Damage and Armor Type by Ship Class (Charts inside!)

(edit) Here's a nice color coded version of the chart (now with extra lasers!) courtesy of SieraBlack. Suitable for framing.

I've been poking around the data files. Here's damage and armor types by ship class:


SHIP CLASS...........ARMOR TYPE..........DAMAGE TYPE
Scout................Light...............Antilight
Light Frigate........Medium..............Antiheavy
LRM Frigate..........Light...............Antimedium*
Flak Frigate.........Heavy...............Antiverylight
Siege Frigate........Light...............Antiheavy
Trade Ship...........Light...............N/A
Utility Frigate......Heavy...............Antiheavy
Carrier..............Heavy...............N/A
Heavy Cruiser........VeryHeavy...........Composite
Capital Ship.........Capital.............Capital
Structures...........VeryHeavy...........Antimedium (for turrets)
Bomber...............Light...............Antiveryheavy
Fighter..............Verylight...........Antilight

*Advent LRM frigates do Capital damage.

Damage percent bonus by damage type vs. armor type

DAMAGE TYPE......VS.....CAPITAL...VERYLIGHT...LIGHT...MEDIUM...HEAVY...VERYHEAVY
Antiverylight...........25%.......150%........100%....25%......25%.....25%
Antilight...............25%.......100%........200%....25%......25%.....25%
Antimedium..............75%.......100%........100%....150%.....75%.....75%
Antiheavy...............50%.......100%........75%.....100%.....125%....50%
Antiveryheavy...........75%.......50%.........50%.....50%......50%.....100%
Composite...............75%.......100%........150%....100%.....125%....125%
Capital.................100%......25%.........75%.....100%.....100%....100%
Capital Ability.........75%.......100%........100%....100%.....100%....100%

Chance to hit by damage type
DAMAGE TYPE.........BOMBER....INTERCEPTOR
Antiverylight.......85%.......70%
Antilight...........75%.......65%
Antimedium..........10%.......10%
Antiheavy...........10%.......10%
Antiveryheavy.......20%.......10%
Composite...........10%.......10%
Capital.............10%.......10%
Capital Ability.....100%......100%

I really hope this chart lines up correctly after all that typing. I'll leave you to draw your own conclusions.


The ship data is based on the TEC data files; the only variation between the races I found was the noted Advent LRM frigates. I got all the data from the mod pack from the modding forum.
52,264 views 64 replies
Reply #1 Top
I read somewhere that there are differences between some races. Like, Vasari Missile Frigate makes AntiCapital damage instead of AntiMedium.
Reply #2 Top
Hm, you're right (almost). I looked at the non-TEC files a little more closely, and Advent LRM frigs do Capital damage. I'll make a note of that. All of the other ships seem to fit into the TEC mold, though. Thanks for spotting that.
Reply #3 Top
Hmm it seems like Interceptors are closer to bombers in effectiveness than I thought - still don't see a big reason to build them as a TEC player.
Reply #5 Top
Hmm, the heavy cruisers have a weapon type that is good against a armour type no one uses. How come?

Thanks for the stats!
Reply #6 Top

Hmm it seems like Interceptors are closer to bombers in effectiveness than I thought - still don't see a big reason to build them as a TEC player.
End of quote


Look at it this way - Interceptors do 4 times as much damage against Bombers, LRM Frigates and Siege Frigates as Bombers do. ;)
Reply #7 Top

Hmm, the heavy cruisers have a weapon type that is good against a armour type no one uses. How come?
End of quote


The Heavy Cruiser's Composite damage type is good against everything.

Reply #8 Top
What we're not looking at here is actual numbers. How much damage does a bomber actually do vs a fighter? Who cares if the fighter is doing 4 times as much damage against a frigate is the base damage of the fighter is 4 and the bomber is 16. Can we get some of these numbers up?
Reply #9 Top
Rofl at Flak Frigates shredding up LRMS and Light Frigates. Seems like the way to go for Advent using Frigates is Defense + Illuminators !

Thanks for the information! =D
Reply #10 Top
I don't have time to compile numbers here but for example:

TECBomber BaseDamage = 44.4
TECFighter BaseDamage = 19.5

Granted, a bomber may only do 50% against a medium armor, that's 22.2 as opposed to the fighter's 100% 19.5.
Reply #11 Top

Rofl at Flak Frigates shredding up LRMS and Light Frigates.
End of quote


I meant LRMs and fighters =( I swear.
Reply #12 Top
"Look at it this way - Interceptors do 4 times as much damage against Bombers, LRM Frigates and Siege Frigates as Bombers do"

I think I just figured out the best way to stop the rampaging Siege Frigates....

