That's not a good economy. This is a good economy!

Getting tired of hearing people talk about how good their economy is "raking" in the cash at a few thousand bc's per week. This is what a "good" economy looks like. BTW the v1.31 rule changes don't really significantly change my ability to achieve this.

20,162 views 37 replies
Reply #1 Top
Mumblefratz, the economic Pwn0r!

Don't forget, members of the Galactic Diplomats are always right!
Reply #2 Top

Would you be willing to write up a strategy guide?

 

 

Reply #3 Top
Impressive!
What is the date in the game?
What is your empire's population?
How many planets do you control?
What is your economic bonus?

This is 6 times what my economy was producing at the end of my recent v1.2 Metaverse game post (99500 score). However, that was a short game, ending Dec. 15, 2227, so my population of 2.6T (on 283 planets) was far from maxed out.

Paul D.
Reply #4 Top
Would you be willing to write up a strategy guide?


Sure. But it's not anything real complicated. Clearly you can't get to these levels until near the end of the game, when you have a lot of planets and control of all the economic resources. But focusing your strategy on economics throughout the game results in an economy that generates tens of thousands bc's per turn by the end of the colony rush and a midgame economy in the 100K range. Of course all this is on a gigantic abundant all galaxy (~500 planets). This was done without a single morale building on any planet with pops of 15B per planet. This example was on v1.2 though I'm sure I can duplicate it on v1.31.

The real point I was trying to make is in response to the v1.31 changes to farms and morale buildings. The comments I've seen seem to link these changes to limiting the ability to charge high tax rates and thereby generate ridiculus amounts of money. I suggest that they do no such thing. They merely eliminate the option of having high pop planets which in fact actually end up producing less income than the economically optimized 15B planet.
Reply #5 Top
What is the date in the game?
What is your empire's population?
How many planets do you control?
What is your economic bonus?


It's May 2231.

About 5.5T.

496

Not exactly sure (not at the computer that the game is on atm).
Have 5 economic resources at 44% plus 20% Federalist and 30% racial ability. Other than that I've completed the tech tree and have all the wonders and trade goods, so whatever you get from those.

EDIT. This was against 4 Suicidal opponents.
Reply #6 Top
Ssshhhh, Mumblefratz, don't tell Brad, he'll tweak away all our nice options.

I share Mumblefratz' experience: It's a lot harder to get high population and high taxes at the same time with 1.3, but that actually is more realistic than it was before.
Reply #7 Top
From the timeframe and the fact that you have 99% of the planets, I assume you only have military conquest active, are set to very fast research, and are at war with the remaining planets to keep them from flipping?
Reply #8 Top
496


I've never played a game with that many habitable worlds.

However, I can safely predict that if I did I would have similar numbers.

Reply #9 Top
It's May 2231. About 5.5T people. 496 planets.

If you end this game before the end of 2231, it will be reported as 6 yrs long. I wonder what your score will be. Is it a Metaverse game? You did this with v1.31?

Of course all this is on a gigantic abundant all galaxy (~500 planets).

My gigantic abundant all galaxies always have nearly 300 planets (e.g., in my last game 283). How do you get ~500 planets?
Reply #10 Top
Ah geez you beat me by 100K or so, I only had around +400K/ turn at my best. But your expenses do look awfully low. Oh I see you got more planets -- I only had 379 planets.
Reply #11 Top
My gigantic abundant all galaxies always have nearly 300 planets (e.g., in my last game 283). How do you get ~500 planets?

'Scattered' instead of 'Tight Clusters'.
Reply #12 Top
BTW there's no reason not to kick the tax rate to 80%; -122% morale for 79%tax rate and -123% morale for 80% tax rate.
Reply #13 Top
Everyone should note that even with an economy like this Mumblefratz is only scoring 70,000 - 100,000 metaverse points. Other players r scoring 200,000 - 300,000 metaverse points.

Assuming that Mumblefratz is scoring very higly on society score, 5.5 trillion population and economy, u can see he as 1/2 billion BC's income. Then those other players must be getting there additional points from research points and/or military. Were u saving up yr money Mumblefratz? I believe u get a minus on yr economy score if u have more than 20,000 - 25,000 BC's saved each turn.

Still fun to see a screenshot with that amount of money, I have never had anywhere near that amount.

Reply #14 Top
He's definitely spending the extra cash to get the bank account under 20K at the end of each turn. He probably also has the double economic event in effect.
Reply #15 Top
He's definitely spending the extra cash to get the bank account under 20K at the end of each turn. He probably also has the double economic event in effect.


Most of the time I'm getting it below 20K. Sometimes it's hard to do. I'm buying about 25-30 battleships a turn with 12 black hole erupters that with my military bonus have about 1100 attack points each so I expect a pretty good military score from this.

Actually, I'm at about 650K bc per turn at the moment. If I fail to get my treasury down below 20K by the end of the turn my income falls to about 420K. Also, no I do not have the double economic event nor have I had one the entire game. With the growth rate that I've seen I expect my income to top out around 800K per week. I really have no clue what this means for an economy score.

Also note that this is still v1.2 so I'm getting the load game no production thing, which is pretty frequently since my turns are fairly long in real time at this point.

The 5.5T is probably worth about 100K on the social score. I still have a fair amount of planets that are under populated, I expect 7.5T before the end of the game year.

