Starbase combination types / expanded influences
from
Stardock Forums
Hiya. Just a couple of suggestions:
First: it might be nice if you could eventually create dual type starbases, eg military/economic, particularly if earlier suggestions regarding introducing more starbase types (morale, research, construction) were to be included. I acknowledge that programming the AI and working around balance issues might be a bit of a problem.
A second suggestion: allow modules for expanding the starbases' field of influence, so that the planet that's *just* outside my economy starbase can eventually be included in the fun rather than have to build its very own (and expensive) starbase to be part of the "in crowd". This might allow for fewer starbases, and thus less clutter... or, yes, just as many and a great deal of additional complexity.
Just some ideas
.
First: it might be nice if you could eventually create dual type starbases, eg military/economic, particularly if earlier suggestions regarding introducing more starbase types (morale, research, construction) were to be included. I acknowledge that programming the AI and working around balance issues might be a bit of a problem.
A second suggestion: allow modules for expanding the starbases' field of influence, so that the planet that's *just* outside my economy starbase can eventually be included in the fun rather than have to build its very own (and expensive) starbase to be part of the "in crowd". This might allow for fewer starbases, and thus less clutter... or, yes, just as many and a great deal of additional complexity.
Just some ideas