SamF7
Reply #13 Top
SamF7,

Yeah, mass fighters is the best way + flak frigates, you'll want both regardless. =p
Reply #14 Top
This is great intel. Who woulda thunk it, a bomber's firepower is practically wasted against anything smaller than a Kodiak. And I've been using them against siege frigs. Speaking of Kodiaks, they're damage is darn good against anybody.

Another surprising thing is that all of a cap ships damage is anti-cap? I thought that the point of having 4 different weapon types was to be able to damage different opponents. Sure the Kol's beam cannons look anti-cap, but I kinda thought maybe the lasers would be anti-heavy and the autocannons maybe anti-medium.

Reply #15 Top
The difference in capital ship weapons seem to be:

1. Tech. Different tech will upgrade different weapons on the same ship.
2. Location. The Kol, for example, has a big beam weapon on the front (I don't think it can be upgraded) that does damage over time. It has autocannons mounted on all sides, and one bank of lasers in front.

This is pretty interesting:

From the TEC Kol file:

DamagePerBank:FRONT 27.000000
DamagePerBank:BACK 49.500000
DamagePerBank:LEFT 49.500000
DamagePerBank:RIGHT 27.000000

(The beam and lasers only have front banks on the Kol).

Kols do more autocannon damage on the left and back than the front or right side. A few other ships seem slightly lopsided. The colony ship is all lasers on the right and all autocannons on the left. The other race's battleships seem to be more symmetrical.

It doesn't seem like any Capital ship weapons can target fighters.

However, as far as I know, different weapons on a capital ship all share the "CAPITAL" weapon type, so they should do the same amount of damage to different types of ships.
Reply #16 Top
Thanks for this information. I was looking for something like this as when i open the entity files they are mostly wierd signs. (like squares and $ etc) so i couldnt read this myself :(
Reply #17 Top
I get the same thing when I try to open the files in the game directory. I'm not really an experienced modder so I can't tell you why, but the files that come with the modding package work fine with Wordpad.
Reply #18 Top
A question, how does the damage listed in the files relate to the average damage numbers displayed ingame, and to the gun banks listed in the manual?

E.g, your Kol numbers from the data files,

DamagePerBank:FRONT 27.000000
DamagePerBank:BACK 49.500000
DamagePerBank:LEFT 49.500000
DamagePerBank:RIGHT 27.000000

Ingame average damage numbers:
9 (Beam)
34 (Autocannon)
8 (Laser)

Manual listed weapons banks:
Fore: 4 x Linked Beam Cannons / Rail Gun / 3 x AutoCannons / 2 x Pulse Laser Batter-
ies / Ship-to-Surface Nuclear Missiles
Starboard: 3 x AutoCannon Batteries
Port: 2 x AutoCannon Batteries
Aft: 2 x AutoCannon Batteries

I don't understand how these numbers don't contradict each other. One set of them has to be wrong somehow...
Reply #19 Top
The numbers in game is damage per second, rounded. The numbers in the entity file is damage per volley.

DPS in-game is a bit misleading because a gun that does 100 damage every 10 seconds has a DPS of 9 vs. a target with 10 armor. A gun that does 50 damage every 5 seconds has a DPS of 8 vs. a target with 10 armor. But the in-game info screen would say they both do 10 damage(dps).
Reply #20 Top
OMG! I just realized something as I posted that.

Advent actually have the weakest bombers/fighters in the game!
Reply #21 Top
STICKY this post!
Reply #22 Top
Noone's actually sure how armor works. :|
Reply #23 Top
Oh, does the manual actually say there's more autocannons on the Starboard side? That'd do it. (I think I forgot to mention that block of bank weapon damage was from the autocannon section of the data file).
Reply #24 Top

Noone's actually sure how armor works.
End of quote


Maybe armor takes a fixed amount of damage out of an attack whenever the attack strikes the hull, but doesn't deplete or get mitigated like shields.

Or maybe it blocks out a percentage of the attack damage(but what if armor rating is >100?).

If the first mechanism is true, it makes heavily armored Vasari strikecraft and TEC's Sova Heavy Fighters much stronger vs. the paper-skinned Advent drones. Quite shocking if this is how it turns out.

But while we may no how Armor Types and Attack Types work, no one(except the devs) actually knows how armor ratings work.
Reply #25 Top
Excellent table, deserves a sticky!