An idea for Gal Civ... Too late for DA probably
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GalCiv2 Forums
I think that it would be a fun idea and interesting gameplay concept to have vastly different branches of "engineering" technologies, and each race could have an affinity for particular ones.
For example, what I'm thinking would be like this:
bioengineering - the ship itself is a living organism
metal engineering - basically what we think of when we say a spaceship; made out of metal and plastic and all that.. and I know the name is dreadfully lacking
psychic engineering - the ship is powered and/or held together using psychic powers
This is just a generic example of what I mean.. I'm sure there's TONS of different ideas that could be fun, and each have its unique pros and cons.
But I'd imagine this would be a pretty big deal to actually implement, and doubt it would be remotely possible to include in Dark Avatar.
What do you guys think? Could this actually make gameplay more interesting or is it too much trouble for too little return?
For example, what I'm thinking would be like this:
bioengineering - the ship itself is a living organism
metal engineering - basically what we think of when we say a spaceship; made out of metal and plastic and all that.. and I know the name is dreadfully lacking
psychic engineering - the ship is powered and/or held together using psychic powers
This is just a generic example of what I mean.. I'm sure there's TONS of different ideas that could be fun, and each have its unique pros and cons.
But I'd imagine this would be a pretty big deal to actually implement, and doubt it would be remotely possible to include in Dark Avatar.
What do you guys think? Could this actually make gameplay more interesting or is it too much trouble for too little return?