I chose slow tech so I think that doubles my tech score. I also disabled tech trading but I don't think that counts for anything. I finished the tech tree but have pretty much neglected research spending since then.

I colonized a core empire of about 100 planets. Once done with that I chose my 50 best planets to be my "factory" planets, generally containing 8 to 10 factories each. On all my other planets and all the AI planets I eventually conquered I only built 1 advanced farm and all stock exchanges. I have many planets with a net income of 2000+ bc. The expenses on these are generally 25 bc.

I think I can reasonably expect a 300K metaverse game out of this.
Reply #16 Top
Mumblefratz, have you built the Mind Control Center in this game?
Reply #17 Top
If you end this game before the end of 2231, it will be reported as 6 yrs long. I wonder what your score will be. Is it a Metaverse game? You did this with v1.31?


It is a metaverse game but I started it Labor Day weekend so it's still v1.2. I'm hoping for 300K but who knows.
My gigantic abundant all galaxies always have nearly 300 planets (e.g., in my last game 283). How do you get ~500 planets?


Gigantic abundant with tight clusters generally give ~300 planets. Gigantic abundant with loose clusters (which I chose) or scattered give about 500.
Reply #18 Top
Mumblefratz, have you built the Mind Control Center in this game?


Yes. I went Evil early and got it as soon as I could. IMHO the Mind Control Center is the single most unbalanced thing in the game. The extra 100% economics bonus is big but I've done almost as well playing neutral. Most games you get 6 economic resources on the gigantic abundant all map, this time I got only 5.

Mostly I play neutral, for the NLC. When I do this I'll usually create an uber-research planet. I've gotten over 8K RP's per turn using this strategy, but that's a different strategy. Actually, I have some nice screenshots of this method if anyones interested.

BTW. Is it just me or has no one posted a new topic on this board since 9:31AM this morning?
Reply #19 Top
BTW there's no reason not to kick the tax rate to 80%; -122% morale for 79%tax rate and -123% morale for 80% tax rate.


I know. But I pretty much always use taxes on the nines just to give myself a buffer. It's a habit.

I wonder if I'm in trouble or something. The last post I see is the "Question about manufacturing" post from today at 9:31AM which is one minute after I originally posted this. Also when I look at the Recent Active Posts screen it show that there've been no responses to this post. This is true if I login in or if I delete my cookies and surf anonymously. Are you folks seeing the same thing?
Reply #21 Top
Forum problems again...kinda use to it now...
Reply #22 Top
Never played with 500 habitable planets. 300 is rough for me. I started a game with around 400 yesterday and an I can tell already it's going to be a handfull. Also, banging the universe with loose clusters (as opposed to tight clusters) does generate more habitable planets.

I think 1.3 is not going to yield economies quite so prolific. My guess is the same game would bring in around 2/3 that amount and it would take longer to get there. I'd like to see the difference. Post again for a 1.3 game.

Reply #23 Top
Yep the square root of the population of the tax base is the key. Basically high pop planets were not really much or any better than a 15B planet as you've said. All it really takes are stacks of stock exchanges, morale resources, and morale bonuses.

All 1.3 did was take away the diversity or option of creating large population worlds.
Reply #24 Top
Yes. I went Evil early and got it as soon as I could. IMHO the Mind Control Center is the single most unbalanced thing in the game. The extra 100% economics bonus is big but I've done almost as well playing neutral


I've been running some numbers trying to figure out some details from what you've posted. To me it looks like you've got about 1 farm/planet and rest stock exchanges with usually no factories or labs ( probably just bonus tiles? ).

Also if you do not have the double economic event going then that mind controll center 100% bonus is compounded on top of the regular economy -- which would have the same effect as the double economy event ( I've never played evil but looks like it might be a great choice now especially with the nerfing of NLCs ).

The numbers would have to be lower with 1.3 too because
Max economic resource starbase ( mining ) is 39% with 1.3 vs 44% with 1.2
Stock markets are +25% economy with 1.3 vs +30% economy with 1.2



Reply #25 Top
Acutally, I have 50 planets that form my production core with about 10 factories, an advanced farm and the rest stock exchanges. All other planets have the initial colony an advanced farm and everything else stock exchanges. The only exception is a single quasi research planet which still has a lot of stock exchanges on it.

I'm not sure but I don't think Mind Control Center compounds all the other bonuses. I think it just gives a straight 100% bonus. My total economic bonus from stats and graphs is ~390%. This would include resource mining, racial ability, the Federalists bonus, the MCC, tech ability bonuses plus whatever few percents I may have picked up from anomolies. I think only the 30% economic bonus from Federation government isn't included in this.

Clearly, the numbers would be lower in 1.3 because of the reasons you give, however all my pop (except a few civilization capitals) is at 15B. In v1.3 you'd be able to stabilize at 19B which would gain some of the differences back. Also, the luck of the draw in how many economic resources you get is big. I've found 6 is about average, 7 is common but in this case I got only 5. Plus I could have been more efficient in a lot of ways.

My point in posting the screenshot was not to crow about how great a player I am. I'm sure there are many better players out there. My point was in response to the following post about how the v1.3 changes stopped people from having 79% taxes with no morale buildings.

WWW Link

In my opinion, the farm / morale changes only nerfed the ability to have high pop planets with no significant change to the issue of 79% taxes with no morale buildings.