How does "Resurrection" work?

Well. This may be a stupid question but all I see when Progenitors resurrection skill activates is a flashy visual effect but nothing elsee happens. I checked the XP of the targeted ship and no changes there.

Do I have to lose ships for resurrection to work? Does it matter what kind of ships? Where do i have to lose ships? Do they need to get killed next to the Progenitor? Where do I see if the skill is "charged up" or whatever (the visual effect may be nice but im not gonna waste the cooldown for that)?

Answers apprectiated...

21,080 views 10 replies
Reply #1 Top
My understanding of it from playing the Advent is if you have a friendly capital ship of yours that dies, resurrection can be cast by the Progenitor and it will transfer the experience of the dying capital ship to one of your other capital ships. So basically, you will need a Progenitor + other capital ships in your fleet for it to work. It can be a pretty powerful ability to help enhance your capital ship fleet when you lose some capitals.
Reply #2 Top
You can use it on any capital ship after one of your capitals have died. I used it yesterday to bonk a level 2 rapture to level 7 with 1 click.
Reply #3 Top
I presume it is only for ships in the same gravity well?
Reply #4 Top
Does it work if you scuttle?
Reply #6 Top
Just put Res on autocast. It only fires if it can give a free level boost to one of your ships.

What it does is level up the target ship to match the level of a ship of that class which you lost in combat earlier in the game. You know the way you can buy the first few levels of XP - the benefit of Res is that it doesn't cost credits and gives the new ship more XP than you could buy for it. You still have to allocate ability points and pick between fighters and bombers, but it is cheaper.

It's hard to judge how useful Res is as it depends a lot on whether you're going to be losing ships and how easily and quickly you can get a level 1 replacement in to the action. Keeping the Res ship back at the shipyard is the best way to make sure the skill gets used and that you won't waste credits buying XP instead. For me it isn't really worth losing the Res ship from my attack fleets though.

Res lets you be very aggressive with high-level capships and put them at greater risk that you otherwise would. Without Res it would be worth some losses to an enemy to take out a level 7 carrier, but with Res they're only really scoring a level 1 carrier and that's not usually worth a big sacrifice.
Reply #7 Top
So, I see a circle when I put my pointer over it. Does the ship collect the "dead XP" of a ship in that circle? Or does it cast the XP to any ship in that circle? I guess I'm confused as to how it "gets" the xp from the dead ship in the first place?

I usually only play against the AI, so I never need this ability I guess  ;) 

Reply #8 Top
Don't worry about the dead ship. The ability targets a live replacement of the same class. It really, really, is better set to autocast. All you need do then is watch for when you lose a capship and queue a replacement of the same kind of ship, then get it and the ship with Res to the same planet. Once there's enough antimatter the ability will fire and then you just respond to the level-up message by spending the ability points on your newly-levelled replacement ship.

There's nothing about Res that makes it more or less useful against either human opponents or AI. What does make a difference is whether you ever lose capital ships or even risk losing them. If you do lose ships sometimes or if you have to baby them along and sometimes lose tactical opportunities because of it then Res might be helpful. I think it is always worth one point myself, on the chance that I'll need it... but some games it doesn't actually get used, so if you can tell that in advance you'd be right to skip it.

Reply #9 Top
Ahh, thanks, now I get it. I guess the ship can "transfer" the xp reguardless of where the ship died. So if you leave it by your main Cap-Ship factory, it would just give the xp to the new ship?

That would be a great ability during huge/long games.
Reply #10 Top
Yes. It's not limited to boosting only one ship either (just one at a time). If you build two replacements for your lost level 7 battleship they both get level 7, although there is a lengthy cooldown on the ability.