Annihilator27 Annihilator27

Strategy Guide

Strategy Guide

Any know if there is gonna be a strategy guide made for this game?
64,502 views 36 replies
Reply #26 Top
I have to disagree abou the targeting computer not being usefull early game. Youy only have a small handfull of ships, the TC ups dmg and causes you to less of them. Not saying that its not MORE usefull lategame, but so is just about any cap ship ability. (passive)
Reply #27 Top
it just doesnt move quickly enough.


actually, it moves plenty quickly, it just doesnt do enough dmg and have enough health

by quickly I'm implying that its week against early forces, planetary defendors etc.


as for the evacuator? nobody plays vasari save me, and I already dislike the concept of colony primary ship. so I cant say.
I have to disagree abou the targeting computer not being usefull early game. Youy only have a small handfull of ships, the TC ups dmg and causes you to less of them. Not saying that its not MORE usefull lategame, but so is just about any cap ship ability. (passive)

having superior firepower does the same thing, only much much better.
it simply cannot do enough damage with that bonus, with or without a handful of frigates backing it up.
Reply #28 Top
im sorry, i mistyped, the evacuator has more damage, hp, and shields and a skill that is actually useful against militia, the only disadvantage it has is that it is even slower than the akkan, but that doesnt matter since it can actually KILL its foes (unlike the akkan)
Reply #29 Top
although it lacks the ability to keep an enemy locked from hyperspace, making assassinations against ships more difficult (curse thee AI, curse thee Derekor!)
Reply #30 Top
im sorry, i mistyped, the evacuator has more damage, hp, and shields and a skill that is actually useful against militia, the only disadvantage it has is that it is even slower than the akkan, but that doesnt matter since it can actually KILL its foes (unlike the akkan)


That's why I like it for the early game. A levelled nano dissassembler is a very potent weapon in the small-scale early engagements, because it strips a lot of armor and also does a nice bit of guaranteed damage, which can help it fend for itself better than the akkan. It's a small enough ability later on that it can go unnoticed, but definitely helps it considerably in the early game. Also, it has a bit of punch, so you aren't wasting the flagship bonuses as much as you would be on an akkan.

EDIT:

although it lacks the ability to keep an enemy locked from hyperspace, making assassinations against ships more difficult (curse thee AI, curse thee Derekor!)


You must have missed the other one of the Evacuator's abilities, gravity warhead, which "slows the movement of targeted enemy ships and prevents them from entering phase space." Combined with the nano-dissassembler, the jarrasul comes with better abilities for assassination than the akkan.
Reply #31 Top
iirc that doesnt have the cooldown nor the total shutdown capacity that the ion bolt does, which makes assassinations still difficulty.

speaking of which: unless assassinations are the intention of ionbolt, it needs to be extended both in duration and cooldown.
Reply #32 Top
speaking of which: unless assassinations are the intention of ionbolt, it needs to be extended both in duration and cooldown.


meh, its like phase out hull but it lets you attack the ship while frozen
Reply #33 Top
On the contrary, the Gravity Warhead prevents a *group* of ships for phase jumping, and a rank 2 ability can recharge fast enough before those ships can enter phase warp. Rank 3 can zap them again even quicker. So it can hold pretty big clumps of ships from jumping as long as it has antimatter.
Reply #34 Top
*shrug*

well that sounds better I guess. but still 1) its an eclectic usage, and 2) trapping a dissabled ship is much better than trapping it with frigates that will defend it.
Reply #35 Top
1) its an eclectic usage,


only if you never have an enemy that runs away :O

2) trapping a dissabled ship is much better than trapping it with frigates that will defend it.


theres a reason why he was running in the first place :O
Reply #36 Top
eets if you only turn and run when you're garunteed a loss, you need to rethink your strategy. sometimes you pull back due to risk, or because you *could* take out the enemy cap, but you dont want to risk it

frankly when it comes down to it a level 3 anything will crush an akkan unless it has a massive numerical advantage OR ion bolt, the evacuator can hold its own for a little while, but nonetheless will get danced all over. even if your enemy does lose his cap.
only if you never have an enemy that runs away :O

I mean the eclectic usage would be getting lucky enough to get frigates trapped with the cap, usually theres a large margin between the two.


its a moot point, ion bolt is still better.