JPowell JPowell

When Did the Game Start Cheating?

When Did the Game Start Cheating?

I've played Gal Civ since the original several years ago, and have gotten all of the newest versions as they were released. However, I never experienced the game blatantly cheat in favor of the computer players until now. I was playing a beginner level game until there were only two players left, myself and the Altarian Resistance (which was slightly stronger than me). I husbanded my forces, researched foils to the computer player's weaponry, and was close to a final war when the game announced that a group of pirates had suddenly appeared and were destroying everything. They did: irresistably powerful, they killed all my ships, starbases, and structures in two turns while leaving my computer opponent unscathed. The AR declared war on me the turn after the pirate attack and I resigned after having 3 of my planets invaded with virtually no reistance. It was infuriating: I invested days into that game only to have it decided by a "deus ex machina" completely out of my control and totally unpredictable. It will be a while before I can bring myself to boot up Gal Civ again.
26,327 views 38 replies
Reply #26 Top
All I want is the ability to disable the speed restriction event. I'm fine with the JK taking half my planets, I'm fine with the Peacekeepers showing up with fleets of 20 ships packing 400 attack/1400 defense a piece (that specific example actually happened in one of my games, and I just so happened to be massively in debt at the time, too), I'm fine with mega pirates, I'm fine with the Dread Lords showing up again in my current game, after the AI has killed them once, I'm fine with the AI touching the Telenanth; he can have those +600% (eventually) bonuses-I don't NEED them.

What I -need- is to not have an artificial restriction on speed to 5 parsecs a week that, due to the fact I have all engine techs, have chosen +1 or +2 speed in racial abilities, and have had the ultradrive event happen, makes my default 12 speed no engine ships crawl at a snail's pace, and my ~50 speed ships (or, more commonly, 30 speed) move, comparatively, at a glacial pace.

In fact, the speed restriction event actually PROMOTES slapping MORE engines on a ship, because I have full moves the turn I build it, but ONLY that turn! So I'm better off building a ship and filling it with engines to get it to the front lines, or just short of it, and then upgrading it to a battleship when it gets there-because it will get there FASTER! And man, have you SEEN the speed of a huge hull all-engine ship?

I have to say, again, speed would work out so much better if engines worked like mining/constructor/spore modules...only one per ship. Given, the values for speed would need to be changed rather drastically, and even in the best compromise it could take a significant amount of turns to traverse a gigantic map, and even worse for TA's immense-but isn't that what gigantic is supposed to be?

[/endrant]
Reply #27 Top
I have to agree with that.

The Yor is bad enough. But conquer them, they're your influence. Speed on.
The damn galactic council restriction? Leave.

The yucky speed event = screwed.

Reply #28 Top
How is the game supposed to know that a mega event will end the game?
Reply #29 Top
This old argument again?

To all those complaining about Mega Events being too powerful or otherwise "game killing", I would recommend that you read this post which I feel properly addresses the matter.

Further, anyone who quits a game early has no business saying that a mega event made it so they couldn't win. The only thing keeping them from winning is the fact that they are a quitter, and they had better get used to that disappointing feeling because it will follow them until they learn to stick things out until the end.
Reply #30 Top
This old argument again?To all those complaining about Mega Events being too powerful or otherwise "game killing", I would recommend that you read this post which I feel properly addresses the matter.Further, anyone who quits a game early has no business saying that a mega event made it so they couldn't win. The only thing keeping them from winning is the fact that they are a quitter, and they had better get used to that disappointing feeling because it will follow them until they learn to stick things out until the end.
End of quote


I finished a gigantic all abundant with the aforementioned JK, Peacekeepers, Mega Pirates, Dread Lords, and even the Fundamentalists taking some of my Evil empire, not to mention the speed restriction event that pisses me off so much. (Incidentally, there was no Telenanth that game.) And shortly after I started playing without Mega Events, because I can't be bothered to MM a game that much, or to wait that long.

