Strategy Guide

Any know if there is gonna be a strategy guide made for this game?
64,502 views 36 replies
Reply #1 Top
Make your own ;p

The old ones wont share their tactics with the newbees ;) just joking

Reply #2 Top
I tried, but the one time I did the guy
1) challenged my thinking
2) challenged me
3) used my thinking instead of his own
4) beat me (after two or three hours long wait)
so I've since stopped.
Reply #3 Top
I wonder who that could be..
Reply #4 Top

Any know if there is gonna be a strategy guide made for this game?


im quiet sure there will be, the game just needs to be released :D
Reply #5 Top
you took my strategy to heart before beating me Anny, and your victory was on my stupidity, dont get pompous.
Reply #6 Top
Well since you started :P

1) challenged my thinking
2) challenged me
3) used my thinking instead of his own
4) beat me (after two or three hours long wait)
so I've since stopped.


1) I actually added to your guide and the only "challenge" to your thinking I made was to point out that 2 colony frigates in the beginning are not a necessity.

2) Actually, you challenged me and I accepted. I've purposely been avoiding playing with/against you as much as possible, so I would not have challenged you first.

3) Since half the stuff in your strategy guide was mostly as common sense as "when trying to breathe, make sure your nose/mouth are not obstructed" by that logic everyone takes *your* strategy. However, since our initial disagreement was about the number of necessary colony frigates, I stuck to my 1 (which I held was enough in most cases in the debate), and proved you wrong. Hell, you didn't even follow your own strategies in that game :)

4) Actually, we agreed on a Saturday first. I got home on Friday evening after work and you were bugging me to get it over with, so I made some food and obliged. You would have a point if I was late to a *scheduled* game, but since I made no plans to free up time that Friday, you lose here. Although I should mention that the game we finally finished was the 4th restart, as you kept whining about how crappy your start was.

Just setting some facts straight :P Also, if you want to keep changing the story, at least do it all at once. Because first I had the overwhelming advantage in fleet points (apparently, which I proved you wrong with a replay since I had an advantage of a whole of 3! missile frigates), and now it seems I just stole all your strategies! Get your story straight ;)

Edit: That said, I'm amazed you keep coming up with excuses and subtly hijacking threads.

To the OP - I'm sure there will be lots of guides. Not sure about official (like Prima published books or something), but Gamespot will probably write one up, and you can expect a bunch from the community itself.
Reply #7 Top
Anny you're making a bunch of mistakes and misconceptions, first off being that I told you one thing, not many.

in any case you're wrong in almost all of those elements (I think save that I challenged you... maybe) but the game itself was what took forever.
Reply #8 Top
The funny thing is, other than not having the IRC chat log where we set the time for Saturday (which re-reading, I guess you didn't dispute) and the argument about colony frigates, the rest I can prove.

You can't :)

Reply #9 Top
what guide are you even talking about? we had the dispute in IRC, thats how the crap got started
3) Since half the stuff in your strategy guide was mostly as common sense as "when trying to breathe, make sure your nose/mouth are not obstructed"

since we're dealing with noobs this is hardly my fault.

so lessee... bar that theres nothing left to prove, so what exactly are you going to prove again?
Reply #10 Top
im watching the replay :D this is funneh!
Reply #11 Top
again the most prolific of my battles are the ones where I lose, the two of them. surprising? I dont think so.
Reply #12 Top
Come on Schod, it's okay to be loser, everyone is!  :LOL: 
Reply #13 Top
Troll smash! stop it you two and get on topic his guy wants guides, the short answer is not officialy afawk and long answer is that at release there will probbly be many guides made by guide websites and the comunity

now schod and annatar if you realy want to go create another thread to comapre the size of your ego's in and please stop hijacking threads
Reply #14 Top
Ill make a strategy guide. Ive been playing the game for quite a long time. I wont go into specifics on units tho , just general concepts because as we all know the release is gonna have alot of changes so hopefully I can make up some concepts that can apply to the general strategy of the game

PS- Prima and official guides (for rts) are usually very very nooby and do nothing but expand on useless information , almost like a glorified instruction manual rather then an indepth help guide to improve play. The best guides are written by players and will start appearing slowly after release. Im a pretty good guide writer , ive done alot for expert-level Homeworld 2 , so I reckon I could try my hand at Sins. After release tho :P

Reply #15 Top
The scary part will be when IC starts modifying the AI to incorporate all the player strategies that surface in the guides and whatnot :) I can't wait :P

Of course, one of the best tools to learn neat tricks is already provided for us in the form of replays. Guides can be good descriptors, but nothing compares to seeing something first hand and thinking "Huh, I didn't know you could do that.."

