Pirates seem too powerful

I'm playing challenging level game on a large galaxy, in the process of wiping out the Terrans who had the nerve to declare war on me because I'm evil. All of a sudden I get the Pirates! mega-event. I have the largest and most powerfull fleets with 10 beam 5 armor, or 20 beam 0 defense, or some mix in between depending on composition. I have the most technologically advanced and deadly fleets. The Pirates spawn with fleets like this: 18 logistics (I have 15) 120 gun and 13 armor. What is up with that? I'd be okay with it if they were dread lords or something like that, but they supposed to be pirates. I have the most powerfull militarily(not by rating but by damage per fleet) and I can't even touch these guys, Even when I have a full fleet and attack a fleet of two of their ships I get crushed, usually doing no damage. I think I've killed like mabey one or two of their ships, but my military rating has taken a serious plunge. I dunno I just think there a bit too powerful, has anyone else seen numbers like these, is it normal? Also they are just as fast as my ships - 4 moves a turn. I just researched plasma and am starting on medium hulls hopefully that will be able to fend them off. Opinions?
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Reply #1 Top
I generally use huge hulls to fight pirates because I can put more weapons and defense on them. They won't invade your planets, but you could try to fight a 'war of attrition' against them to try and clear out some of them from your territory so that you can be able to build up a sizable fleet.
Reply #2 Top
Yeah, I'm going to have to do something like that, but it seem that now that I no longer have a military the bulk of their fleets are moving to other sectors.
Reply #3 Top
The trick is to not think of them as pirates. Think of them as an invading unknown race who just happen to be called a name that sounds like the word 'pirate'.

Real pirates in all of history have never owned more powerful fleets than the majour empires. That is just too much of an insult to ones intelligence to overlook!
Reply #4 Top

The trick is to not think of them as pirates. Think of them as an invading unknown race who just happen to be called a name that sounds like the word 'pirate'.



That is too funny
Reply #5 Top
Real pirates in all of history have never owned more powerful fleets than the majour empires. That is just too much of an insult to ones intelligence to overlook!


certainly not. real pirates rarely had fleets, and when they did it was rarely more than two ships. sometimes they did steel imperial ships...

that's be a very interesting variation on this event, if pirates stole a couple of your most powerful ships and ran off with them, seeking out shipping lines to plunder. not that i want to reinvent the wheel or anything.
Reply #6 Top
certainly not. real pirates rarely had fleets, and when they did it was rarely more than two ships. sometimes they did steel imperial ships...


certain pirates did operate in large fleets in history... however those pirates had to operate in cooperation with an emperial fleet and were called 'privateers'.

One particular event being the defeat of the spanish amadar by the English fleet - which contained many 'privateers'.
Reply #7 Top
True. The only real difference between a pirate and a privateer was a letter of marque which anyone with enough money could buy.
Reply #8 Top
It is much to powerful. The devs need to deal with that.
Reply #9 Top
certain pirates did operate in large fleets in history... however those pirates had to operate in cooperation with an emperial fleet and were called 'privateers'.


There was at least one pirate that did have (at one time) the most powerful fleet in the Caribean, Blackbeard. Before anyone says he was once a privateer he was most definably a pirate when he had his large armada.
Reply #10 Top
The pirates should be able to gain BC from destroying freighters and starbases. Their ships should be one weapon level below the most advanced player. For instance, if you are using Disrupter weapons, the pirates have phasors. If you are using Harpoons, the pirates have stingers.

Because of that, they should be coded not to form fleets and to avoid warships from a major civ, only going for Cargo-hulls and starbases.

They should be able to do something with the money, too...
Reply #11 Top
also what about the timing between mega events? last night I had the pirates mega event and was slowly working on it and then the Jagged Knife butted in with thier mega event and messed everything up.
Reply #12 Top

It is much to powerful. The devs need to deal with that.


Absolutely, unequivocably not. I like them as they are, they provide a challenge at times that are otherwise sorely lacking one. In general I'd oppose any change that would make the game easier.
Reply #13 Top
There was at least one pirate that did have (at one time) the most powerful fleet in the Caribean, Blackbeard. Before anyone says he was once a privateer he was most definably a pirate when he had his large armada.


Having the most powerful fleet in the Caribean and being capable of destroying every fleet on earth are two completely different things!
Reply #14 Top
also what about the timing between mega events? last night I had the pirates mega event and was slowly working on it and then the Jagged Knife butted in with thier mega event and messed everything up.


Apparently, the Jagged Knife event is not mega. That's what everyone else said.
Reply #15 Top
it can act like a mega event when its big enough though.
Reply #16 Top
"There was at least one pirate that did have (at one time) the most powerful fleet in the Caribean, Blackbeard."

Blackbeard didn't really have a fleet, per se. When he took the Concorde and renamed her the Queen Anne's Revenge, he had the most powerful ship of war in the western hemisphere, though I wonder if he really knew that at the time, since he intentionally ran her aground not long after, to ditch most of his crew and keep their shares. Beyond that he had only the sloop Revenge.
Reply #17 Top


It is much to powerful. The devs need to deal with that.


Absolutely, unequivocably not. I like them as they are, they provide a challenge at times that are otherwise sorely lacking one. In general I'd oppose any change that would make the game easier.


I'm not saying that the game should be made easier, but that this event is not what I think of when I think if pirates in space. I think the pirates should strike fast and take out as many econ bases and freighters as possible, not dominate the galaxy. The Dread Lords event on the other hand (at least in my experience) needs to be a lot stronger.



The pirates should be able to gain BC from destroying freighters and starbases. Their ships should be one weapon level below the most advanced player. For instance, if you are using Disrupter weapons, the pirates have phasors. If you are using Harpoons, the pirates have stingers.

Because of that, they should be coded not to form fleets and to avoid warships from a major civ, only going for Cargo-hulls and starbases.

They should be able to do something with the money, too...

I like most of these suggestions, it wouldn't be too bad if they were on par with or even slightly more advanced than the most advanced player, not totally destroy all their ships. I think they should spawn closer to econ bases and freighter and focus on killing them, they should be faster, not more deadly than the major civs.

A kind of funny situation has developed now. I have no ships or starbases, as far as I can tell only the Altarians have a large fleet and everyone else's military rating is dropping just about every week. The pirate ship now hover around my planets (and the planets of the other civs, waiting to strike. Its like pirate stasis or something. Its pretty strange. I get the Pirates event before I thought, but this one seems way more massive.
Reply #18 Top
They are moving 6 a turn now instead of 4, so I guess my want for them to be faster is taken care of. Oh. and they "killed" three races who were in wars with other AI, all surrendered to the Altarians.
Reply #19 Top
I seem to be recovering now. And I have a powerfull enemy to fight (Altarians) after I thought I had the game all wrapped up, so thats pretty cool. I just don't like that they're called "pirates", I guess that's my real problem with it, that's kind of silly, they just aren't piraty to me.
Reply #20 Top

I'm not saying that the game should be made easier, but that this event is not what I think of when I think if pirates in space. I think the pirates should strike fast and take out as many econ bases and freighters as possible, not dominate the galaxy. The Dread Lords event on the other hand (at least in my experience) needs to be a lot stronger.


And I don't really have a problem with that, which is why I wasn't quoting your post. I like your idea, actually. Have the current pirate event be some invading alien race or some such and then create a pirate event along the lines of what you're talking about and the game only gets better. I'd also agree that the Dread Lords badly need some big, big teeth.