Drengin Drengin

1.2 Beta 2 -> Bugs

1.2 Beta 2 -> Bugs

Please Sticky Me Devs

Please post any bugs you find for 1.2 Beta 2 in this thread

Many thanks

DG

Would sticky myself but still not got full mod access back (:(
59,493 views 114 replies
Reply #101 Top
Selecting a fleet , and using the (D) hotkey to jump to Details and Clicking Upgrade results in a CTD.


(Yes im lazy


Perhaps the upgrade button/option should be disabled for fleets?
Reply #102 Top

Ostsol: Can you send that saved game file to us at gc2bugs@stardock.com and we'll look into it! Thanks!

Reply #103 Top
See the post i made in Modding - im still on the quest to have the minor's be more of a factor in the universe.

Currently it seems thier "range" is based not off thier own home planets, but each is tied to a "major" races home world/ - thusly creating scenarios where they cannot move thier ships at all (if thier coresponding major race is not in the game) or where said movement is only to move to that area for which the coresponding major race occupies.

to duplicate this,

step 1) create a game, making sure you have universal translator at the start.

step 2) use crtl+U to remove fog of war, then end turn to "meet" the rest of the races in the galaxy.

step 3) Gift a ship (colony or flag ship, makes no matter) to your minor race of choice.

step 4) highlight the recently gifted ship, use the cheat to change the player control race to the minor ("hotseat" - crtl+shift+z).

step 5) again hit turn to process the hotseat change, and voila -

You are now in control of the minor race, and attempting to move that ship is interesting at best - most moves will recieve the "out of range" pop up - so naturally you try to move it twards your home planet (as the minor race) and.. wait, its still out of range! - now scroll the map back to its furthest point and look for your ship range lines and you will find that your home planet is not the center for ship movement, but another races home planet is. For instance, the snathi, evil squirrel's that they are, seem to use the Drath home planet as thier ship range home point. This of course, wouldnt be a bad thing if the snathi home planet happened to be close to the drath's homeworld, but if it is a large/giant galaxy, the chances of this happening are, well slim.

as a side note, the following line's in scenerios seem to do nothing as well

minor colonize =1
and
minor invade =1

default is 0 (ie off) however on or off, they do naught.

Reply #104 Top
The Political Capitols disappearance is due to the tech requirement pointing to "Star Democracy" while the proper internal name is "Stardem". Not sure why it was changed like that, probably an oversight while a dev was messing around in the file. If you want it back though, you can mod it back in fairly easily.
Reply #105 Top
I just got the alignment change event, for a race that had already surrendered to me two years or so earlier!

Aside from that, I get a noticeable drop in frame rate to only a few frames per second (maybe like 5) after playing for some time. If I save the game and reload without quitting, the speed is back to normal.
Reply #106 Top
I don't know if this is a bug, intentional or just a figment of my imagination, but I've been messing about with xml files today trying to give my race a penalty to production. You can feed -50% (or whatever you want) into the xml file, and it shows up in the game stats screens, but the amount of production you ACTUALLY get with a -x% bonus is the same as if you had 0% race ability.

The reason I'm putting this here is I've had a thread conversation with a guy today who has done the same thing with 1.1, and he's reporting that -x% does really mean -x%.
Reply #107 Top
1st bug, i'm not sure why but sometimes a frieghter will return to its base and never leave especially if there is at least one other ship in orbit, it will also cause the other ships to be inaccesible by showing the stacked ships screen with an icon for the planet and a frieghter with a number indicating the number of shgipd in orbit, but it won't leave and the only way to get to launch the other ships is to disband the frieghter (and abandon a trade route), leave the planet and then return to it.

2nd bug i'm well into a game about 75% of the tech tree or more researched and now every few turns it dumps me to the desktop with no error messages.
Reply #108 Top
Posting both here and in the other thread, in my recent game(Medium galaxy, 4 opponents), my Drenigan opponent expanded massively and then for no reason his cash turned into negative..a really big number, I belive the max a 32bit number can be.

