New Culture Idea

So I wanted to put all my thoughts on culture in one spot, as its a hot topic right now...

Let me preface that I understand it may be too late for this to be done, but thats irrelevant on Principle.


I like how culture spreads, i like the advantages it gives you in increased income and even repair rates, I think some great advantages for it should also be an increased resistence to bombardment and surrender.

Instead of flipping planets, Culture perhaps should make it possible for enemy planets to 'surrender' and flip when they have been under bombardment for a significant ammount of time, the chance of surrender could be increased by virtue of the scale of the bombardment as well. Culture would also defend from this tactic, it would push the game along well.

But I would take out the ability of culture to actually 'flip' a planet, instead culture that bypasses enemy planets could decrease production times, tax rates, growth rates, and generally make your planets more and more miserable.

This would make assasinating culture centers right away not a big issue, instead you would just need to build your own which is fairly quick. Losing the culture war would never lose you the game directly like it can now, if your big and strong enough it wont matter. In exchange for this new system culture could spread out farther/faster because it will never actually flip enemy planets, just reduce their income.

I think this is much more realistic, and there is allot of people who are kind of annoyed with culture being such a direct weapon as to convince your Homeworld to flip! Frankly this is more of a 'Containment' strategy as it could seriously dehabilitate an empire by reducing its income and stagnating its population growth as well as making your invasions much quicker and successful.

The difference is you would still Need an invasion!
16,245 views 14 replies
Reply #1 Top
basically like it, but why not go the next logical step and say that the amount by which taxes are lower is allocated to the stronger culture (franchising anyone?)

also, its cool that it makes it both weaker in not allowing complete autonomous takeover and stronger in giving a chance to take the planet with infrastructure mostly intact.
Reply #2 Top
interesting idea... i remember this coming up a while ago and i think it got a no stamp.
Reply #3 Top
Good Call Hal, with a tech upgrade you could begin stealing a portion of the enemy income due to your culture level.

With that I'd call this MUCH more interesting than the current system. But thats just me.
Reply #4 Top
That is called "Pervasive Economy" and is TEC's level 15 empire tech.
Reply #6 Top
Too bad its to late to change models, yours sounds like a good one. Reduced income and effectiveness, and instead of flipping with no "friendly" support in system, the planet will just flip when you are there to hold it...
Reply #7 Top
I like this idea too...definitely would be good if it took a little push to tip a planet over.

I also am a little hesitant at how culture is weaponized currently.
Reply #8 Top
Psst Devs this one is a good one (even Ron likes it)

hehe
Reply #9 Top
Psst Devs this one is a good one (even Ron likes it)
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Now thats just unfair!
Reply #10 Top
I dont know, I like planet flipping, no trouble for me, with this system I would at least want some kind of compensation, like say having that lost income go my way.
Reply #11 Top
I dont know, I like planet flipping, no trouble for me, with this system I would at least want some kind of compensation, like say having that lost income go my way.
End of quote


that would make sense, your culture makes them want to buy your clothes, shoes, tv shows ect.   
Reply #12 Top
We talked about that above? are you okay with it starting pretty low and then increasing with the tech upgrades?
Reply #13 Top
Culture perhaps should make it possible for enemy planets to 'surrender' and flip when they have been under bombardment for a significant ammount of time... But I would take out the ability of culture to actually 'flip' a planet
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It would really defeat the purpose of culture though in allowing economic players a non-violent means of "attacking".
Reply #14 Top
non-violence isn't really a genuine option right now in the current build anyways.

The moment you launch a culture attempt the enemy will build culture to backpedal yours and at the same time launch a military strike to attempt to knock out the culture centers, meaning you require enough fleet to defend and enough culture to overwhelm.

Still quite violent overall. Perhaps if flipping a planet unassisted was the last culture upgrade and we did everything else that was mentioned.