Is that quitting?
Reply #31 Top
Is that quitting?
End of quote


Not from my understanding of what you wrote. Not liking an option and not including it in a game isn't quitting, and that is exactly why the options are there, so you can have the game you want.

What I don't like are those who pull an electronic version of tipping the board game over. If someone doesn't want to finish for what ever reason that's there business, but when they quit in frustration then complain about it and want the game changed is where I get my dander up.
Reply #32 Top
Normal events will accomplish this. If you want something with more omph then you turn on mega events. We don't need more sliders.
End of quote


No need for a slider, simply have mega events selectable like the no. of habitable planets, or star clustering, etc., but for mega event extremity. Then those who want extreme mega events can have them, those who want no mega events can have them, and those who want something in between can have them. Since your previously selected option will be retained as the default there's no issue of you having to deal with a slider each time, and that way it keeps everyone happy.
Reply #33 Top
I'm glad to see this is a mega-event that I can turn off, the pirates were ridiculous! They had better tech than the rest of the galaxy and had a better military than any other race and just set up shop in my systems. They also, conveniently, were perfectly designed to counter my techs so I basically had to research from scratch while under fire to fight them off in guerrilla tactics.

I'm stubborn, so I spent about 2 hours building and hiding ships and assassinating smaller bands when I could. I finally was gaining the upper hand when another mega-event occured... one of my citizens assassinated the leader of the strongest race in the galaxy.. = gg.

Frustrating. Are mega events ever good? It seems like they're only used to punish me when I start getting ahead. The bad ones are definitely not "random". I've been hit by something like this six times in four games and its always anti-me and rather devestating right when I start pulling away from the competition.
Reply #34 Top
Now, let's be honest, JPowell. Did the Pirates really ONLY ATTACK YOU? The Pirate Event is not common, and has been around FOREVER. I have only seen it twice, and my play pattern has been the same as yours with the game. Read old threads. There are plenty of comments on the pirate event. THE PIRATE EVENT IS RARE. However, both times I have encountered the pirate event, pirates attacked everyone - not just me. The random element of the placement of pirates may not have strategically been to your benefit (sounded like it was to the benefit of the Altarians, though...). But, a CHEAT? no - I think not. Pirates in the game do not make favorites, but treat AI the same as you. As a point, the last time I encountered the pirate event, I had to stop my military strategy (and yes, the whole character of the game changed) and limp along into a Technological Victory. But - it WAS fun. Why? Because it was not a cheat - and I don't believe the pirates in your game only attacked you...
Reply #35 Top
Did they change the pirates? They used to wipe out ALL ships and starbases, not just those of one/any particular player(s).

"Spies hurt, but my least favorite MEGA event is the Jagged Knife."

Agreed. Losing multiple planets is far worse than cleaning up the varous "infections."

A lot of the mega events are brutal but affect all players.
Reply #36 Top
What I want is a way to dock ships in stations any station.any boddy no any mods for that?But I have to aggree,The idea is to enjoy the game.Youve played for6 weeks.beeten the odds lets face it 8 agenst one.and then when victory is in your grasp bamm.Pirates fill the universe.But i have beeten them.But than again-My ex-wife allways said I was stubbern as hell.I dont give up.once you are down to 2 planets they normally letup on you.and are easally beeten.Hay I wish piratescould be one of the civalizations to pick from there gogetters but stuped
Reply #37 Top
I dunno, if you don't like mega events, switch them off.

If you only despise *some* of them, just save regularly and reload if you get one you don't like.

That'll work, won't it?
Reply #38 Top
Sometimes you can also take the lemons and turn them into lemonade.

For instance, the much hated JK event was actually to my advantage. Since it seems to take planets in proportion to the size of the empires, it took a nice chunk out of the leader's empire. Since they were HUGE, but lagging behind in military tech, i took the opportunity to invade them and essentially grabbing 3 planets from the leading empire without the nasty diplomatic repercussions :P