mind blowing frankly.

Regards
Zy
Reply #14 Top
The fact that - IIRC - they only have 9? on the dev team, its a stunning achievement that they shove out what they do .... mind blowing frankly.
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Yep, last I heard it was at nine, too.

They are very good at what they do. The new engine looks great (the basic engine they've used for PM2008 is, they say, the same engine they'll be using for Not-MoM), they've left us a benchmark product (TotA) to play in the meantime, and hecks - PM2008 is bloody fun, too.

So keep up the good work, guys, and when you get around to telling me something, I'm ready to hear it. ;)
Reply #15 Top
The fact that - IIRC - they only have 9? on the dev team, its a stunning achievement that they shove out what they do .... mind blowing frankly.
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Only 9!? Yes, that is indeed stunning, and they must be both busy and efficient ... But I had understood that the fantasy-game is in the making since some time now (some art works have been shown a few months ago) and that SD in any case is also going to work on other games like Political Machine and Demigod. So it's not about rushing, it's more about the priorities.
Reply #16 Top
Its amazing how efficient they are, or at least how efficient they appear to us ;) .

Since they've added Demigod to their plate, I would imagine that they won't start working full time on not-MOM until after its done, especially considering that Demigod is (at least in press coverage) one of the biggest/most important game they're working on.

I had already seen previews of Demigod before the announcement that Gas Powered Games and Stardock were going to work together on it and most previews were very enthusiastic about it. If this game is successful, it will mean a lot to Stardock and to Brad's type of DRM.

The importance of Demigod is going to push back not-MOM but since its a Stardock game, you know that no matter when it comes out, it will be GREAT.

D
Reply #17 Top
or at least how efficient they appear to us
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Astute comment, they are probably rolling on the floor laughing hysterically at the plaudit - I have no doubt with the volume they shove out it actually appears mayhem at their end, its the way of life :LOL:

Regards
Zy
Reply #18 Top
I would imagine that they won't start working full time on not-MOM until after its done, especially considering that Demigod is (at least in press coverage) one of the biggest/most important game they're working on.
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Demigod is being developed by GPG, so our game dev team is mostly uninvolved with it.
Reply #19 Top
Folks, check the home page poll and vote for NotMoM2 if you want it before GC3.

I want 'em both, but I'm much more interested in seeing what the Stardock team do in response to their affection for that fine old game whose brand owners need serious spanking.
Reply #20 Top
I voted for the fantasy TBS a while ago, though a Stardock RPG might also be intriguing, assuming it was in the nature of a "traditional" RPG (e.g., Ultima, Wizardry, Bard's Tale, Might & Magic, Baldur's Gate, Arcanum) and not yet another action game with RPG trappings. From my point of view as a TBS/RPG fan, either of these are far more needed than Gal Civ III, given that Gal Civ II has plenty of life in it at this point. However, from Stardock's financial viewpoint, a Gal Civ III might (probably) have much higher sales potential than the fantasy TBS or an RPG.
Reply #21 Top
However, from Stardock's financial viewpoint, a Gal Civ III might (probably) have much higher sales potential than the fantasy TBS or an RPG.
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Which is why they shouldn't do GalCiv III right away (well, and I don't think they need to) in that they can always come back to it later if in a bind financially.

I'm all for a good turn based Strategy game. HoMM is getting old . . . Fantasy Wars (with craptastic title and all) is looking like it might fill a void for the time being. *looks in the bargain bin*
Reply #22 Top
Well i liked Age of Wonders II shadow magic the most with HoMM III as my second choise. I just hope they combine the 4x from AoW with the Heroes and artifacts of HoMM III.
Reply #23 Top
Don't really want AoW 4x- that was fast unit spam.

What I want is Kohan regiments in the game to keep quick unit spam from dominating.

Reply #24 Top
Folks, check the home page poll and vote for NotMoM2 if you want it before GC3. I want 'em both, but I'm much more interested in seeing what the Stardock team do in response to their affection for that fine old game whose brand owners need serious spanking.
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not sure where you got your info from but according to this interview, the fantasy 4x game will be their next game after demigod & there will not be a GC3 in this decade.

http://news.bigdownload.com/2008/06/18/big-download-interview-stardock-ceo-brad-wardell/

Reply #25 Top
not sure where you got your info from
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That was not info, just a fret based on seeing that home page poll. The interview is pretty old, and dev plans are always changing. I just wanted any regulars around here who are interested in NotMoM2 to be sure to go on record with that "poll" system.