1.2 Beta 2 -> Bugs

Please Sticky Me Devs

Please post any bugs you find for 1.2 Beta 2 in this thread

Many thanks

DG

Would sticky myself but still not got full mod access back (:(
59,487 views 114 replies
Reply #1 Top
'Set Homeworld' now moves image of the homeworld icon over but still does not move the colony bonuses over as well.

New 'Homeworld' still has initial colony and not the civ capital it is supposed to have!

DG
Reply #2 Top
In the Change Log thread for Beta 1, I mentioned the apparent loss of building a Political Capital (i.e., prior to beta 1, when you researched Democracy, you could build a Political Capital -- after beta 1, you couldn't). There's no mention of it being restored in the Beta 2 Change Log. Assuming it's not an oversight and the Political Capital building is still gone in beta 2 (I haven't yet played it), is this a bug or a feature?

My apologies if I'm out of line asking this.
Reply #3 Top
If you play a custom race with the mod. And you choose the all hull tech.
I noticed that some small hulls had 10 hp while some other ones had 30 or even 40. Yet they all costed the same and had the same size available.
Reply #4 Top
I still have the jewlery vanishing bug when upgrading ships.

In the Change Log thread for Beta 1, I mentioned the apparent loss of building a Political Capital (i.e., prior to beta 1, when you researched Democracy, you could build a Political Capital -- after beta 1, you couldn't). There's no mention of it being restored in the Beta 2 Change Log. Assuming it's not an oversight and the Political Capital building is still gone in beta 2 (I haven't yet played it), is this a bug or a feature?



I wondered why I hadnt seen that in awhile, might be easy to simply add it back though I'll look into it and post a "temp" fix

ST
Reply #5 Top
Dang, I just got done playing my first Beta B game and I had a nasty error that made me shut the whole game down. I was attacked on one of my worlds once but I fended them off. Then I was attacked again but they attacked me with 0 forces. I had about 5000 left. I lost a few hundred from their 0 soldiers attack. Then the same thing happened and it kept happening over and over and over again. I couldn't do anything but click battle. I figured I would just run my army down until I had 0 left thinking that maybe they would just take the damn planet. I clicked a bunch of times until my forces were down to 0.... But wait! All of a sudden I had 10 more soldiers and the 0 vs 10 went on endlessly until I finally had to alt tab out and shut the game down. Kind of sucked because I was having some good fun there.

Just thought I would let you know.

PS: Thanks for this game! I have not had this much fun with a game in a long time. I am very pleased with the quality of Gal Civ 2.
Reply #6 Top
This is going to be long. Lot's of new bugs and quite a few old ones.

Example-mod bugs:

* You have misspelled 'league' in the description for 'Human League of Friends'.
* It should also be 'an era' in the same description, not 'a era'.

* The 'Customize your Civilization'-screen doesn't support very long names. Which means that when you play as 'Human League of Friends', 'Demonia Blood Warriors', 'United Worlds of the Frog', 'Navy of the Vampire Pirates', 'Mighty Meat Men of Mortroph', their names will be cut of in the middle.

* The last logistics-technology 'Supreme Logistics' can be researched immediatly.

* The 'All Hulls Mod'-technology appears in the technology tree without any borders looking weird.

* All the tooltips in the top of the screen appear too far to the right on the screen.

* The mod uses the original turn-button glow and it isn't the same size nor shape as the mod's turn-button.

* All races can build some core ships at start, for example Defender, Thunder,... even though none of them have any weapon components and I don't think those particular components are even possible to research in this mod.


General bugs:

* Using the focus-buttons in the Civilization Manager often don't display the correct results. For example, research isn't ever changed at all. You have to enter and exit the planet for the correct numbers to display in the CM.

* Pressing the Default-button while browsing mods won't update the 'Current Mods Directory'-text even though the game will use the Default if the game is reloaded. There isn't any popup that says that a reload is necessary for the change to take effect either.