Should I provide save game?
Reply #109 Top
Some Beta 2 bugs that I've noticed recently:

- Torian proposed me a trade of some 'good aligned' tech (I had neutral alignment) but it actually didn't appear on the right side of the trade screen (just in the message text); when I agreed they responded with 'thank you for your generous gift'; maybe AI shouldn't offer techs that other cannot accept?

- very often the window viewport is not following the ship's autoselection; when the ship selection changes automatically the viewport stays in the same place; I've often got confused and moved a wrong ship because of this

- change from 80% to 81% in the tax rate downgrades the approval rating from 80% to 20% (at least for me) - I have a game saved that can prove this; I can understand that 80% tax is a lot, but still such a dramatic change for just 1%

- when upgrading many ships with the 3rd option (maybe also with other contractors) I've only been charged for 1 ship

- after the game I was prompted whether I want to submit to 'Metaverse', but after choosing YES was unable to type in my login/password - fields seemed to be non-modifiable

- some buildings are not possible to build again if destroyed: orbital fleet manager, starport for example


And also not a bug but planetary improvements enhancement ideas:

- 300% bonus for food production is killing the aproval for the planet and I personally almost never build a farm on it (especially because morale bonus seems to be degraded greatly for very big populations)

- in contrary I would be quite keen on seeing 300% bonus on approval or influence - in my oppinion it would not unbalance the game unless they appear too often

- what happened with the precursor library which was described in the manual? (too powerful?)

- Secret Police improvement really dosn't make sense to build - almost all standard approval boosters are better and they are also easier to build
Reply #110 Top
- very often the window viewport is not following the ship's autoselection; when the ship selection changes automatically the viewport stays in the same place; I've often got confused and moved a wrong ship because of this


To our dismay, that was the change that was made to autofocus in 1.2. It still incorrectly selects ships without being told, only now it doesn't let you know it's done it. Worse than the original behavior. They know but I'm not sure if there's anything that can be done about it.

- some buildings are not possible to build again if destroyed: orbital fleet manager, starport for example


Agreed about the fleet manager. I've destroyed more than one fleet manager with mini-soldiers/tidal disruption and had it refuse to let me build a replacement.

Are you sure about the starport? If it's removed, I can build a new one. If you select the old one for upgrade without removing it first, it won't show up in the list until it's been replaced.
Reply #111 Top
- change from 80% to 81% in the tax rate downgrades the approval rating from 80% to 20% (at least for me) - I have a game saved that can prove this; I can understand that 80% tax is a lot, but still such a dramatic change for just 1%


This is by design, not a bug.

- Secret Police improvement really dosn't make sense to build - almost all standard approval boosters are better and they are also easier to build


The morale bonus from this is unmodified by the population size, like the 10% high quality planet bonus. If you have a population of 20B or more, it's better than 3 virtual reality centers.
Reply #112 Top
as of the new build, Minor races are still using the major races range as opposed to thier own.

Reply #113 Top
would like to comment on the "upgrading multiple ships bug" ..... when you upgrade using the upgrade all ships of this class box you are only charged for 1 ship but all the ships in the same class are upgraded ... btw i always use the cash option rather than the contractor option (if that makes any difference to you guys) .... my last upgrade cost 6700bc per ship and i upgraded 4 ships, but only cost me the 6700bc rather than 26800bc

i would like to add nice work on 1.2 .... been playing about 8 hours or so on gigantic map with 9 civs on painful and no crashes at all (the last 1.2 crashed every few turns or so)
Reply #114 Top
Are you sure about the starport? If it's removed, I can build a new one. If you select the old one for upgrade without removing it first, it won't show up in the list until it's been replaced.


I'm not 100% sure whether it was in Beta 2, but I remember some problems with the starport as well. I have built a starport, then upgraded to some other building and later I couldn't build a new one anymore...