Ship Design Questions - Shields
What is economical for defense
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GalCiv2 Forums
I am playing around with the game and I am ready to make a serious study of ship design to optomize bang-for-the-buck. I am dividing my ships into groups with particular missions in mind. For example, my earliest ships will be called the Robin class, made from a Small hull with Miniturization tech II or better. Initially they will be used for planet defense and later they will be sent as attacking units against enemy planets. These will have a maximum maintenance cost of $5.
The second group will be called the Falcon class. These will be at least Warp 3 capable and used as interceptors to defend my stuff and as light escorts. They will be made from small hulls with miniturization tech 3 or better. Because they are early ships, they will probably not have shields/point defense/armor of any kind. These ships will probably have a maintenance cost of no more than $7.
The next group will be called the Hornet class. These will be made from small hulls with at least miniturization tech 4 or better. These will be as capable as the Falcons but will have a life support module and a single level 1 shield or point defense or armor to toughen them up a bit. Later varieties will likely have a single level 2 or 3 protection in one category.
My first question is ... a rating of 1 in any category provides 1 level protection in all three types because the root of 1 is still 1 right? Therefore, a shield of 1 provides 1 level of protection against missiles, guns or beams, right?
My second question is ... Are shields economical for small hull ships, or should I be thinking medium ships before I use space for armor and stuff?
My next ship is expected to be a high tech small hull with miniturization tech V called the Tomcat class. I haven't worked out the details too much on that.
My first medium hull with miniturization tech 3 will be called the Frigate class. A medium hull with miniturization tech 4 will be a destroyer class, and with miniturization tech level 5 they will be Light Cruisers. Each class will have a target upper level maintenance cost which along with the hull size really defines the class. I would not be surprised to learn that a Tomcat class costs as much as a Frigate class, in which case there won't be many Tomcats made because the only benefit is they would take 3 logistics points instead of 5, but they would have significantly fewer HPs.
My final question, for now, is would a ship defend better with 2 shields against beams or with 4 armor or would these be the same.
The documentation is not very clear so I would appreciate some help before I waste a significant amount of time learning the hard way. Thanks.
The second group will be called the Falcon class. These will be at least Warp 3 capable and used as interceptors to defend my stuff and as light escorts. They will be made from small hulls with miniturization tech 3 or better. Because they are early ships, they will probably not have shields/point defense/armor of any kind. These ships will probably have a maintenance cost of no more than $7.
The next group will be called the Hornet class. These will be made from small hulls with at least miniturization tech 4 or better. These will be as capable as the Falcons but will have a life support module and a single level 1 shield or point defense or armor to toughen them up a bit. Later varieties will likely have a single level 2 or 3 protection in one category.
My first question is ... a rating of 1 in any category provides 1 level protection in all three types because the root of 1 is still 1 right? Therefore, a shield of 1 provides 1 level of protection against missiles, guns or beams, right?
My second question is ... Are shields economical for small hull ships, or should I be thinking medium ships before I use space for armor and stuff?
My next ship is expected to be a high tech small hull with miniturization tech V called the Tomcat class. I haven't worked out the details too much on that.
My first medium hull with miniturization tech 3 will be called the Frigate class. A medium hull with miniturization tech 4 will be a destroyer class, and with miniturization tech level 5 they will be Light Cruisers. Each class will have a target upper level maintenance cost which along with the hull size really defines the class. I would not be surprised to learn that a Tomcat class costs as much as a Frigate class, in which case there won't be many Tomcats made because the only benefit is they would take 3 logistics points instead of 5, but they would have significantly fewer HPs.
My final question, for now, is would a ship defend better with 2 shields against beams or with 4 armor or would these be the same.
The documentation is not very clear so I would appreciate some help before I waste a significant amount of time learning the hard way. Thanks.
The latest huge I built in my last game had with bonuses 490 missile defense. But it never saw an action. My large ships with 20 attack and 250 missile defense already cleared most opposition. And for killing yor's gun-armed fleets I produced a single huge with all positronic? torpedos 2 (penultimate missile).