* The Ship design info-windows in the Governor Screen doesn't show the components on the ship.
* Nor are the Construct and Upgrade-buttons greyed out, you can click on them though nothing happens.

* The Population Max-text on the colony screen is currently useless. It shows the amount of food available which you can see to the right anyway.
My suggestion would be to use one of the following options:
1) Always show the planet quality-limit.
or
2) Show the food production if: pq-limit > food prod.
Show the pq-limit if: pq-limit < food prod.

* The military production tooltip will show a couple of black pixels instead of the real tooltip when military production is (0) on a planet.
* When the military production is (>0) (mil.prod not used), there will be a typo in the tooltip, "...Increase your spending ratio to at least 1 0.000000or social spending to be used." "0.000000" should be "f".
* Not a bug but have the tooltips for social and research production been forgotten completly?

* The Economy-button in Domestic Policy isn't highlighted the first time you enter the screen.

* Pressing Change Government -> Show Party Bonuses will list the bonuses/penalties without using new rows for when a party has multiple abilities. For example "Social Production: +20Military Production: +20"


Comments:

I love the new races, awesome. I guess that you aren't completly done with the mod yet since only the terrans has had more then their names and pictures changed?
I think it would be really cool if you had time to give them some unique dialogue and greetings. Non-standard flags for all of them would also be nice. I have to say that it's really weird playing the campaign with the mod
Should that even be possible?
Reply #7 Top
I don't know what you guys are doing but the latest updates have completely disabled my game. I just did the new update this morning and the game appears to load and then goes back to the desktop and nothing happens. Galciv.exe shows in my task manager and it shows that it is running but no game. I have to end program to get it to quit. Please correct this as I really like your games and have supported GC since it came out.
Reply #8 Top


The game now crashes to desktop when you start a game or campaign. I had to revert to version 1.11.

Reply #9 Top
Try deleting your prefs.ini and then running the game.. May help you?
Reply #10 Top
Tyler and Vesa: Before going back to 1.11, can you guys post your debug.err files so we can try an fix these crash problems? Thanks!
Reply #11 Top
As mentioned for sure, the colony manager screen still does not update research correctly when selecting focuses.

One ship bug also found:



Hard point error in yellow box.
Reply #12 Top
I have not tested it more than once as I just came out of game to post this but I'd have to say that the Upgrade All is definately cheaper now....as in FREE. I just did an upgrade all on 27 ships which should have cost +/- 12000. Which what I had in the "bank" I would have been at a -100 or so but after hitting the turn button a few times, I never lost bc's. While free upgrades are nice, I'm pretty sure it isn't meant to be that way I'm going to go back in game and try it again but I wanted to post this to see if it is happening to others.
Reply #13 Top


I reverted to 1.11 and the problem was gone. Now I restored to 1.20 beta 2 and the problem is back. I tried to start a campaign game. Here is the debug.err.


Debug Message: Version v1.2 Beta 2 last updated on: Fri Jun 2 19:51:16 2006
Debug Message: *********DXDiag info follows.*********
System Info
Time: 6/3/2006, 16:46:59
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: VESANP43000
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Languages: Finnish (Regional Setting: Finnish)
System Manufacturer: To Be Filled By O.E.M.
System Model: To Be Filled By O.E.M.
BIOS: BIOS Date: 10/12/04 15:25:34 Ver: 08.00.09
Processor: Intel(R) Pentium(R) 4 CPU 3.00GHz (2 CPUs)
Physical Memory: 1022MB RAM
Page File: 301MB used, 2157MB available
Windows Dir: C:\WINDOWS


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce FX 5900
Manufacturer: NVIDIA
Chip Type: GeForce FX 5900
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_0331&SUBSYS_297C107D&REV_A1
Display Memory: 128.0 MB
Current Display Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor Name: e-yama 19LJ2
Monitor Max Resolution: 1280,1024
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.8421
Driver Date: 3/9/2006 15:29:00
DirectX Acceleration Enabled: Yes



