Who Wants a Carrier Poll to Settle This

Do you want a carrier poll to prove its importance and vice-versa?

Since this carrier post era is lasting so long perhaps we should end it with a poll to see what the majority of the people think. Good Idea, or Bad Idea? Should there be a poll?

Note:Jeeze this sounds like a United Planets Council addendum, lol.
21,042 views 45 replies
Reply #2 Top
Ummm a poll is meaningless without an answer of WTF will carriers do exactly?
Reply #3 Top
Such a poll would be useless unless it described implementation. Since there's never been so much as a hint from the devs that carriers are going to happen, I doubt they'll spend too much time working on it.
Reply #4 Top
yep, there are a whole flock of proposed implementations floating around here. for a poll to be useful it has to be very specific(which they often are not here, lol). i have only bothered with one poll that i can recall for just this reason.
Reply #5 Top
maybe 2 polls? a straight yes/no vote and if more people say yes they'd like to see a carrier, then the next vote is on which type of implementation people like the most. if more people vote no then it doesnt matter what it would do, it more vote yes, then we vote on which way we like best, so that the devs would see what we would want, and either say not gonna happen, or maybe. i dont really care anymore, i gave up on the idea a long time ago, but why not try a vote, im for it.
Reply #7 Top
Very good idea Josh_88
Reply #8 Top
Lol, once you think about it we are making a poll.
Reply #9 Top
Fighters are just like manned shooting missiles, so maybe they could be added to that class?
Reply #10 Top
The way i would see carriers working is as a module you can purchase. Then lets say 3 tiny fighters can fit in one module and it won't effect your logistics of the fleet plus the fighters would move just as the carrier regardless of whether they have an engine. That way we can star destroyer like capitol ships that unleash tie fighter like ships that have no engines but instead are all weapons (I use that strategy for starbase and planatary defence since my fighters don't need to intercept but instead guard the station/planet). The problem with the idea is the balancing needed (the size of the module, the research needed, ect..). It would be great to have that option to help give people more fleet options.
Reply #11 Top
Would be nice to have it in the tech tree, maybe as defences for planets and starbases...

Not sure about having it for ships/fleets tho


Reply #12 Top
the implementation i would favor is a large module(60ish) that does nothing more than allow the fleet containg the ship to share it's engines and support modules. it would rely on you own logistics rather than having custom coding or permanently attached fighters. the way you would benefit is having your fighters NOT need those components, so more weapons and armor space. that should minimize the coding needed to impliment it i think. have to make sure fleet movement still eats up the fighters movement to prevent exploitation of course. basically a tugboat for moving your warships into enemy territory, but that's pretty much what a carrier is anyhow.

i also think it would be easier to integrate into the ai than many of the other proposals, that being one of the largest concerns. it is somewhat self ballancing, but ANY implementation will require beta testing. the game is too complecated to fully appreciate the ramifications of something like this.
Reply #13 Top
I think a carrier module would work. Each module allows you to carry so many tiny/small craft, with miniturization possibly helping. Something to carry short range craft into battle. That's all I'm looking for.

Though a maneuverability trait would be nice. I'm going to try to incorporate that into something of a defense item for ships. I just need to find a way to restrict it to certain hull sizes.
Reply #14 Top
I vote yes for carriers, ala the Battlestar Galacticia method, a large ship carrying alot of fighters.

This would seriously add to the flavor of GC2, i register my strong support!

Yours in swarming Plasma,
Star Dagger
Reply #15 Top
I would love a carrier ala homeworld.

you can create "carrier" moduals which let you dock 3 tiny, or 2 small ships per modual. so you can create very slow ships but tons of firepower.

when the carrier goes in combat based on the logistics left the ships will undock and fight and then dock back up.
Reply #16 Top
This sounds like a good idea. I reckon you should be able to research carriers after you have completed your large hulls research, and you'd have to build one like a normal ship, then create the ships you wish to board onto it seperately. A similar fashion to putting units on boats in games like Age Of Empires.
Reply #17 Top
I vote no, I can't stand the idea. Lets have a poll and end the discussion.
Reply #18 Top
Somehow I think this might be a good idea. i really get annoyed with dispatching fleet upon fleet of fighters(when i feel like swarming) and transporting them in a carrier that would automatically sortie its fighter wings when it's attacked, or be used as support for your ships. I would also see a storage capacity in military starbases, maybe a tech for hangars could be researched
Reply #19 Top
I vote no also. Then you would just be swarming carriers, which would have lots of fighters, which would slow the game down to a complete crawl. There's also making the AI use them right. Just wouldn't work.
Reply #20 Top
I vote yes for carriers, ala the Battlestar Galacticia method, a large ship carrying alot of fighters.


Yes! Like a Battlestar, or a Basestar. A ship designed to do nothing more than to transport fighters. Could be used as a defense or an offense, depending on the situation. I would like to see a fighter module that could carry at least 3 fighters, and a hull design that could carry a minimum of 3 of these modules. Of course, you would have to research the techs to get these ships, but hey, nothing is free.

Okay, let's see if the devs will go along with this one, if they are even reading this thread.....lol


Reply #21 Top
I propose a much simpler method of carrier implementation, though I suppose it wouldn't "feel right" to most people: All Tiny ships in a fleet take the movement and range values of any Huge ships in the fleet. I don't currently use ships smaller than Huge in offensive forces because they can't carry the engines and life support to make it to battle, even stripped of weapons and armor! If Tiny ships could be "attached" to Huge, it would solve it. You could even make it more carrier-like by putting in a module ("Fighter Control Station") that makes Tiny ships cost only one logistics point while grouped with the ship carrying it.

The only real problem is the lack of production carry-over. It makes sense, realistically, for the ships in the carrier to be built separately; but the current system makes it such that, every week, your citizens spend one day working on a ship and then, having completed it, go spend their factory funding to party for the next six days. Every week. -_-
Reply #22 Top
Vote No.

Its a stupid idea that has no 1 idea behind it. Someone will still not like how carriers are implamented if they decide to make them.

Reply #23 Top
Sounds to me like we need a poll as to whether we should have a poll about carriers.
Would that make this a meta-poll?

Seriously though, there's always going to be debate on this issue. Why not just ask the mods to sticky a thread and have all carrier discussion moved there?
Reply #24 Top
One possibility might be a new weapon like the Combat Wasp in Hamilton's Night's Dawn trilogy.

It was a super fast multiple weapons drone that had just about replaced all weapons systems. It would be restricted to huge hulls to simulate the carrier effect. The ships could be designed and upgraded to carry from 1-50 combat wasps and launchable in groups of 1-50. The individual wasps would have offensive and defensive capability but can only be countered by other wasps.
Reply #25 Top
Its a stupid idea that has no 1 idea behind it.


That's the whole idea of this thread, to get the ideas out. Of course there is no "1" idea, and that is what makes it great, you get multiple ideas, and select the best from each. Consider it a "smorgaborg" of ideas, you have a lot of good things to choose from, so you don't have to settle on just one item. (Hmmm, all you got is ham?)

Let's keep the creative juices flowing, and maybe the devs will sit up and take notice! Lot of good ideas in here!

Tiny ships could be "attached" to Huge, it would solve it. You could even make it more carrier-like by putting in a module ("Fighter Control Station")



Keep up the good work, and may the force be with you!