danielost danielost

ok time to start a list of bugs for beta 4

ok time to start a list of bugs for beta 4

game is still crashing sometimes when you try to upgrade a ship in the ship yard. i should say crashes to desk top.


this seems to happen mostly when i hit the defense button.
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Reply #76 Top
To the devs. Are there going to be any hot fixes before the next beta. At the moment I am having a hard time wanting to play because of the bug I started this thread with. It is also really hard to play when you can easily trade for all or most of an AI's unimproved colonies. Like the twenty some quality planet I got for some early techs along with all of that AI's tech and a research treaty and cash.
Reply #77 Top
It is also really hard to play when you can easily trade for all or most of an AI's unimproved colonies. Like the twenty some quality planet I got for some early techs along with all of that AI's tech and a research treaty and cash.
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Admittedly, I've done this as well. I say "admittedly" because it's such a steal from the AI that it's almost shameful, but I've done it nonetheless. The tactic is so successful it has become an integral part of my strategy in TA. Even if I start out in the poorest and most planet-barren of corners, I can count on being able to trade techs for planets either (a) just colonized or (b) just captured and thereby catapult myself right back into the game. Evil races are far more likely to do this than good or neutral civilizations in my experience. I don't know to what extent this should be toned down, but I think the AI should probably give more consideration to the potential value of a planet it is trading. For example, an undeveloped class 20 planet is obviously a very valuable planet to hold onto and probably should not be traded for anything other than the most critcally needed or advanced techs. On the other hand, a fully developed class 4 planet might be considered worth far less.
Reply #78 Top

It is also really hard to play when you can easily trade for all or most of an AI's unimproved colonies. Like the twenty some quality planet I got for some early techs along with all of that AI's tech and a research treaty and cash.


Admittedly, I've done this as well. I say "admittedly" because it's such a steal from the AI that it's almost shameful, but I've done it nonetheless. The tactic is so successful it has become an integral part of my strategy in TA. Even if I start out in the poorest and most planet-barren of corners, I can count on being able to trade techs for planets either (a) just colonized or (b) just captured and thereby catapult myself right back into the game. Evil races are far more likely to do this than good or neutral civilizations in my experience. I don't know to what extent this should be toned down, but I think the AI should probably give more consideration to the potential value of a planet it is trading.
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While this is true, remember that it's also virtually IMPOSSIBLE to persuade them to part with an established planet of any size.
Reply #79 Top
While this is true, remember that it's also virtually IMPOSSIBLE to persuade them to part with an established planet of any size.
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As it should be.
Reply #80 Top


To the devs. Are there going to be any hot fixes before the next beta.
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There is an update available on Stardock Central right now.  Fixes the invasion crash and some other things.

A full change log is available here:

https://forums.galciv2.com/?aid=172386

Reply #81 Top
Thank you for getting this out this week.

Reply #82 Top
I found another bug in which if you put a terror star into a fleet while its still in its 10 turn mobilization phase you can move it anyways.

Also I noticed that in the hotfix you guys said paradise planets was fixed, I haven't checked yet but does that also fix Gaia Vortex?