Sound info
Sound device 1:
Description: SoundMAX Digital Audio
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_8086&DEV_24D5&SUBSYS_80F31043&REV_02
Manufacturer ID: 1
Product ID: 100
Driver Name: smwdm.sys
Provider: Analog Devices
Driver Version: 5.12.0001.3630
Driver Date: 6/2/2003 13:42:14
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0



Debug Message: *********END dxdiag info.*********
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: Using multilsample setting: D3DMULTISAMPLE_4_SAMPLES
Debug Message: Game Resolution: 1024 x 768
Debug Message: Running fullscreen.
Debug Message: HAL (sw vp): NVIDIA GeForce FX 5900
Debug Message: D3DPRESENT_INTERVAL_DEFAULT
Debug Message: Refresh rate: 60
Debug Message: Bit Depth: 32 bit.
Debug Message: *********Checking D3DDevice Caps***********************
Debug Message: A full-color cursor is supported in hardware at high resolution modes.
Debug Message: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 b33931f0
Debug Message: Initializing sound card.
Debug Message: initailizing bink
Debug Message: No string tables in C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default/Data/*.str
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Movies\*.bik
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Movies\techs\*.bik
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Gfx\*.png
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Gfx\Race\*.png
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\sfx\*.wav
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Music\*.mp3
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Event Music\*.mp3
Debug Message: Create setup screens.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: * Collectors Edition *
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Clear data definitions.
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\Techs\*.xml
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\ShipComponents\*.xml
Debug Message: No files found matching mask C:\Documents and Settings\Vesa Mäkelä\Omat tiedostot\My Games\GalCiv2\ships\*.xml
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\ShipDefs\*.xml
Debug Message: No files found matching mask C:\Documents and Settings\Vesa Mäkelä\Omat tiedostot\My Games\GalCiv2\*.raceconfig
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\PlanetImprovements\*.xml
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\TerrainColorSchemes\*.xml
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\PlanetDescriptions\*.xml
*DEBUG ERROR: ***Unable to find required tech ImpossibleTech for PirateShip. ***
*DEBUG ERROR: ***Unable to find required tech ImpossibleTech for Starbase. ***
Debug Message: No files found matching mask C:\Documents and Settings\Vesa Mäkelä\Omat tiedostot\My Games\GalCiv2\ships\*.shipclass
Debug Message: No files found matching mask C:\Documents and Settings\Vesa Mäkelä\Omat tiedostot\My Games\GalCiv2\ships\*.shipcfg
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\Anomalies\*.xml
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\Events\*.xml
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\UPIssues\*.xml
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\Invasions\*.xml
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\PoliticalParties\*.xml
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\StarTypes\*.xml
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\StarbaseModules\*.xml
Debug Message: Reading Star Names
Debug Message: Reading Star Names... Done
Debug Message: GalaxyWnd: Cannot find OBJID Scenario_CPU_Option_Title
Debug Message: GalaxyWnd: Cannot find OBJID Scenario_CPU_Option_Checkbox
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\CustomMaps\*.gc2map
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\Scenarios\*.gc2scenario
Debug Message: Error loading mission 16 from C:\Program Files\Stardock\TotalGaming\GalCiv2\./Data/English/Campaigns/Dread Lords Campaign.gc2campaign
Debug Message: No files found matching mask C:\Documents and Settings\Vesa Mäkelä\Omat tiedostot\My Games\GalCiv2\Dread Lords Campaign\*.sav
Debug Message: Error loading mission 16 from C:\Program Files\Stardock\TotalGaming\GalCiv2\./Data/English/Campaigns/Dread Lords Campaign.gc2campaign
Debug Message: Creating Galaxy
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clearing Turn Event Log
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Loading custom map: ./Data/English/Campaigns\An Unexpected Visitor.gc2map (0 x 39999891)
Debug Message: Num Anomalies: 7
Debug Message: MissionWnd: Cannot find OBJID Campaign_MiniMap_Window
Debug Message: CustomRaceWnd: Cannot find OBJID CustomRace_Description_Text
Debug Message: CustomRaceWnd: Cannot find OBJID CustomRace_Tab_Homeworld
Debug Message: Setting Game Options
Debug Message: Creating Civs
Debug Message: Drengin Empire: Intellence -> 42
Debug Message: Altarian Republic: Intellence -> 65
Debug Message: Creating Civs... Done
Debug Message: Updating ZOC.
Debug Message: Updating ZOC.
Debug Message: Galaxy Create... Done
Debug Message: UIBeginGame called with g_ulLocalPlayerID = 0
Debug Message: UIBeginGameHelper: New Campaign Game Started: Dread Lords Campaign
Debug Message: UIBeginGameHelper: Mods are Enabled
Debug Message: Could not parse file screens\ShipDesignWnd.dxpack for EFDX objects.
Debug Message: ShipDesignScreen: Cannot find OBJID SDesign_Screen_Back
Reply #14 Top
To describe it as free was a little drastic. It is more like extremely cheap. After getting back into the game, I did a small upgrade on 33 ships that should have cost 8k but was actually more like 50 or so. Then after a few more techs, I upgraded 44 ships that should have cost 21k (I had 11K in bank) and cost just a little over 100bc. Is anyone else seeing this? BTW, it is a metaverse game, no mods, v1.2 b2.
Reply #15 Top
My upgrade all ships is working fine. I did it twice last night

