Homeworld Mod Discussion Thread

I am seriously considering creating a mod based on Sierra and Relic's wonderful Homeworld series for both DL and DA (the DL version first as I haven't gotten around to buying DA yet  ).

I already have most of the basic concepts worked out in my head, but there are some things that I could use some help with:

1. How should the Bentusi be worked in? They don't control any planets, yet are too important to be left out.

2. Should the Beast be a random event or should they be a Dread Lords-type civilization?

3. Turanic Raiders: Major Civ, Minor Civ, or Pirate replacements?

4. Should the Taiidan Republic be a separate civilization, or the Taiidan Empire's rebel faction?

5. Do you want me to include Homeworld style ships (made in the Ship Builder) or would you rather create your own styles (like in the normal game)?
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Reply #1 Top
1. How should the Bentusi be worked in? They don't control any planets, yet are too important to be left out.

The Bentusi could be pre-destruction of their kind? You could have them work up to creating their harbor ship as an end-game tech. Unfortunately, without planets of their own I doubt you could have the race present.

2. Should the Beast be a random event or should they be a Dread Lords-type civilization?

The Beast should be a random event- a very dangerous random event. This may be too complex but they could possibly destroy the Bentusi in the process?

3. Turanic Raiders: Major Civ, Minor Civ, or Pirate replacements?

Major civilization, make it more interesting with more playable races.

4. Should the Taiidan Republic be a separate civilization, or the Taiidan Empire's rebel faction?

You could put both in and then edit the section for race-race relations (one of the data XML files) so that if you play either race you can expect appropriate dialogue.

5. Do you want me to include Homeworld style ships (made in the Ship Builder) or would you rather create your own styles (like in the normal game)?

The one thing that really drives a mod is how in depth the you can change the game. This will be the most time consuming portion of a Homeworld mod but I think it would be well worth it considering the different types of ships from the game.

Have fun!
Reply #2 Top
Alright, here is some info on the mod. These are civilizations that will definitely be in the game (this list is by no means final however):

Exiles: Leader- Karan S'jet
Homeworld- Kharak
Ethical Alignment- Good

Taiidan Empire: Leader- Riesstiu IV
Homeworld- Hiigara
Ethical Alignment- Evil

Vaygr Reaches: Leader- Makaan
Homeworld- Vay
Ethical Alignment- Evil

Kadeshi: Leader- TBD
Homeworld- Kadesh
Ethical Alignment- Neutral

Bentusi: Leader- TBD
Homeworld- Bentus (taking creative liscense with this whole civ)
Ethical Alignment- Good

Turanic Raiders: Leader- TBD
Homeworld- TBD
Ethical Alignment- Evil

More info and attributes will come as I work them out.
Reply #3 Top
Why not using the Bentusi as a somewhat powerful and rare anomaly? Once you reach one, it can give you techs you can't have otherwise, lots of RUs, [or just a random speach from an unknown and unimportant prophecy to make you really really angry?]
Reply #4 Top
Why not using the Bentusi as a somewhat powerful and rare anomaly? Once you reach one, it can give you techs you can't have otherwise, lots of RUs, [or just a random speach from an unknown and unimportant prophecy to make you really really angry?]


Not a bad idea. I'll definitely consider that if they don't really work out as a race. I would have to request that someone change the anomaly graphic to look like a Bentusi trade ship, as I don't know how to change that.

Update: Here's the line of research for the engine techs that I will use (suggestions welcome as always):

Conventional Drives-> Quantum Waveform Theory-> Short-Jump Drives-> Medium-Jump Drives-> Far-Jump Drives-> Hyperspace Trinity