Taking it to the next level.

Theoretically the game can support hundreds of stars (with dozens of planetoids per star).
But it becomes impractical to manage such an empire.
But it could be... if you had a few simple options.

If, once a star has been conquered, selecting its sun should bring a "system" menu that allows you to do a few cools things. Like set an AI to auto upgrade / colonize / patrol / build / defend all the contents of the system.
Or to manually select options such as "Upgrade all planets" (one time payments) or template based fortification. (create templates for different planet types).

The coolest option should be massive structures or structures that are impractical in a warzone...
1. Option to build refineries on astroid belts (uncolonizeable) that would give refinery points, visual, and automaticall capture the astroids in that specific belts. The refinery has normal refinery health and provides no population or taxation, it is extremely vulnerable but makes sense in a controller star.
2. Build observation posts... very weak satellites orbiting gas giants OR sitting in the middle of nebulae.
3. Build warp gate around the sun. Extremely expensive item that allows warping a fleet (up to a certain size) to any other warp gate you own. If you warp to a system without a build warp gate (such as one that does not have any natural wormholes) then the wrapgate overloads and explodes (loosing a LOT of money... and I do mean a LOT... but allowing you to expand to otherwise isolated stars... it makes no sense for there to be completely isolated stars).

Maybe give a research bonus per every star system you control, that increases the more stars you control. And unlocks super research items (a whole new level of extremely expensive, extremely slow research, that deals with having an empire spanning several stars.)

The AI would try to defend against invaders (especially ones coming through wormholes) but you could step in and take over and do it right... It all depends on the strength of the specific star system.

Maybe have it build a "tug" capital ship (one per star) that could move stationary structures in a planet or place the structures that go on uninhabitable "planets" (like astroid belts).

If supply is determined by population then each star should have its own supply caps, and the AI could keep a nice garrison patrolling each star. (the size of which depends naturally depends on the population of that star).

A really neat thing would be if each star would have its own economy, and when it builds a warpgate at the sun it joins into the global economy.

This could tie back into the cost of the warpgate (and its destructabilty, either through warping to an uncontrolled system or through attack). It will be a difference between a steller and intersteller empire. Once a warp gate is down in a unified star (one without any hostiles) then it should automatically apply its income towards building a new one and joining the steller empire. (It should probably be build in units... allowing you to pour resources as they become available, instead of only starting construction when the full price is there... For example, require it to be built in 200 pieces costing 1000cred, 100 metal, 100 crystal each... or some such.
13,819 views 10 replies
Reply #1 Top
Sounds like an awsome game.

Why don't you go program it?

It sounds cool, but it's not what the dev's are trying to do, and it would be an INCREDIBLE amount of work. Don't hold your breath.
Reply #2 Top
This isn't a new game, its just a few small improvments to this one...

Getting all of this sounds more like an expansion then a free patch. But why not? Expansions are always good! :P

A few of the ideas here ARE simple and easy to implement though, and wouldn't take too much effort.

The key here is that the engine is already there, there is an engine that supports many stars, each with dozens of planets... right now it is fairly limited to playing with one, maybe two or three stars... anything beyond becomes impracticable. But with a few new UI options and buildings it isn't. Most of the suggestions I made are based on existing things in the game. There is already a refinery building... allow one to be built in astroid belts once the star is secure. There are already natural wormholes and buildings giving artifical trade lanes... Combine the two by making a building that gives artifical wormholes (the stargate).

The only suggestion I made that requires extensive coding is the system AI and the star based / interstellar economy model. which adds a little more immersion (how are they getting all that metal from this star to the other star?)

But why not make an "upgrade all planets in system" button that does exactly as it name suggests? Ideally seperated into individual upgrades (ie, build all metal/crystal extractors, upgrade all civilian infrustracture, search all planets, upgrade all military, upgrade all logistics, and upgrade emergency response aka plent's health)... each one gives a total sum of the cost of all of these upgrades in the entire star system. And allows you purchase them all with one click (say, if I do NOT search ANY planets while fighting over a star, be able to search them all at once for a lump sum of the whole totaled cost instead of using the "search upgradeable planet" over and over and then clicking it a million times)
Reply #3 Top
Very nice conceptual model. It is on par with what I had in mind. I hope it gets adequate consideration on the part of the devs when they start looking at the direction for the x-pack.
Reply #4 Top
Some of my suggestion make more sense if you realize I didn't know you could phase from one star to the next. I thought you could only phase between planets, and need wormholes to go to other stars.
Reply #5 Top
OMG, taltamir you have no idea. Just because it sounds simple it's a whole different story when it comes to coding an additional feature, shitloads of work. Your ideas are neat, though.
Reply #7 Top
I think this game is not epic enough i think we should be able to mine stars or or or blow them up hehe and build engines onto our planets so that we could smash the opponents plants with ours lol  :LOL: 
Then again naa just kidding but you do have some good ideas ;) 
Reply #8 Top
Sounds like some fantastic ideas, and as a software dev I think that certain things you mentioned would be doable with some proverbial elbow grease applied, but the problem is that it could very well tax your system into the ground at the scales your talking about, especially after seeing what could be done with a bit of modding during the beta.

Either way though, I'm sure that after seeing this treat, whatever the guys at Ironclad have in store for us in the expansion will be awesome.
Reply #9 Top
didn't they allready have that in the beta's

there's probably a reason they took it out.....

















no, im high, srry
Reply #10 Top
which of my many ideas is the "that" that was in the beta and taken out?