All values for the various financing options seems to be exactely multiplied by the numbers of ships. I tried upgrade for the Mitrosoft option and it properly took the downpayment cash.

The battles look different (better) Are the example fleet formations included in the base game now?

Played six hours on a huge universe. Very stable. No issues, except lag in calculations on the civ manager screen.
Reply #16 Top
Some (very annoying) bugs with Planet modding:

+ Even when you override *all* tile types for one scheme in TerrainColorSchemes (including new strings and query images), there are inevitably one or two Prairie tiles with the standard query graphic that appear on such customized worlds.

+ Likewise, overrides specified in only one scheme seem to leak into other ones (at least as far as the query images are concerned).

+ Thumbnails and Query images do not seem to be read out of the mods folder, only working when put in the real Gfx folder.


Potential Exploit:

+ Pressing 'T' with an AI planet selected allows you to issue rally points for them.
Reply #17 Top
STRING NOT FOUND after upgrade to 1.20Beta. Reverting to 1.11 and the problem is gone. I have also tried to reinstall but the error occures again as soon as i update to 1.20.
Reply #18 Top
Vesa, your game resolution does not match your desktop resolution.

Current Display Mode: 1280 x 1024 (32 bit) (60Hz)

Debug Message: Game Resolution: 1024 x 768
Debug Message: Running fullscreen.

When you upgrade it is a good idea to go into Options and check all the settings. If you can't get into Options try editing the Prefs.ini file so that the game res is the same as your desktop.

Reply #19 Top
I don't know what you guys are doing but the latest updates have completely disabled my game. I just did the new update this morning and the game appears to load and then goes back to the desktop and nothing happens. Galciv.exe shows in my task manager and it shows that it is running but no game. I have to end program to get it to quit. Please correct this as I really like your games and have supported GC since it came out.


As with Vesa, it sounds like your game and desktop resolutions are mismatched.
1.2 has new options, and the Prefs.ini file is probably being replaced with the upgrade. Go into Options and check everything before you start a game.
Reply #20 Top
I keep having crashes to desk top when the AI gets a random event. I would post my Err Debug... but I don't know how On a side note, how do you upgrade all ships at once?
Reply #21 Top
i have found that if an autoexplore ship is killed, the area aroud it is forever free of teh fog of war, as if the ship were still there.
i seem to remember it used to do this in other circumstances to do with gifted ships, cant remeber exactly, but in this case there was definitely no gifted ship involved.
Reply #22 Top
After upgrade of 1.2 Beta 2 the Planets no longer have textures even with English Locale Setting. The debug.err shows some errors loding sphere.x.

