Implementing Multiplayer

First of all,,those not interested in MP need not read this thread,,much less post here.
This thread is NOT about whether or not to add MP to the game,,but giving ideas HOW to do it if StarDock so choses.
6,580 views 7 replies
Reply #1 Top
Maye "hotseat" wpuld be the easiest way to do MP ?
Reply #2 Top
I sometimes let my 10 year old daughter start a game (she knows the basic ideas OK) and then I take over and see if I can "recover" form her start. She could probably do better then me if she cared enough to try, she is a bit of a computer geek...
Reply #3 Top
There are several different ways to add MultiPlayer to a TBS,,so if you find my idea lacking in some aspect,,or have a better and/or way to get the job done,,add it here!

As example,,I'll use a four player game:
Player 1 (human:host)
Player 2 (human)
Player 3 (computer)
Player 4 (human)

What I'm suggesting is basicly a hotseat variant,,where the 'seat' is moved around the game participants computers.
The reason for this is that simultanious moves would change the game completely,,thus requireing total recoding.

Since the AI can compute it's turn in the background while the player takes it's turn,,there is no reason human players shouldn't be able to do the same.
That means while player 1 plays turn one,,the others can set production,,taxrate etc.
When player 1 is done and hits the Turn button,,player 2's new settings take effect so he immediatly can start moving the ships and then finish the turn unless the actions of player 1 neccesitates some changes.

The information of things done would be transmitted upon clicking the Turn button,,either by true PBeM or by the info pack being sent to the hosting comp and then submitted to the other participants.
The latter would allow for LAN-games without the need for an email server.
It also would allow StarDock to put up a central server for hosting the games without the demands of bandwidth,,ping and storage that for instance Blizzard's games require.
Reply #4 Top
Another big issue is the ship design...I love to spend time making my ships look just so...and that is not very MP friendly.
Reply #5 Top
However, that said maybe a time limit on turns would make an interesting game...?
Reply #6 Top
Stardock r going to use alot of code from there society game to do multiplayer in GC2.

So, given what I have already seen with stardock, u can be sure multiplayer will be original, quality, done on a big scale, with lots of options and when u get use to it, awesome.

Reply #7 Top
the ship thing taking to long gives me an idea about MP... for whenever it happens (i am perfectly happy with the single player experience especially as i sometimes go a week or so without being able to play a turn) what if once multiplayer was implemented they implemented a new main menu selection, "Ship Editor" this would take you into a basic setup screen where you would choose race hull type and miniturization level, once you had done that you would then be launched into the standard ship editor will ALL techs researched and available, you could design a ship, save it, and then it would be availalbe in ANY game once you got the proper techs


just my 2 cents