1.2 Beta 2 -> Bugs
Please Sticky Me Devs
Many thanks
DG
Would sticky myself but still not got full mod access back (:(
Please Sticky Me Devs
ShadowTek: Your "Jewelry Vanishing Bug", is it where the Jewelry is still on the ship, but just rearranged in an odd fashion, or is the Jewerly actually being completely stripped from the ships?
Camaero: Do you have a saved game that your "Enemy Invading with 0 troops" bug is reproducable with? Thanks (and glad your're enjoying the game
)!

| I've noticed similar behavior (showing blank ships), and it seemed to happen to me when I had obsoleted the design, but still had ships of that make and model in play (didn't delete). Maybe something sleightly askew with the upgrade ship process. |

| Could you please make it so that the initial choices on all the game setup screens are remembered! |
| Bug: Building "Planetary Defense" (the one supposed to give +25%) doesn't seem to do anything. I just checked again with 1.2-Beta-2, the bonus isn't shown under "planet bonuses" on the planetary details screen, the numbers in combat don't change (barring the random roll) and it was no problem to invade a planet with eight such buildings (on equal tech level and soldiering value). |
| ShadowTek: Your "Jewelry Vanishing Bug", is it where the Jewelry is still on the ship, but just rearranged in an odd fashion, or is the Jewerly actually being completely stripped from the ships? |
MuLa: There is an event that can occur that does this. DId you skip over any event dialogs that may have informed you of the planets being upgraded?
David and Camaero: Not a bug if you offer the leader enough stuff. Why suffer through the hardships as a leader if you can be taken over with cash and gifts and live the good life from that point forward 
| 6. Suggestion: Provide some way to quickly pick colony rally points. If after sorting the colony management screen by ship type, I could go thru the list and pick rally points, that would be ideal -- a "quick pick pop up" similar to what is available for ships or improvements. This would allow for quick and easy rallying of troops behind the front line, or managing multiple fronts. Currently, changing RPs on a group of planets takes a lot of clicks. |
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