Debug Message: Version v1.2 Beta 2 last updated on: Fri Jun 2 19:51:16 2006
Debug Message: *********DXDiag info follows.*********
System Info
Time: 6/3/2006, 18:45:25
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: BIGGER
Operating System: Windows 2000 Professional (5.0, Build 2195) Service Pack 4
Languages: German (Regional Setting: German)
System Manufacturer: VIA Technologies, Inc.
System Model: VT8367-8233A
BIOS: Phoenix-Award BIOS v6.00PG
Processor: AMD Athlon(tm) processor, ~2.0GHz
Physical Memory: 1024MB RAM
Page File: 270MB used, 2746MB available
Windows Dir: C:\WINNT


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce 6600 GT
Manufacturer: NVIDIA
Chip Type: GeForce 6600 GT
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_00F1&SUBSYS_0A0110B0&REV_A2
Display Memory: 128.0 MB
Current Display Mode: 1440 x 900 (32 bit) (60Hz)
Monitor Name: Plug und Play-Monitor
Monitor Max Resolution: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.8425
Driver Date: 3/17/2006 09:31:00
DirectX Acceleration Enabled: Yes



Sound info
Sound device 1:
Description: DMX Xfire 1024
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: CRYSTAL\SOUNDFUSION_WDM_INTERFACE
Manufacturer ID: 1
Product ID: 100
Driver Name: cwcwdm.sys
Provider: Terratec Electronic GmbH
Driver Version: 5.12.0001.3057
Driver Date: 12/10/2001 13:41:40
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0



