Not exactly, drrider,
This is CariElf's explaination in a different thread:
GalCiv2: Dread Lords and Dark Avatar will both attempt to find pre-generated heightmaps for a given class (and type) of planet. If it can't find one, then it will generate one randomly. So just by downloading the heightmaps module, you will be reducing load time and the amount of memory used because the game will not have to randomly generate as many maps.
The Planet Surface variety slider on the Video Tab of the Options Menu will further reduce the number of heightmaps that are used. If it is at 100%, it randomly chooses between all the heightmaps available for that class and type. If it is at 50%, it will only choose among the first half of the heightmaps available for that class and type. So you may find that just downloading the heightmaps module is enough, but if you're still having memory issues on gigantic galaxies, try turning down the Planet Surface variety.