Super Projects vs. Galactic Achievements, indestructibility
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GalCiv2 Forums
This is fast becoming my #1 peeve with the game. I can, somewhat, accept the idea that a Galactic Achievement is so substantial that I cannot destroy it or upgrade it to a different tile function, even if I would never have built it myself.
But why in all the names of all the gods must I accept the "local" choices of a conquered world when it comes to annoying (to many big map folks, at least) tile-wasters such as a Hyperion Shipyard or Omega Defense System?
I'm on record whinging about GC needing to be more than "just a wargame." Part of my irritation here is that this problem is inconsitent with the preponderantly authoritarian perspective of the overall game.
I *conquered* this place, even though I would be doing other stuff if the game didn't over-value conquest. We rained unholy havoc from the skies on these people, and after that, we can't take down their Fatten Our Stupid Ships Who Waste Time Hiding in Orbit facility? It isn't as if any other fool in the galaxy couldn't build the same dratted thing.
But why in all the names of all the gods must I accept the "local" choices of a conquered world when it comes to annoying (to many big map folks, at least) tile-wasters such as a Hyperion Shipyard or Omega Defense System?
I'm on record whinging about GC needing to be more than "just a wargame." Part of my irritation here is that this problem is inconsitent with the preponderantly authoritarian perspective of the overall game.
I *conquered* this place, even though I would be doing other stuff if the game didn't over-value conquest. We rained unholy havoc from the skies on these people, and after that, we can't take down their Fatten Our Stupid Ships Who Waste Time Hiding in Orbit facility? It isn't as if any other fool in the galaxy couldn't build the same dratted thing.