Debug Message: *********END dxdiag info.*********
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: Using multilsample setting: D3DMULTISAMPLE_2_SAMPLES
Debug Message: Game Resolution: 1440 x 900
Debug Message: Running fullscreen.
Debug Message: HAL (hw vp): NVIDIA GeForce 6600 GT
Debug Message: D3DPRESENT_INTERVAL_DEFAULT
Debug Message: Refresh rate: 60
Debug Message: Bit Depth: 32 bit.
Debug Message: *********Checking D3DDevice Caps***********************
Debug Message: A full-color cursor is supported in hardware at high resolution modes.
Debug Message: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 1234de
Debug Message: Initializing sound card.
Debug Message: initailizing bink
Debug Message: No string tables in D:\Programme\Stardock\TotalGaming\GalCiv2\Mods/Data/*.str
Debug Message: No files found matching mask D:\Programme\Stardock\TotalGaming\GalCiv2\Mods\Movies\*.bik
Debug Message: No files found matching mask D:\Programme\Stardock\TotalGaming\GalCiv2\Mods\Movies\techs\*.bik
Debug Message: No files found matching mask D:\Programme\Stardock\TotalGaming\GalCiv2\Mods\Gfx\*.png
Debug Message: No files found matching mask D:\Programme\Stardock\TotalGaming\GalCiv2\Mods\Gfx\Race\*.png
Debug Message: No files found matching mask D:\Programme\Stardock\TotalGaming\GalCiv2\Mods\sfx\*.wav
Debug Message: No files found matching mask D:\Programme\Stardock\TotalGaming\GalCiv2\Mods\Music\*.mp3
Debug Message: No files found matching mask D:\Programme\Stardock\TotalGaming\GalCiv2\Mods\Event Music\*.mp3
Debug Message: Create setup screens.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: * Collectors Edition *
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Clear data definitions.
Debug Message: No files found matching mask D:\Programme\Stardock\TotalGaming\GalCiv2\Mods\Data\Techs\*.xml
Debug Message: No files found matching mask D:\Programme\Stardock\TotalGaming\GalCiv2\Mods\Data\ShipComponents\*.xml
Debug Message: No files found matching mask D:\Programme\Stardock\TotalGaming\GalCiv2\Mods\Data\ShipDefs\*.xml
Debug Message: No files found matching mask D:\Programme\Stardock\TotalGaming\GalCiv2\Mods\Data\PlanetImprovements\*.xml
Debug Message: No files found matching mask D:\Programme\Stardock\TotalGaming\GalCiv2\Mods\Data\TerrainColorSchemes\*.xml
Debug Message: No files found matching mask D:\Programme\Stardock\TotalGaming\GalCiv2\Mods\Data\PlanetDescriptions\*.xml
*DEBUG ERROR: ***Unable to find required tech ImpossibleTech for PirateShip. ***
*DEBUG ERROR: ***Unable to find required tech ImpossibleTech for Starbase. ***
Debug Message: No files found matching mask e:\Eigene Dateien\My Games\GalCiv2\ships\*.shipclass
Debug Message: No files found matching mask D:\Programme\Stardock\TotalGaming\GalCiv2\Mods\Data\Anomalies\*.xml
Debug Message: No files found matching mask D:\Programme\Stardock\TotalGaming\GalCiv2\Mods\Data\Events\*.xml
Debug Message: No files found matching mask D:\Programme\Stardock\TotalGaming\GalCiv2\Mods\Data\UPIssues\*.xml
Debug Message: No files found matching mask D:\Programme\Stardock\TotalGaming\GalCiv2\Mods\Data\Invasions\*.xml
Debug Message: No files found matching mask D:\Programme\Stardock\TotalGaming\GalCiv2\Mods\Data\PoliticalParties\*.xml
Debug Message: No files found matching mask D:\Programme\Stardock\TotalGaming\GalCiv2\Mods\Data\StarTypes\*.xml
Debug Message: No files found matching mask D:\Programme\Stardock\TotalGaming\GalCiv2\Mods\Data\StarbaseModules\*.xml
Debug Message: Reading Star Names
Debug Message: Reading Star Names... Done
Debug Message: No files found matching mask e:\Eigene Dateien\My Games\GalCiv2\Dread Lords Campaign\*.sav
Debug Message: No files found matching mask e:\Eigene Dateien\My Games\GalCiv2\Logos\*.sav
Debug Message: No files found matching mask e:\Eigene Dateien\My Games\GalCiv2\Metaverse\*.sav
Debug Message: No files found matching mask e:\Eigene Dateien\My Games\GalCiv2\Mods\*.sav
Debug Message: No files found matching mask e:\Eigene Dateien\My Games\GalCiv2\Portraits\*.sav
Debug Message: No files found matching mask e:\Eigene Dateien\My Games\GalCiv2\ships\*.sav
Debug Message: No files found matching mask e:\Eigene Dateien\My Games\GalCiv2\temp\*.sav
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clearing Turn Event Log
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Loading Custom Map
Debug Message: Loading Data Defs
Debug Message: Clear data definitions.
Debug Message: Loading TechDefs
Debug Message: Max num techs: 248
Debug Message: Loading ImprovementDB
Debug Message: Loading Component Defs
Debug Message: Loading ShipTypes
Debug Message: Loading ShipConfigs
Debug Message: Loading AnomalyTypes
Debug Message: Loading RandomEvents
Debug Message: Loading UPIssues
Debug Message: Loading ResourceTypes
Debug Message: Loading InvasionTactics
Debug Message: Loading SBmodules
Debug Message: Loading PoliticalParties
Debug Message: Loading Planet Types
Debug Message: Loading Star Types
Debug Message: Loading Game
Debug Message: Loading: Game mode is normal.
Debug Message: Loading Galaxy
Debug Message: Sectors across: 12 x 12
Debug Message: Loading FOW Map
Debug Message: Loading ZOC Map
Debug Message: Loading Planets
Debug Message: Loading Stars
Debug Message: Loading Anomalies
Debug Message: Loading Resources
Debug Message: Loading Civs
Debug Message: Loading Colonies
Debug Message: Loading RallyPoints
Debug Message: Loading Ships
Debug Message: Loading Fleets
Debug Message: Loading Turn Event Log
Debug Message: Loading ENDGALAXYDATA
Debug Message: Updating ZOC.
Debug Message: UIBeginGame called with g_ulLocalPlayerID = 0
Debug Message: UIBeginGameHelper: New Game Started
Debug Message: UIBeginGameHelper: Mods are Enabled
*DEBUG ERROR: ***CStarGraphic::CreateSphere: Could not load sphere.x ***
*DEBUG ERROR: ***CStarGraphic::CreateSphere: Could not load sphere.x ***
*DEBUG ERROR: ***CStarGraphic::CreateSphere: Could not load sphere.x ***
*DEBUG ERROR: ***CStarGraphic::CreateSphere: Could not load sphere.x ***
*DEBUG ERROR: ***CPlanetoidGraphic::CreateSphere failed to load sphere.x ***
*DEBUG ERROR: ***COrbitingGraphic::CreateSphere: Could not load sphere.x ***
*DEBUG ERROR: ***CPlanetoidGraphic::CreateSphere failed to load sphere.x ***
*DEBUG ERROR: ***CPlanetoidGraphic::CreateSphere failed to load sphere.x ***
*DEBUG ERROR: ***CPlanetoidGraphic::CreateSphere failed to load sphere.x ***
*DEBUG ERROR: ***CPlanetoidGraphic::CreateSphere failed to load sphere.x ***
*DEBUG ERROR: ***CPlanetoidGraphic::CreateSphere failed to load sphere.x ***
*DEBUG ERROR: ***CPlanetoidGraphic::CreateSphere failed to load sphere.x ***
*DEBUG ERROR: ***CPlanetoidGraphic::CreateSphere failed to load sphere.x ***
*DEBUG ERROR: ***CPlanetoidGraphic::CreateSphere failed to load sphere.x ***
*DEBUG ERROR: ***COrbitingGraphic::CreateSphere: Could not load sphere.x ***
*DEBUG ERROR: ***CPlanetoidGraphic::CreateSphere failed to load sphere.x ***
*DEBUG ERROR: ***COrbitingGraphic::CreateSphere: Could not load sphere.x ***
*DEBUG ERROR: ***CPlanetoidGraphic::CreateSphere failed to load sphere.x ***
*DEBUG ERROR: ***CPlanetoidGraphic::CreateSphere failed to load sphere.x ***
*DEBUG ERROR: ***CPlanetoidGraphic::CreateSphere failed to load sphere.x ***
*DEBUG ERROR: ***CPlanetoidGraphic::CreateSphere failed to load sphere.x ***
Debug Message: StackedShipsWnd: Cannot find OBJID Stacked_Logistics_Value
Debug Message: StackedShipsWnd: Cannot find OBJID stacked_Fleet_More_Button
*DEBUG ERROR: ***CPlanetoidGraphic::CreateSphere failed to load sphere.x ***
Debug Message: OptionsWnd: Quit Btn
Debug Message: Posting WM_CLOSE message.
Debug Message: WM_CLOSE message received.
Debug Message: GameUninitialize start
Debug Message: Killing hidden planet surface init thread. Waiting for it to die.