To the OP and everyone else: apologies for hijacking the thread a bit earlier :x
Reply #16 Top
I wrot up a Starting guide on the Beta Feedback thread (pg11or12) Yrlen looked over it and made some comments but it seemed to go over wel. Although its by no means a stratagy guide is a good way to set u during the first 15-20min of play.

Whats with all this marza and sova talk? Don't you people take the battle cruiser as your irst cap? It does have the colonize ability along with the ion cannon and targeting computer. T me that seems the obvios first choice.

Wepon that nutrilzes threats, Pass ability that makes all your cobalts more effetive in the early game vs pirates AND the ability to colonize! I always go with it first the targeting ability is huge and yo dont have to ship around colony ships. Also if you do meet up with some naty pirate corsairs th ion cannon can freeze them, or you can stop your opps cap ship from jumping so you can destroy it making escape impossible. It even gets a fleet!

SOVA?? that has to be the WORST choice early!
Reply #17 Top
Yeah, the Akkan and its equivalent are the best for gaining an advantage in capturing more planets than the other guy. Another thing you don't mention is that it usually has enough antimatter to colonize immediately, unlike the colony frigates, which toss half their antimatter away in the jump, then use the other half to colonize their first planet, and are worthless for a while. Sure, you waste the added combat ability on a non-fighting ship, but the kol and marza don't have the early versatility of the akkan.
Reply #18 Top
the akkan is benefitial for three purposes
1) for getting that one, maybe two planets quicker than your opponent and
2) assassinating a cap ship if you are at least level 4 and the cap ship is alone/outnumbered.
3) capping an opponent's planet that he has just recently cleared (before he gets the chance)

people who think that the akkan is used for spree capping are kidding themselves, it just doesnt move quickly enough.
Reply #19 Top
it just doesnt move quickly enough.


actually, it moves plenty quickly, it just doesnt do enough dmg and have enough health :P
Reply #20 Top
So you dont think the targeting computer is usefull early game? Combine it with 10 cobalts,upgraded lasers...You're alot more effective aginst Pirates, and even more usefull when you start producing flaks.
Reply #21 Top
Also those extra planets early gam become early trade network with TEC which gives you a huge economical advantage by the time you hit mid-game. (4+ plnets and 3/3 labs)
Reply #22 Top
targeting computer is most certainly not useful early game, period. its meant for later game when you have many MORE pirates floating around, its much smarter to go with another ship for the time being.

and "the extra planets"? I've yet to see an akkan player cap more planets than I do, for that fact I've yet to see an akkan player cap more planets than any other non-akkan player. its definately not significant.
Reply #23 Top
"Yeah, the Akkan and its equivalent are the best for gaining an advantage in capturing more planets than the other guy."

It's Vasari equivalent you mention would be the Jarrasul Evacuator, correct? I have not heard anything about it being a good first choice ship before, and none of it's abilities sound like they complement working with early frigates anywhere near as well as those of the Akkan. Actually I think the only positive things I have ever heard about it were in regards to it's lvl 6 ability.
Reply #24 Top
uhhhh, hate to break it to you buddy, but the evac owns the akkan lategame 3000x over at everything :O
Reply #25 Top
Oh I have no doubt the resource eating ability owns in the lategame, it just does not sound like they are all that useful before that, hence my questioning if they were a good first ship choice. I was more questioning xthetenth's statement about the Akkan equivalent (Evacuator) being also a good first choice, because it wasn't really discussed yet.