Debug Message: Aborting hidden planet surface initialization.
Debug Message: Hidden planet surface init thread dead.
Debug Message: Killing Galaxy
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clearing Turn Event Log
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Clear data definitions.
Debug Message: Killing Galaxy: Completed
Debug Message: WorkAreaBack.png not cleared 1 counts left.
Debug Message: GameUninitialize end
Debug Message: Device not cleared. 2 counts left.
Debug Message: D3D not cleared. 1 counts left.
Debug Message: Destroying Window.
Debug Message: Main Shell terminating normally
Reply #23 Top
encountered a very strange bug here. I was in the process of being mopped up by the drengin (congrats on the patch by the way, i used to be able to win most of the time on the highest levels, but no more!) and was down to my last planet.

for some reason, despite having many troop ships next to said (undefended) planet, they refused to invade and finish me off. I pressed 'turn' a few times, a few ships move about but still no invasion. the turns seemed to be taking much much longer than usual too. I then tried to access 'menu', and it would not appear. All other screens (planet, slider screen etc) appeared fine, but no menu. I clicked turn a few times more, same story, and it autosaved so that was working too.

eventually i had to close the game by clicking the cross (i was in windowed mode btw). I loaded up galciv again, loaded the autosave, and I could access menu again. Also, as soon as I pressed turn, they happily invaded my last planet to finish me off.

I will keep the savegame just in case it will help, but it doesnt seem to be repeatable. debug.err below:

Debug Message: Version v1.2 Beta 2 last updated on: Fri Jun 2 19:51:16 2006
Debug Message: *********DXDiag info follows.*********
System Info
Time: 6/3/2006, 17:38:21
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: PC118157
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 1 (2600.xpsp2.030422-1633)
Languages: English (Regional Setting: English)
System Manufacturer: Hewlett-Packard
System Model: HP d530 CMT(DC577AV)
BIOS: 786B2 v1.11
Processor: Intel(R) Pentium(R) 4 CPU 2.80GHz (2 CPUs), ~2.8GHz
Physical Memory: 1024MB RAM
Page File: 295MB used, 8631MB available
Windows Dir: C:\WINDOWS


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA Quadro FX 500/FX 600
Manufacturer: NVIDIA
Chip Type: Quadro FX 500/FX 600
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_032B&SUBSYS_01BA10DE&REV_A1
Display Memory: 128.0 MB
Current Display Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor Name: Plug and Play Monitor
Monitor Max Resolution: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.8426
Driver Date: 3/17/2006 14:16:00
DirectX Acceleration Enabled: Yes



Sound info
Sound device 1:
Description: SoundMAX Digital Audio
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_8086&DEV_24D5&SUBSYS_12BC103C&REV_02
Manufacturer ID: 1
Product ID: 100
Driver Name: smwdm.sys
Provider: Analog Devices
Driver Version: 5.12.0001.3620
Driver Date: 5/27/2003 17:05:42
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0

and the bit before I reloaded (I guess?):

*DEBUG ERROR: ***Unable to find required tech ImpossibleTech for PirateShip. ***
*DEBUG ERROR: ***Unable to find required tech ImpossibleTech for Starbase. ***
Debug Message: No files found matching mask \\frome\meastwood\\My Games\GalCiv2\ships\*.shipclass
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Data\Anomalies\*.xml
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Data\Events\*.xml
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Data\UPIssues\*.xml
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Data\Invasions\*.xml
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Data\PoliticalParties\*.xml
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Data\StarTypes\*.xml
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Data\StarbaseModules\*.xml
Debug Message: Reading Star Names
Debug Message: Reading Star Names... Done
Debug Message: No files found matching mask \\frome\meastwood\\My Games\GalCiv2\Logos\*.sav
Debug Message: No files found matching mask \\frome\meastwood\\My Games\GalCiv2\Metaverse\*.sav
Debug Message: No files found matching mask \\frome\meastwood\\My Games\GalCiv2\Mods\*.sav
Debug Message: No files found matching mask \\frome\meastwood\\My Games\GalCiv2\Portraits\*.sav
Debug Message: No files found matching mask \\frome\meastwood\\My Games\GalCiv2\ships\*.sav
Debug Message: No files found matching mask \\frome\meastwood\\My Games\GalCiv2\temp\*.sav
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clearing Turn Event Log
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Loading Custom Map
Debug Message: Loading Data Defs
Debug Message: Clear data definitions.
Debug Message: Loading TechDefs
Reply #24 Top
I investigated the problem a little bit and found out that the sphere.x file wasn't replaced. It had the new date but was hte old file. After restoring the 1.11 I removed the old sphere.x file and reinstalled the beta and now it works.
Reply #25 Top
Whenever I load a saved game in 1.2 beta and previous versions, on the first turn I play after the load, no production or research takes place when I click the turn marker, but all my ships get reset to have full movement remaining. On the next turn everything behaves properly.

I can see in my longer games how many times I've loaded the game by looking at the timeline manufacturing graph where for each load there is a turn where all species had zero production.